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Not reporting is bourgeois


 

Will there still be a class system in RPG videogames after the revolution destroys capitalism?
>body too empty or short
>body too empty or short
>body too empty or short
>body too empty or short
>body too empty or short
>body too empty or short

i don't think so, without specialization of labor you can be any combination of "class" whenever you choose

We will all just be Red Mages

>>39445
These are professions and some RPGs do indeed refer to them as such. Referring to them as classes is bourgeois propaganda.

The whole class things is actually interesting. It kind of shows us that for many people class doesn’t really relate to labour, for some people every single group is it’s own. Like according to some people there is retail worker class, farmer class, business class etc. Your relation to labour and production means nothing.

Classes in RPGs exist mainly because it's a simpler way to design the game, and if you decouple class abilities from any specific class it raises questions about things like levels too.

>>39445
Yes, because "class" in an RPG sense doesn't refer to relations of production, but the heroic or fantasy archetype your adventurer is following.

>would there still be stories set in feudalism under capitalism?
This is how retarded you sound.

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Will there still be class system in biology under communism? Will there still be a class system in programming under communism?

That's how stupid you sound. The fact that anyone is entertaining you at all is deeply troubling.

https://en.wikipedia.org/wiki/Classification
>Classification is the activity of assigning objects to some pre-existing classes or categories. This is distinct from the task of establishing the classes themselves (for example through cluster analysis).[1] Examples include diagnostic tests, identifying spam emails and deciding whether to give someone a driving license.

>As well as 'category', synonyms or near-synonyms for 'class' include 'type', 'species', 'order', 'concept', 'taxon', 'group', 'identification' and 'division'.


https://en.wikipedia.org/wiki/Class_(knowledge_representation)
>In knowledge representation, a class is a collection of individuals or individuals objects.[1] A class can be defined either by extension (specifying members), or by intension (specifying conditions), using what is called in some ontology languages like OWL. According to the type–token distinction, the ontology is divided into individuals, who are real worlds objects, or events, and types, or classes, who are sets of real world objects. Class expressions or definitions gives the properties that the individuals must fulfill to be members of the class. Individuals that fulfill the property are called Instances.

>>40798
Biology is a burguoise science.

>>40799
There's no bourgeois science, only ideology clouding science.

>>39445
RPG classes will replace the capitalist class system. The "class struggle" will become tanks complaining about not getting heals.

>>40801
>all classes are synonyms
Mongoloid.

>>40803
Racist fuck.

>>40805
>words mean the same today as they did a century ago
Lol. Well, unsurprising considering the retarded arguments you're trying to make ITT.

>>40809
>r-word
Go fuck yourself.

>>40825
How do you manage to go outside your mom's basement without a panic attack?

>>40796
actually, since original d&d adapted several rules from a naval wargame, it likely was taken from *ship* class. incidentally the first versions of d&d were extremely capitalist (even more so than latter ones i mean)

File: 1745707081119.png (1.94 MB, 1600x900, ClipboardImage.png)

Are classless, skill-based systems a la Basic Roleplaying(Runequest, Call of Cthulhu, and derivitives like Mythras) the only way forward? Most video game RPG's use what they do solely because it's what D&D did first, but it's not like they're inherent to the genre.
>>40796
>>42074
Also these are right, they're rarely like actual classes and more different roles in an army

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>>40799
>Biology is a burguoise science.

>>39445
Yes but they will have have a single article of red clothing

>>42116
Classless systems definitely give you more freedom to make the characters how you want, but that's not necessarily what people want in a game. Class systems give you more structure which can speed up character creation and make it easier to remember what your character can do well. This is particularly relevant for games where you are likely to run multiple characters, like if you play with high lethality or something.

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File: 1745720499746-1.png (1.62 MB, 1280x962, ClipboardImage.png)

>>42116
I think classless is the better option for tabletop rpgs and single player videogames but class systems do add a lot to multiplayer coop. It also depends on how the class system is done. I like how FFV and FFT do them.


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