>>39626*quarter of the list. Anyway, GT always had a problem with duplicates which essentially ends up bloating the car list, making it appear much huger than it actually is. Still, atleast in the older titles, every unique car seems to have "mattered". I don't know how to describe it in english tbh. I am currently playing GT1, shortly starting GT2, and even though the amount of unique cars is probably half what was advertised (so instead 150 it's more around 75 or 80), the cars that are there are varied enough. GT7 added some more shitboxes over Sport, which makes sense, since Sport had a clearer focus on competitive racing and the cars on that game reflect that a bit more. GT7 on the other hand, became the next "mainline" title and all the mainline titles had a focus on more "normal" road cars. But the shitboxes in GT7, the few that exist, serve seemingly only one purpose: to be used at the start and then discarded. For the tutorials essentially. The upgrade system in the older games also paired well with this, there seemed to be an incentive to upgrade even the lowest powered cars. Sure, with a max upgraded Mazda Demio which reaches around 200hp max you might not compete against 600+hp GT cars in late game events but that really didn't matter as such cause you used that car already on the events you could use it on and at that point you already had enough credits to buy a better car, it didn't feel wasted. But honestly I am just a sucker for econoboxes and low end cars in racing games in general.