After 2 play throughs the cutscenes become a slog. You already know what happens. So you skip the cutscenes because at this point they are boring. This game often feels more like a movie than a game at times. They put so much time money and effort into all the cutscenes. Imagine if they instead used that for gameplay. I think I prefer DOS2 which felt more like an actual game than a movie and had more enjoyable gameplay. Another problem with BG3 is the lack of randomness. Every play through basically feels the same. The combat is always the same enemies every time. There is no interesting aspect of randomness to increase replay ability. Baldurs Gate 3 is only good for 2 or maybe 3 play throughs. Then it just becomes a game you only play once every several years. Baldurs Gate 3 would have been better if it had random loot and random enemies as well as less linearity. They should have also just ditched the endless Mass Effect cutscenes and instead put all that budget and energy into improving the actual gameplay.
>>39792bg1 and bg2 were the same, what were you expecting. the entire "bg universe" (bg, pt, id) is an example of illusion of choice applied to game mechanics. the first playthrough gives you the impression that there were many possible options, of which you only took one, but any subsequent run will expose the linearity of the script. besides that, the lore and setting have always felt sterile and pointless to me. I guess that's tolkien's legacy: dull and non-threatening fantasy made by and for consumer-brain
considering replay value wasn't a priority for the franchise back in the 90s and 00s, it wasn't going to become a priority now that all games aspire to be netflix shows with flashy lights. you should try cataclysm (either dda or bn) or any other modern open source roguelike, specially the ones where the code is well structured and easy to understand, so you can add your own content and mechanics once you run out of replay value
>>39833 (me)
These AAA devs are based. But let's be real: they're pretty much held hostage by shitty publishers and would make even better AA studios.
>>39833you are making objections to your own strawman. read the post you were originally replying to:
>I cant help but being skeptical about any AAA game that receives overwhelming positive critical and player response.and for this I'm reporting your posts as bait
>>39833I am not even familiar with all those studios, but number of them are exactly what I meant.
Whats that, an "open world" "sandbox" that is just an oversized void with collectibles scattered around, stringing together completely linear heavily scripted missions? Great. Love it. Take a guess which one I am talking about.
>>39835>you are making objections to your own strawmanIt's not a strawman, I specifically stated that Mario is a popular AAA game.
>and for this I'm reporting your posts as baitHoly shit, you're so petty. I just critiqued you a little bit, we're not even really disagreeing, but you felt the need to report me anyway for the non-existing bait. Grow a spine.
>Whats that, an "open world" "sandbox" that is just an oversized void with collectibles scattered aroundOkay, let's list all the open world game developers:
>Ryu Ga Gotoku Studio>Rockstar Games>CD Projekt RED>Santa Monica StudiosThat's
4. 4 out of… 27… Okay, Guerilla Games has Horizon, Nintendo made BotW and TotK, Sonic Team made
one open-world Sonic game and Insomniac has Spider-Man. That's 8. Out of 27. And I think at least half of these games aren't voids with collectibles. GTA doesn't even have collectibles, you haven't even played the game.
>completely linear heavily scripted missionsThat's also the case with other game genres too, I think you just like RPGs.
>>39838>enabling nonsense baits isn't a spineThat's not what you need a spine for. You need a spine to not have knee-jerk reactions to a joke poking fun at your post. I did not offend your character. I did not imply that you're stupid. I just made a jokey remark about your weird logic and you went ballistic.
>you are clearly engaging in bad faithCalling a kettle black.
>>39840>OK, but what AAA games they did make that you liked?Which studio are you referring to?
>>39841>you are claiming that a game made by 8 people is AAA by any modern standardWell, I dunno, Nintendo is still considered by many to be a AAA publisher. But if we're going by budget then about a third of these studios is AA. Still, what about Devil May Cry V? Doom Eternal? Final Fantasy VII Remake? Ratchet and Clank: Rift Apart? Resident Evil Village? Control? Indiana Jones and the Great Circle?
>>39842 (me)
You know, on second look it's not a third, it's more than 40%.
>>39842>Which studio are you referring to?Any.
>Still, what about Devil May Cry V? Doom Eternal? Final Fantasy VII Remake? Ratchet and Clank: Rift Apart? Resident Evil Village? Control? Indiana Jones and the Great Circle?They all seem like ok-ish action advetures.
>>39844>Any.Well, can't speak for the recent entries but Devil May Cry 4, Doom 2016 and Sonic Generations are my favorite games of all time. And I played Mario 64. But I guess Sonic isn't AAA anymore… I enjoyed Street Fighter IV a lot. I sucked at it but it had such a great sense of style, and its music is awesome. Thankfully, SF6 has Modern Controls… Unfortunately, it has Denuvo too.
>They all seem like ok-ish action advetures.<Devil May Cry V is a hack and slash<Doom Eternal is a boomer shooter<Resident Evil Village is a horror gameI don't think you know anything about these games at all
>>39847I know those games. Maybe would have enjoyed DMC, really liked Revengence. Doom was just not very fun. Resident Evil is basically action adventure though.
Anyway my point isnt that AAA games are bad, that actually rarely happens, but they are unimaginate, conservative, generic. Is Doom any more action pumping than dozens of other pseudo-boomer shooters on steam? Is Resident Evil any scarier than other horror games? 100 million dollar budgets used up to make the same thing we all played already with more polished pixels.
>>39848>that actually rarely happensAnd now we've switched sides because I do think it happens quite often nowadays.
>they are unimaginate, conservative, genericA poorly-made creative game is way better than a bland one. Just compare Shadow the Hedgehog to Sonic Forces. Sure, ShTH has lots of problems but when you're not pixel-hunting for the last remaining soldier or flying off a stage you can genuinely enjoy it. Sonic Forces is barely even a game, it's a glorified QTE which is over before it starts getting interesting.
Still better than '06 ig.>Is Doom any more action pumping than dozens of other pseudo-boomer shooters on steam?But Doom did it first, it's the others that copied it. I think this is the "Seinfield is unfunny" moment.
>Is Resident Evil any scarier than other horror games?I think you're searching for perfection rather than just a good AAA game.
>>39792>Baldurs Gate 3 is only good for 2 or maybe 3 play throughs.It's not even good for one. I dropped the game after the "captain planet" cutscene. Which was doubly stupid because i had that warlock guy in the party that wanted to save his father and yet we were standing for minutes there watching how they infect his father with larvae, not doing shit, despite there being no barriers between us and the enemy. So fucking dumb.
It also has that special Larian touch where you still wondering if you are not playing DOS but even worse. Relatively polished first chapter with even some (very limited) degree
of freedom on how you can approach to solve it. But the subsequent ones are extremely linear both in narrative and actual gameplay, and less and less polished the furhter you go. Oh and how they treat the settings is so fucked up. They just pull everything from the setting that is remotely interesting, mix it up, never give those interesting parts any decent development, and this result in complete bullshit.
So much hype and it died incredibly fast. In a couple of months torrents with this game barely had any seeders. Meh.
I thought this was a crpg??
The fact you talked about fights being not random, without even mentioning dialogue choices, just tanked my opinion of this game.
>>39797No matter how suicidally depressed I ever am, I need to remind myself: at least I am not the person who actually wrote this.
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