The Fans Do Sonic Team's Job Again Edition.
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>>27867JANNIES FIX YOUR GODDAMN SITE JANNIES FIX YOUR GODDAMN SITE JANNIES FIX YOUR GODDAMN SITE JANNIES FIX YOUR GODDAMN SITE JANNIES FIX YOUR GODDAMN SITE JANNIES FIX YOUR GODDAMN SITE!!>>40731>it's as if they said picrel looked like a man, because she didn't show enough skin and her bust sizePretty much. Don't get me wrong, I think censoring Rouge's boobs and spine is cringe but the rightoids always want to put the blame on the wokeness IN A FUCKING KIDS CARTOON, even though conservatards were censoring booba and guns in cartoons and anime for DECADES. But noooo, somehow the same type of censorship became WOKE after 2016. They're hypocrites, I say.
Hey, if you want to jerk off to the bat tits I won't judge you. But for the love of Sonic, don't try to turn that into a culture war issue, it's irrelevant and annoying.
Apparently you can't criticize [insert current thing] anymore. Never knew I would miss the "Sonic was never good" days. Disliking the meta era will make Sonic fans label you as a fanboy, even though it's not just "le dark age fans" who don't like it. In the year 2006 it was okay to make fun of Sonic's quills, now it's like complaining about the blue arms or the green eyes. You can't even criticize SA2 either, you'll offend SA2 fans instead. And when did Sonic '06 become a cult classic? And while I find the Rouge fans' accusations of wokeness towards Sonic Team laughable, their actual criticisms of Sonic Team's self-censorship are also brushed over as fanboyism.
>inb4 Sonic "fan"
If I have to enjoy every single product a AAA publisher slaps the blue hedgehog onto to be called a "true" Sonic fan then I don't want to be one. It's fine if people will call me a classic cuck or an Adventure/Unleashed fanboy or an elitist, whatever. I have standards. When it came to such AAA franchises as Mass Effect, Assassin's Creed, Need for Speed, Battlefield and Fallout their fans didn't just deal with the publishers' bs and rightfully so. The Super Mario fans are still throwing shit at the poor Mario Sunshine and the Mario Strikers fans were still disappointed with Battle League. But this intolerance towards criticism is a uniquely Sonic fan thing to do, comparable only to the FNAF fans' attitude I think.
No, the reason why Sonic fans are looked down upon isn't because they complain about Sonic. It's because of how vitriolic and childish they can act, and that applies to the Sonic fans who love Sonic unconditionally as well. You think that just because you never complain about Sonic non-fans will like you? Think again.
Frankly, I hate the word "toxic." The term "toxic negativity" gets misinterpreted just as much as "toxic masculinity." Instead of meaning "toxic expression of negativity" it now means "being very critical of something." You can't express strong disapproval of anything that isn't widely accepted to be bad anymore.
>>40744>You can't express strong disapproval of anything that isn't widely accepted to be bad anymore.Reminds me of sonic fanbase reaction to Chaomix opinion on sonic shoes.
You can criticize the beta of Sonic cross worlds without getting into random drama.
>>40818There are revisionists of revisionism now. Like, you can't dislike '06 and Forces at the same time. You either like '06 and dislike Forces or dislike '06 and like Forces. It's like the fans of the two games cancel each other out, constantly trying to put the game they don't like down by saying "At least '06 has passion!" or "At least Forces isn't broken!" As if these arguments matter, both games are bad in their own special ways: '06 is bad in the coding department and Forces is bad in… basically everything else. It's like choosing between a cake that's well-baked but tastes like crap and a cake that's hella overcooked but it would have been a good cake if it wasn't. I'm not eating either.
The same shit's happening with Unleashed and Colors. You can like Unleashed and dislike Colors. you can dislike Unleashed and like Colors. But you can't like both. Otherwise you're both an Unleashed AND a Colors fanboy at the same time, a shilling superposition so to speak.
>>40744 {me)
You know, after some reflection I realized there's no "good" era of Sonic games, all of them are kinda mid. All eras have at least one shit-tier game:
>the Classic Era has Sonic for the Game.com>the Adventure Era has Sonic Shuffle>the Dark Age has '06- uh… Sonic Genesis… It's a thing that exists>the Meta Era has Boom>the Renaissance Era will probably have it's own flop, we'll seeAnd I just realized: what unites all bad Sonic games is not only glitches but also the fact that they're all painfully slow and boring. The problem with Forces isn't that it has a shitty level design. It is that there's barely any level design at all. After watching some footage of Zero Gravity something clicked in my head. Even if your level design is decent, if Sonic is too slow it will feel like a long empty hallway. In Zero Gravity you don't really roll your eyes at the unimpressive level design as much as you wait for shit to actually happen. One level of Forces is a tiny portion of a typical level of Unleashed, so unsurprisingly when you increase Sonic's speed to the max the levels end seconds after they start. Which is hilarious in hindsight really. Unleashed kinda had to slow you down or throw shit at you so you don't just zip through its levels on which Sonic Team has spent all their budget (also on graphics, set pieces, everything).
>>40822 (me)
This video is pretty much what I'm talking about.
>>40870 (me)
Sonic as Majima would be absolutely hysterical tbh.
>>40908Sonic, or at least classic 2D Sonic, is not a speed based game. It is a momentum based game that rewards you for skill in utilizing your primitive movement options applied to the level design. If Sonic is interrupted, he has to slow down, stop, hold down, and spin dash to go back to business.
If you see Sonic as merely going from point A to point B instead of a "stylish platformer" of sorts, where you want to breeze through levels quickly, effortlessly, and without losing rings, then you might as well see Devil May Cry as a game of spamming the attack button to kill enemies like an old arcade beat'em up.
PBB is Sonic's game design philosophy applied to 3D spaces. To say it has nothing to do with Sonic is as unfair as saying 3D Mario has nothing to do with 2D Mario because it's focused on aerial movement. What you fail to realize is that aerial movement is the natural conclusion of stylish platforming in 3D spaces, for a lot of reasons that I don't want to get into now for brevity's sake.
PBB has more similarities with classic Sonic than the boost-era games have. And I'm no hater of these games, I love Unleashed. I'm just stating a fact.
>>40909>Sonic, or at least classic 2D Sonic, is not a speed based game. It is a momentum based gameIt's both. And most of all it is a platformer that has a certain smoothness to it. The transition from jogging to running is smooth, the jumping is smooth, the rolling is smooth, all moves perfectly transition into each other and have a sense of weight and inertia, something that Unleashed managed to carry over perfectly despite its lack of momentum physics and slippery platforming and at which Frontiers FUCKING FAILED (who tf designed these attack moves smh). The only comparable game that is not a clone is Super Meat Boy, the conrols and physics are so smooth and responsive that you zone out while playing.
>If Sonic is interrupted, he has to slow downOne of the things fans criticize Sonic 1 and CD for btw.
>If you see Sonic as merely going from point A to point BThat's too vague of a descriptor that can apply to any platformer ever really.
>"stylish platformer"Again, what does this mean? Mario and A Hat in Time have expressive movesets too, it doesn't really make Sonic distinct.
>where you want to breeze through levels quickly, effortlessly, and without losing ringsI'm not a Forces stan, where did you get that idea from?
>PBB is Sonic's game design philosophy applied to 3D spaces.Doubt it. That title belongs to Rolling Rascal in my opinion.
>To say it has nothing to do with Sonic is as unfair as saying 3D Mario has nothing to do with 2D Mario because it's focused on aerial movement.3D Mario is an expansion of the moveset Mario had since Super Mario World, false equivalence.
>What you fail to realize is that aerial movement is the natural conclusion of stylish platforming in 3D spacesIt's not a natural conclusion of Sonic since Sonic is a physics-based platformer first, there was no aerial movement at first, and even when the fire shield and the homing attack were added they still sped you up in the air. The reason why Drop Dash returned is because it too is a fun way to experiment with gravity and shit.
>PBB has more similarities with classic Sonic than the boost-era games have.I already said that Unleashed translates the flow and inertia of Sonic well despite its lack of momentum. But neither of them are similar to the classic Sonic games to truly be called their successors.
>>40913 (me)
You know what? Calling it a mix of Sonic Mania and Super Mario Odyssey would be a more accurate description, although the slope physics are still pretty slow compared to classic Sonic games and the game essentially requires you to switch into the Mario mode for traversal anyway. The game doesn't fully commit to one or the other playstyle, and if you like the platforming Odyssey has then that's fine. It's just different. Very different. That lack of control is also what makes Sonic special in a way, to me switching between the two playstyles is like when a run button was added to Lost World.
>>40956>hurrrrr irony isnt real because (philosophical trash)yawn
>>40955i dont even disagree with that
>>40970>The maria crap was creepy ass shitYeah, but I primarily refer to the game which is basically everything people didn't like about Unleashed's daytime stages.
For the record, I do agree with the sentiments I mocked, it's just that Sonic fans put fan games on such a high pedestal. Sonic fans don't like Sonic games being criticized in general. Official games, fan games. All sacred cows.
Many people seem to think that Sonic R's songs either make no sense at all or are vague motivational songs that have no connection to the actual race tracks. that's not actually true. Firstly, Super Sonic Racing is an obvious exception to all this. Secondly, while other songs' lyrics do have either a vague connection to the race track or none at all, their names are actually very fitting:
>Resort Island = sunshine
>Radical City = city (duh)
>Regal Ruin = time
>Reactive Factory = work
>Radiant Emerald = diamond
It's most likely that the lyricist was either given these keywords or the actual song titles by SoJ and told to come up with random shit just for the vocals. Or maybe the songs weren't supposed to have vocals at all. Anyhow, the third reason why the songs may actually have more meaning than people say they have is because they seem to have a very noticeable thematic cohesion. Yes, they have nothing to do with Sonic or racing whatsoever (except for Super Sonic Racing). But they do have themes. Some tracks, focus on love (Back in Time, Diamond in the Sky), some focus on motivation and working hard (Can You Feel the Sunshine, Living in the City, Work It Out) and some are weirdly melancholic (again, Living in the City and Back in Time).
I want to bring your attention to the later two categories. To illustrate them I want to bring up the lyrics from the chorus of Living in the City. The first two lines are as follows:
>Living in the city
>You know you have to survive
These lines are weirdly depressing, pointing out the harsh reality of capitalism. But then these two lines are immediately followed by this:
>You've got to keep the dream alive
>Where everything is free
That refers to the American Dream, the idea that after you work hard enough you earn just enough money to afford anything you want. Which does make me wonder whether the song is a reflection of proletarian struggles or just neoliberal propaganda. Or maybe both?
Another song, Work It Out, tells us that nothing in this world is free so everybody needs to work together and that you need to show that you are someone who can be relied on by working hard, also neoliberal ideas. It can also be applied to all "hippie" liberal politics in general.
The other two songs, Can You Feel the Sunshine and Back in Time, follow these contradictory messages of motivation and doomerism, the first one being motivational and the second one being doomerist. Which really makes me wonder whether or not the soundtrack is bourgeois liberal propaganda. My hypothesis is that the songwriter recognizes how fucked up our economic system is but is trying to stay positive through reinforcing liberal optimism (or "toxic positivity" as the zoom-zooms say).
>>41009 (me)
I'd also like to add that the Marxist literature and (non-BreadTube) Marxist YouTube essays have disspelled my impression of semiotics as pretentious cloud castle-building schizo ramblings since the historical materialist analysis is straightforward and relies on what's already in the text and the author's biography instead of relying on vague symbolism. This really makes me worried about our youth who is conditioned by schools to apply idealist semiotics to fiction. The huge influx of pretentious YouTube essayists is already driving me nuts.
>>41010 (me)
Keep in mind that the Marxist and leftist literary criticisms are not synonymous. I keep seeing anons on /anime/ saying shit like "This is a metaphor for the working class/capitalism/racism/whatever" instead of genuinely engaging in a historico-biographical analysis. To me this "leftist" literary criticism (bourgeois literary criticism with a red paint) is just as shallow.
>>41030 (me)
You can tell I really hated literature classes at school and Evangelion essays with a burning passion of a thousand suns.
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