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Not reporting is bourgeois


File: 1741195432370.jpeg (373.8 KB, 828x450, IMG_1754.jpeg)

 

>I’ll give you some context first

Apparently during its initial development, the forever winter was intended to be a normal open world game. As time progressed, the devs switched to a level model of map exploration and they changed a bunch of things about how they built the maps.

Unlike most developers, fundog’s were actually really dedicated to making the map as lore accurate and full as possible. The game’s maps were originally meant to be fully handcrafted, but the developers soon found out that the work load was too high even with having all the maps being broken down into levels. Instead they used a kit bashing approach.

Fundog’s team built a bunch of toy sets for the developers to play around with. The devs kitbashed a bunch of these toys, and then they made digital models out of them. With the help of some procedural tricks, the developers managed to create large expansive urban combat environments like the elephant mausoleum and its predecessor the mech trenches. In fact, the elephant mausoleum was such a large map in development that it had to be broken down again into sub levels so your computer wouldn’t crash when trying to load the map.

They used the same techniques with all the other models including the ones for characters and vehicles.

>okay, now I’ll talk about the open world idea the devs had

If you’ve read the manga called blame!, then you’ll know what the initial open world was supposed to feel and look like.

Basically all the terrain in it was excavated to build fortresses, steel reinforced trenches, bunker complexes, cities, and roads.

Due to the original map’s inter connectivity, apparently the game wasn’t even meant to be an extraction shooter. It was meant to play more like far cry 2, where the player is mostly just around to do dirty work for scavenger groups and corrupt officers to make a fortune—kind of like rouge trader.

One more thing, apparently the game was meant to take place entirely on the united state’s west coast similar to new Vegas. Who knows, we might have gotten references about Arizona and yes man in there.

File: 1741307186328.jpg (76.08 KB, 537x571, 3m4o65az8apa1.jpg)

I think all these reddit spaced threads are a project similar to picrel

>>40464
do you have a problem with spacing?

>>40466
some retoids here are really autistic about formatting and readability

>>40481
The spaced format is readable compared to indenting paragraphs.

Anyways, the developers updated the game and now there is a new map. It’s the same map in the OP—stairway gate. It looks like the developers changed the colour pallet from orange to red just to be edgy.

>>40482
Huh, we are This Guy now?

>>40484
Looks like it with how the devs changed the whole “you’re an ant” schtick. However, the new map also sucks. The edge is bugged meaning you can fall off the map just by walking in a single direction for long enough. Additionally, the map isn’t really large. The stairway in the trailer is like half the map. It’s an atrocity compared to the elephant mausoleum.


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