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Roleplaying game developers need to force players to start walking at a normal pace again. There is no greater feeling of immersion created than by simply walking through the barren wastes of the mojave man with your sniper ready for any caravan or raider passing by.

>>40225
they need to add bigblackcock

File: 1740492010293.jpg (Spoiler Image,1.6 MB, 1600x2200, 01c9de02-bbaa-4d0b-8e21-be….jpg)

>>40225
>Roleplaying game developers need to force players to start walking at a normal pace again.
Yes and no. It totally shouldn't be possible to just press an icon on the map and get transported here instantly, that's kind of lame. But things like portals, wagons and mount riders should still teleport you to your destination, otherwise they're kinda pointless tbh. Same with side quests: there should still be the "Kill X enemies" quests but they should be better integrated into the setting and the combat and enemies should be more engaging and these quests should be more unpredictable. For example, you go to kill goblins but you find out that there's also an orc who starts immediately attacking you. Or how about getting rid of the enemy counter altogether? The quest should just be "Save the village from the bandits" or something. Spider-Man did it well.
>>40229
>they need to add bigblackcock
True.

>>40233
Nah. If you’ve ever played an old school rpg or a game like stalker where running still costed stamina, then you’d know the feeling of being totally immersed in a virtual world. Walking makes you feel like you’re a part of the world and not just playing in it. That’s not to say that vehicles to travel quickly shouldn’t be available, but that they shouldn’t be the primary mode of transport.

>>40234
>That’s not to say that vehicles to travel quickly shouldn’t be available, but that they shouldn’t be the primary mode of transport.
I'm not sure where we're disagreeing exactly.

>>40235
Oh I was thinking that you started playing games when the dark souls series first came out by the way you wrote. Back then, people abused fast travel options so much that I can still remember people calling for them to be removed over immersion issues.

The first step to that is designing game worlds meant to be traversed that way. I have no desire to walk through wast stretches of nothing, it has to be filled with actual contend. Gameplay also needs to be able to accommodate that, on the example of New Vegas, AI has no way of countering player sniping them across the waste.

>>40238
My version does give AI that skill actually. I just give the boys a greater detection and combat range so they shoot more. Obviously creatures including death claws cannot do shit if I decide to snipe them like in real life.

Also that style actually makes sense given that it’s fallout. Fallout one was like that and so was two. Three and four forgot to make environments barren again.

>>40237
i specifically meant this kind of fast travel.

>>40242
No I know what you mean Anon. I mean that both that type of fast travel and the instantaneous “you don’t need to search for the shortcuts” type of fast travel were demanded to be removed from some of the older 90s and 80s era RPGs back then.

Like fuck, I still remember when people still wanted flying mounts fucking deleted from WoW

>>40233
based

>>40225
New vegas doesn't have sprinting to begin with right¿¿¿


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