I honestly think that necromunda would’ve worked so much better if the game was like naissance instead of like borderlands. No one really wants to play a game in a hive city to kill mutants. I want to explore the hive itself and see all its weird architecture, machinery, and wonders. I want to feel like Killy from Blame!
I thoroughly believe that if the devs turned necromunda an adventure RPG based on exploring the depths of the plasteel and rockrete labyrinth of necromunda, then the game would’ve sold so much better.