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Not reporting is bourgeois


File: 1739235410540.jpeg (190.56 KB, 557x804, IMG_1629.jpeg)

 

>flaw one: jumping with a gun
This should be obvious to any game developer, but it’s quite alarming knowing how many games calling themselves realistic freely allow people to just jump around with a gun as if people just do that. You know how many people who can’t jump in general? The idea of seeing some random probably half emeciated dude jump around as if their fucking athlete in a milsim is ridiculous. Like fuck, even dark souls of all stupid games managed to understand how goofy jumping is in its settings.

>flaw two: forgetting that combat exists beyond the front lines

Believe it or not, there’s a special weapon called ‘artillery.’ The idea that any modern fight doesn’t involve a dude supporting at the back is horribly ignorant of real warfare. I actually find it fun to support friends with some machine gun or artillery fire while they’re assaulting a point.

>flaw three: forgetting to allow players to freely

Again, a little alarming knowing how many self proclaimed realistic shooters forget that people in real life normally give themselves a place to come back and resupply to if shit gets tough. I really do not understand why games like arma or insurgency manage to fuck something like that up. Like hell, even war thunder has refueling stations in the simulator modes.

>flaw four: vehicle combat being always goofy for some reason

There are days where I find fucking battlefield and halo APC fights to be more realistic than the shit you’d get in games like war thunder or hell let loose. It doesn’t take a lot to make mechanized combat realistic. A lot of milsims forget that vehicles normally have a lot of momentum and can accelerate to really fast speeds. Driving a tank really should not feel easy or as fast as it is in these games. I’d also add in that the unlimited fuel really adds to the goofiness. The same logic also applies for aircraft and drones.

All the problems you brought up are a problem only because a modern PC can't simulate a detailed battlefield and all the parts that make it run like logistics at the same time without exploding.
You can try it yourself, fire up your favorite Arma or Garrys Mod and plop down over 200 NPCs and see your frames per second collapse. Most big battles had hundreds of thousands of frontline soldiers involved and millions of second line troops bringing in supplies and reinforcements, even smaller skirmishes involved thousands, the processing power isn't there yet.

>>39749
Nope, innovations in optimization techniques don’t even justify the existence of games larger than a gigabyte. There are plenty of ways to keep game performance stable without doing much of anything. Game devs just won’t use them over funding costs or sheer laziness. Just compare a well optimized game like war frame or war thunder to the atrocity that was concord or that hogwarts game

A simple physics simulation like arma or squad will never have its goofiness justified. Also again, jumping in a milsim is objectively stupid.

The problem is hyper-realism just promotez an awful camping/sniper playstyle that's no fun for anyone besides 10% of the playerbase. Things like jumping while shooting to throw off the aim of enemies is a concession made to game balance. If you want a game where getting shot in the arm renders you unable to play the rest of the match because now you can't hold a weapon, design it yourself genius.

File: 1739262503105.png (1.97 MB, 498x278, ClipboardImage.png)

>>39750
>innovations in optimization techniques don’t even justify the existence of games larger than a gigabyte.
Proof?
>There are plenty of ways to keep game performance stable without doing much of anything.
Proof?
>Game devs just won’t use them over funding costs or sheer laziness.
Proof?
>Just compare a well optimized game like war frame or war thunder to the atrocity that was concord or that hogwarts game
<Just compare multiplayer game with servers vs single player CPU intense game
>A simple physics simulation like arma or squad will never have its goofiness justified. Also again, jumping in a milsim is objectively stupid.
That post never mentioned jumping.

>>39756
>design it yourself genius
Just add parkour. Picrel.

From the sounds of things OP you should just play Squad since it doesn't have most of the issues you described.

Why did you make this thread again

>buy milsim
>start campaign
>sent to front line hotspot with lots of action instead of being assigned to guard a septic tank in some base in a country you can't pronounce

I was playing the newest battlefield a while ago and I just kept getting killed by an enemy that I couldn’t even locate. And that kind of got me thinking of how much I actually hate “realistic” shooters and how nobody really wants to play realistic shooters, people love jerking off to the idea, but let’s be honest nobody wants to play that shit. Even the “realistic” where you play as a nameless side character you are a total badass!


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