[ home / rules / faq ] [ overboard / sfw / alt ] [ leftypol / edu / labor / siberia / lgbt / latam / hobby / tech / games / anime / music / draw / AKM ] [ meta ] [ wiki / shop / tv / tiktok / twitter / patreon ] [ GET / ref / marx / booru ]

/games/ - Games

Name
Options
Subject
Comment
Flag
File
Embed
Password(For file deletion.)

Not reporting is bourgeois


File: 1740795381693.jpg (143.53 KB, 1043x800, gatinho corona.jpg)

 

give me your videogaming trvth nvkes
I'll start: graphics can actually be very important

I find a good way to go about graphics is to try painting a frame. Too little detail, you don't convey what you want. Too much detail, you just wasted your time to convey nothing in particular.
Some subjects need high detail, some don't. It's too easy to go overboard on graphics, if you manually draw it first then you get an idea for what's needed.

>>40299 that's a very elegant way of putting it, anon

If your game is heavier than 60 or so gigs Im not playing it. Learn2code, fucking uyghurs

video games are for kids

The RTS genre is dead because strategy gamers find these games too simple while action gamers cannot keep up with managing multiple units.

>>40306
Counterpoint: RTS genre is dead because it was perfected in 2000s, and everything since is just a rehash of old games with new graphics.

Mobile gaming is cancer.
>>40304
>t. middle-aged man

>>40298
Only good Valve game is Portal 2

fallout 4 is the best fallout game, none of the others even come close.

>>40310
What is your criticism of Half Life 2?

>>40306
No RTS is dead because Starcraft 2 raped all the competition. With SC2 you get
>3 massive replayable campaigns + 1 mini dlc campaign
>Ultra competitive 1v1 ladder
>Unlimited custom games
>Massively replayable co-op mode
Hell part of it even went F2P for the broke gamers. There is literally no other RTS game that can match the sheer amount of content so it's pointless to play another RTS.

>>40310
TF2 is fun. CS sucks but can be farmed for items that have a 1000% appreciation value that you can sell to buy other games so it has its merits. DOTA 2 will always be better than League.

>>40313
Tooth and Tail is pretty close, but it's more focused on shorter matches. Finding a niche in probably the call rather than outright competing with starcraft.

>>40309
Cope. It’s infantile and should be abondoned

>>40321
In favour of what? Trolling on imageboards? Very mature

>>40321
Adulthood is fascist. Abolish it.

games don't have to be fun in order to be good

>>40338
the world is not ready for this nvke

>>40311
Trizzash opinion

File: 1740951781850.png (3.62 MB, 1920x1080, ClipboardImage.png)

>>40341
1 and 2 have interesting concepts and writing but the gameplay aged worse than morrowing, 2 is chock full of marvel tier refernences to dated pop culture.
3 is a broken boring ugly mess that looks like a grey turd
NV has orders of magnitude better writing than 3, but is even more broken and still looks like shit
76 is always online.
4 has a pretty bad main story but it is marginally better than 3 if you ignore the fact its basically the same but in reverse, but the writing in general especially the side stuff, is quite good with only a few downsides. its gameplay is PEAK fallout, and is one of the MOST stable and not broken bethesda games on launch, and HOLY SHIT ITS ART DIRECTION IS SO FUCKING AMAZING the *level* of charm the visuals of this game has is simply off the charts, its so pretty, not necessarily in a technical sense but in a *romantic* sense. it just makes you FEEL like a radioactive knuckle dragging mutant.

>>40298
>I'll start: graphics can actually be very important
Graphics are always very important, the same way cinematography is important to films. The real trvke is that what matters in graphics isn't how sophisticated or demanding they are, but how optimized they are, both in terms of performance and in terms of how suited they are to the game.

>>40342
The writing in 4 was incoherent, it feels like they didn't properly finish the game and had to rush the main quest lines to an end in like 2 weeks.

>>40346
Example, literally the Institute never is able to explain how what they're doing is helping anyone in any way, you can directly ask Shaun this and he's like "uhhh you wouldn't get it", just awful lazy writing, at least the Enclave being deranged old-world racists makes sense and is a based message about the US being evil

>>40347
OH FOR FUCKS SAKE you stupid dumbass say the same fucking thing every time.
>uhhh why is the institue doing tat???! why don't they just hepling people and ebe niceto everyonw!?@???
do you not have a SINGLE marxist bone in your body?? the institute is a fucking slave society, everything they do in the game is clearly in the interests of maintaining and protecting the class character and social relations of the institute, its really not that hard to understand.

File: 1740957564229.png (86.64 KB, 652x659, ClipboardImage.png)

>mogs your favorite game 1500 years before it was made
nothing personal, kid

>>40342
76 has some decent writing too
Kinda wish they made it a single player game

>>40353
>no tech trees
>no fog of war
>2 dimensions

>>40356
>Every attack does unblockable 100% guarantee hit 100% damage to HP.
>No buff system
>No loot system
>2 player only

>>40355
>76 has some decent writing too
i only said that its always online because haven't played it because of that.
>Kinda wish they made it a single player game
me too, i'd actually play it then. maybe in a long time when to servers go offline someone will release a cracked singleplayer version.

>>40348
Ok sure, they just want to have slaves, but then why are they murdering and replacing people in the wasteland, also why don't they just make their synths be non sentient like the numerous highly intelligent robots in the world that don't seem to be troubled by their lack of freedom (generally)

>>40298
The reason there's so many open world survival crafting games is that it's actually a solid genre when done right. The problem is that it's very hard to do right. So I don't automatically dismiss a game in that genre but it's genuinely a one in a million type thing. It's like panning for gold.

>>40360
>why are they murdering and replacing people in the wasteland
why does the CIA coup leftist governments in latin america? why do they infiltrate non-aligned countries? they're not just replacing nobodies for the sake of it, they're installing programed loyalists into government positions.
>why don't they just make their synths be non sentient
why do real world AI companies race to invent AGI? this one i don't actually know the answer to in the concrete, but there are numeres real world examples of similar things, like why didn't the US south just industrialize?

>>40363
But the institute doesn't conduct trade or any relations with the outside world, it doesn't affect them who is in charge of emerald city or whatever.

>>40364
how wouldn't it? the railroad operates underground in the wasteland because they'd get wrecked in diamond city, as deacon says if you take him there its under "opposition control"

mayor hancock in good neighbor is like a foil, he actively opposes the institute and encourages fighting against them, you see the neighborhood security shoot someone down in the street for acting strange and it is revealed he was a synth replacement spy.

>doesn't conduct trade or any relations with the outside world

except it literally does all the time and thats half the main storyline in gameplay form, X6 literally tells you all about the experiances he has had dealing with traders raiders and wasters, Ayo gives you 1000s (because they are worthless inside the institute) of caps on one of your first missions saying that they use them to deal with the surface.

there is also a terminal in the institute that reveals a long list of informants for escaped synths, and it includes dozens of traders and rando's you would have seen already at that point in the game, but would have had no way of knowing they were institute informants the whole time.

>>40366
Alright fine, I haven't played it in a long time, but I will say in my defense that even if we take the view that they're just evil slavers, real life slave societies at least had internal justifications for why they act the way they do, they would say they were civilising the blacks, or whatever. I just resent the fact that the game never really attempts to justify why the institute are how they are

>>40367
>they're just evil slavers
i am not presenting this view, i am saying they are very real material slavers
>real life slave societies at least had internal justifications for why they act the way they do
why? capitalist's don't provide "justification" for their immigration of the proletariat, besides some vague moral platitude "its because we love freedom!!"

and the institute does use vague moral platitudes, designating the surface as a "lost cause" and constantly reiterating to themselves that they are the last true civilization, and the world will be much better when everyone on the surface dies out. they treat the surface almost as much as a boogyman as the surface treats the institute.

>I just resent the fact that the game never really attempts to justify why the institute are how they are

i resent that you going around in circles to demonstrate you clearly never played the game, or if you did you had already made up your mind that it was bad and you cannot like it.

>>40368
IMMISERATION not immigration, typo.

>>40362
Having dabbled a bit with the genre, a personal gripe I have with it is that it needs to be multiplayer to be fun, otherwise the game becomes boring once you get past the early game and survival becomes trivial, but once you're online you have to put up with the no-life sweats that grief your ass with their end game characters as you try to eke out a meager existence. An example of both of these extremes imo are Project Zomboid before they added multiplayer (haven't played it since) and Rust. Bit of a "want to have your cake and eat it too" situation, I know, but I do think there's a fine line that can be straddled there.
I realize this isn't a textbook example of the genre but IMO DayZ does it well. It doesn't fall prey to the first extreme because survival is never trivial; You need to eat and drink constantly, you need medicine and medical equipment, and the threat from other players is constant. It doesn't fall into the second extreme because the gap between a freshly spawned player and the end game isn't all that large. There's no "tech" that needs to be researched or stats that need to be grinded; the resources needed for crafting, itself simply a means of survival (as opposed to giving you anything but the weakest gear and a largely useless base) are fairly ubiquitous; the difference between early game and end game gear, while large, isn't insurmountable, and getting the gear is simply a matter of going to the right locations.

>>40303
isnt most of this 4k textures anyway

why cant they detect monitor res and not make you dl all this

>>40313
brood war is still king

>>40356
There is a good amount of chess mods out there thoughever

>>40353
>No lootboxes
>No seasonal pass
>No character skins
>Only 1 map
Shit game

>>40342
There's as much clown shit in 4 as there were references in 2, while having none of the role playing options. New Reno alone is better than the whole of 4. Also, NV only crashed once for me the last time I replayed it with the patches. 3 is trash and 4 is just a slightly better looking action game with slight RPG elements. 4 is much closer to something like Metro/Stalker than it is to pre Bethesda Fallout.

>>40314
>CS sucks
Period. CS sucks. It's slow and it's boring and its recoil patterns are annoying and force you to freeze in place. The only reason CS is so popular is because it is "competitively balanced" or some useless shit like that. You balance the competitive scene around a game you genuinely enjoy (look at Smash), not the other way around.
>DOTA 2 will always be better than League.
League will always be better than DOTA 2.
>>40321
>Cope.
So you admit that you're a middle-aged man?

>>40376
it being different/less pen and paper then interplay fallout is not an argument for it being bad, unless you are speaking entirely from personal preference, in my personal preference i prefer the metro/stalker style gameplay with a focus on existing in a post apocalyptic environment, rather than micromanaging stats and balancing levels.

>>40311
>fallout 4 is the best fallout game
Hot take: all of Bethesda Game Studio's games are good except for Fallout 76 and Starfield.

>>40298
>I'll start: graphics can actually be very important
No

Example. Minecraft. Looks like shit, everyone has heard of it, many people have played it, and it looks like dogs shit.
Example 2. Vampire the Masquerade: Bloodlines. Not the best looking without mods, but it storytelling and rpg choices are amazing even without the graphic fidelity.

My trvth nvke is good writing & meaningful player choice's make a game great.

>>40389
>vtmb
Hard disagree. While IMO many environments are weak, characters look expressive and sometimes genuinely gorgeous despite the visuals feeling dated at first. The engine is a fork of early source with extensive graphic enhancements like particle effects and hair/cloth physics.

>>40390
But compare it to a modern game that looks almost photo realistic. The reason people play Bloodlines inst for the graphics, in fact you NEED to mod it to make it vaguely playable on modern machines.

And im not saying Bloodlines is graphically bad, im just saying its not what makes the game great. What makes it great is its replay ability with choices that matter and really good writing. The characters that you talk to all feel like, well actual characters and not WANDERING_NPC#4.

>>40391
>But compare it to a modern game that looks almost photo realistic
If anything most modern aaa games feel extremely uncanny, like it's either super clean, high-res environments with doll-like character models or hyper-detailed, busy textures where every player action enters a jarring, unresponsive animation and cutscenes abound. Only few games like the tlou remasters can actually pull off this type of realism.

>>40386
It's bad even compared to NV, only the gunplay is a bit better, while still being wack compared to that same Metro Exodus, for example. Also, I could tell you the same thing, you liking a simplified version of older games in the series doesn't make it good. These types of phrases are generally worthless and lead to nothing. I even finished F4, so I don't really hate on it, these games should be called something else though like Fallout Gaiden or some shit. Reminds me of what happened to the Ultima series in the end.

>>40397
i disagree, fallout 4 is the peak of the franchise.

>>40399
In what way? Its story is meh, but theirs so few role playing options that its a barely even an rpg anymore. Good gunplay, but the story is so un-engaging that its better ignored in favor of doing a good old murder hobo run. Or fucking off and building up Sanctuary for the 5th time because i can be bother to build another settlement up as anything other than a item gathering machine, turning the wasteland into apoco-fedulalism pseudo-republics as best case scenario is so fucking boring.

>>40400
i disagree with all of your points. its a fun game and i really enjoyed all of that plus more.

File: 1741032296645-0.gif (271.49 KB, 800x600, picture_2.gif)

File: 1741032296645-1.jpg (848.87 KB, 1920x1080, screen9.jpg)

File: 1741032296645-4.jpg (210.39 KB, 1024x717, medieval_2_total_war.jpg)

>>40391
People here dont mean good graphics as in photorealism, but how pleasant the visuals are to look at and how it meshes with the rest of the game. Example: Heroes 3 and Disciples 2, neither high fidelity nor realistic, but so gorgeous and fitting to overall atmosphere of their respective games.
And the other aspect of what makes good graphics is how they affect gameplay itself, how they convey information to player. For example, this is why strategy games, even if they go for grounded realistic style, tend to have units carry greatly oversized weapons, so that player can clearly distinguish a bowman from swordsman, from spearman, etc. And the last two pictures are to demonstrate how "better" graphics, as in higher detail, can actively make the game worse. In Warhammer 3 screenshot demons of Slannesh are clashing with human troops. You cannot tell where one unit starts and another one begins, it blurs into one big ball of mess. In Medieval 2 its two types of guys wish swords smacking each other, but you can clearly see who belongs to team red or team blue.

>>40399
My trvth nvke is that voice acted protagonist has no place in any game with character creation. It takes away from role-playing aspect, greatly hampers actual depth of a dialogue system, since it makes every line dialogue require far more time and money than just writing it, and it leads to those moronic dialogue wheels where player gets 2 word description of what character is going to say, because developers realize player is just going to skip though lines he already read, so their elegant solution is to not allow player to read them. It is a feature that exists purely because it adds production value to marketing material, that is it.

>>40405
>My trvth nvke is that voice acted protagonist has no place in any game with character creation. It takes away from role-playing aspect, greatly hampers actual depth of a dialogue system, since it makes every line dialogue require far more time and money than just writing it, and it leads to those moronic dialogue wheels where player gets 2 word description of what character is going to say, because developers realize player is just going to skip though lines he already read, so their elegant solution is to not allow player to read them. It is a feature that exists purely because it adds production value to marketing material, that is it.
actually this is a great point, i agree, i think the dialogue chooser and just the voiced protagonist in general is one of the things i really don't like in fallout 4.

>>40298
Artstyle is more important than graphics in my opinion

Crash Twinsanity looks amazing up to this day because of their amazing art style

Sonic Heroes is actually the worst Sonic game from the Dreamcast era of 3D Sonic and not Shadow the Hedgehog.

Super Metroid is very mediocre. So is Hollow Knight.

File: 1741306541694-0.png (773.87 KB, 697x412, ClipboardImage.png)

File: 1741306541694-1.png (400.55 KB, 640x448, ClipboardImage.png)

Low resolution "pixel graphics" are lame. You can still make games 2d, just use the full bit depth and resolution that the machine can handle. It's sad all the best looking 2D games of all time came out on the PS1.


>>40461
It's because most of them are designed and drawn by only one or two people making an indie game. The better art you like involved hundreds of artists in a massive studio team. Also pixel art is a dying form of art. That one ex-castlevania ceo dude complained that he couldn't find enough good pixel artists for his latest game since not enough people were trained in it for the new generations.

>>40461
This is something that keeps me from getting into certain indie tytles. Underrail be the best example, it has really deep RPG mechanics, good writing, interesting world to explore, well designed quests, but the visuals are so ugly. It looks ok-ish on static pictures, but the movements and effects are just cheap. Fallout 1&2 suffer from extremely simplistic combat system, but you get satisfying audio-visual feedback, there is plenty of animations, you can crit someone with a shotgun and see half their torso explode. In Underrail, all you get is a damage number over enemies head when you land a hit.

>>40478
Underrail to me looks sick. It's such an atmospheric game.

>>40483
Environments look fine, even if the textures lack that gruff Fallout had. The effects though are laughable, and combat feedback non-existent.

pixels dont look that good without crt. this pixel nostalgia seems fake

>>40492
I don't care about nostalgia, just simple graphics.

>>40298
Not much of a trvke. AAA development times have ballooned from less than a year in the early 2000s to literally 5 years minimum mostly to ensure that the graphics are state of the art. Graphics are always the first line of ridicule if a AAA game isn't up to bar.

VTMB is abysmal dogshit even if you ignore every single bug and all the gameplay issues. The writing is simply not even close to the level people claim it is.

>>40557
This is exactly what made me disagree with >>40389
The writing is good at creating intrigue, but the overarching plot being a liberals idea of a political conflict holds it back. Classes have good variety with serviceable combat, yet later levels are just lazily designed combat slogs (or repetitive stealth with some mandatory combat).

Ultimately the game excels at presenting bioware-style c&c, which make you feel like they matter. While in the end they rarely do, together with some distinctive character designs and the overall atmosphere it creates a player-driven scenario with a very hand-crafted feel to it (if you can get over having to replay levels with new characters). This vibe is something neither bethesda-style compilations of what might as well be radiant quests, nor cinematic-heavy rpgs like baldurs gate 3, where the highest variety comes through a few major decisions or companions locked behind some alignment system, can replicate.

Ray traced reflections are based. Ray traced global illumination is giga-based, but not ready yet. Ray tracing haters deserve the gulag.

>>40342
just saying that "a game plays like shit" or "looks like shit" isnt enough. there are people out there (me) who will gadly play visual novels with sprinkles of gameplay in them. those fallout games are just not for you, they arent (((objectively))) bad

Anime based arena fighters aren't that bad and people overreact to them for not being trve fighters.


Unique IPs: 31

[Return][Go to top] [Catalog] | [Home][Post a Reply]
Delete Post [ ]
[ home / rules / faq ] [ overboard / sfw / alt ] [ leftypol / edu / labor / siberia / lgbt / latam / hobby / tech / games / anime / music / draw / AKM ] [ meta ] [ wiki / shop / tv / tiktok / twitter / patreon ] [ GET / ref / marx / booru ]