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The Fans Do Sonic Team's Job Again Edition.

Previous thread: >>27867

JANNIES FIX YOUR GODDAMN SITE JANNIES FIX YOUR GODDAMN SITE JANNIES FIX YOUR GODDAMN SITE JANNIES FIX YOUR GODDAMN SITE JANNIES FIX YOUR GODDAMN SITE JANNIES FIX YOUR GODDAMN SITE!!

The char minimum is intended game design

>>40682
>The char minimum is intended game design
Sonic Team after releasing a game in a broken state be like.

Sonic has GONE WOKE! I can't goon to bat tits in a kids show anymore! 😡

>>40729
Cute redesign

File: 1742470345072.jpg (227.58 KB, 1750x2500, 71F35wVNJuL.jpg)

>>40729
>gaymers think this looks butch
even if they chose to sanitize her figure, the outfit is still form-fitting and noticeably feminine. not to mention she's wearing literally the same heavy, cartoon-female makeup. it's as if they said picrel looked like a man, because she didn't show enough skin and her bust size

>>40731
>it's as if they said picrel looked like a man, because she didn't show enough skin and her bust size
Pretty much. Don't get me wrong, I think censoring Rouge's boobs and spine is cringe but the rightoids always want to put the blame on the wokeness IN A FUCKING KIDS CARTOON, even though conservatards were censoring booba and guns in cartoons and anime for DECADES. But noooo, somehow the same type of censorship became WOKE after 2016. They're hypocrites, I say.

Hey, if you want to jerk off to the bat tits I won't judge you. But for the love of Sonic, don't try to turn that into a culture war issue, it's irrelevant and annoying.

Apparently you can't criticize [insert current thing] anymore. Never knew I would miss the "Sonic was never good" days. Disliking the meta era will make Sonic fans label you as a fanboy, even though it's not just "le dark age fans" who don't like it. In the year 2006 it was okay to make fun of Sonic's quills, now it's like complaining about the blue arms or the green eyes. You can't even criticize SA2 either, you'll offend SA2 fans instead. And when did Sonic '06 become a cult classic? And while I find the Rouge fans' accusations of wokeness towards Sonic Team laughable, their actual criticisms of Sonic Team's self-censorship are also brushed over as fanboyism.
>inb4 Sonic "fan"
If I have to enjoy every single product a AAA publisher slaps the blue hedgehog onto to be called a "true" Sonic fan then I don't want to be one. It's fine if people will call me a classic cuck or an Adventure/Unleashed fanboy or an elitist, whatever. I have standards. When it came to such AAA franchises as Mass Effect, Assassin's Creed, Need for Speed, Battlefield and Fallout their fans didn't just deal with the publishers' bs and rightfully so. The Super Mario fans are still throwing shit at the poor Mario Sunshine and the Mario Strikers fans were still disappointed with Battle League. But this intolerance towards criticism is a uniquely Sonic fan thing to do, comparable only to the FNAF fans' attitude I think.

No, the reason why Sonic fans are looked down upon isn't because they complain about Sonic. It's because of how vitriolic and childish they can act, and that applies to the Sonic fans who love Sonic unconditionally as well. You think that just because you never complain about Sonic non-fans will like you? Think again.

Frankly, I hate the word "toxic." The term "toxic negativity" gets misinterpreted just as much as "toxic masculinity." Instead of meaning "toxic expression of negativity" it now means "being very critical of something." You can't express strong disapproval of anything that isn't widely accepted to be bad anymore.

This is so based poggers amogus i love my censored body horror with cute characters and actual plot by showing not telling.

>>40744
>You can't express strong disapproval of anything that isn't widely accepted to be bad anymore.

Reminds me of sonic fanbase reaction to Chaomix opinion on sonic shoes.
You can criticize the beta of Sonic cross worlds without getting into random drama.

>>40744
>And when did Sonic '06 become a cult classic
Zoomer revisionists have been a disaster for this fandom

>>40818
There are revisionists of revisionism now. Like, you can't dislike '06 and Forces at the same time. You either like '06 and dislike Forces or dislike '06 and like Forces. It's like the fans of the two games cancel each other out, constantly trying to put the game they don't like down by saying "At least '06 has passion!" or "At least Forces isn't broken!" As if these arguments matter, both games are bad in their own special ways: '06 is bad in the coding department and Forces is bad in… basically everything else. It's like choosing between a cake that's well-baked but tastes like crap and a cake that's hella overcooked but it would have been a good cake if it wasn't. I'm not eating either.

The same shit's happening with Unleashed and Colors. You can like Unleashed and dislike Colors. you can dislike Unleashed and like Colors. But you can't like both. Otherwise you're both an Unleashed AND a Colors fanboy at the same time, a shilling superposition so to speak.

>>40822
Utter nonsense, considering Forces and 06 are garbage, and Unleashed and Colors are the best 3D Sonic games

>>40837
That's what I'm saying. But it looks like the games that people love or hate are defined by the decade they grew up in.

In the world of the digital age, especially in games, the public perception of something, for whatever "reasons" is more important than the thing itself. The big corps and their influencer lackeys will appeal to all tricks in the book. Nostalgia, gaslighting, polarization and bandwagoon effect.

>>40744 {me)
You know, after some reflection I realized there's no "good" era of Sonic games, all of them are kinda mid. All eras have at least one shit-tier game:
>the Classic Era has Sonic for the Game.com
>the Adventure Era has Sonic Shuffle
>the Dark Age has '06- uh… Sonic Genesis… It's a thing that exists
>the Meta Era has Boom
>the Renaissance Era will probably have it's own flop, we'll see

And I just realized: what unites all bad Sonic games is not only glitches but also the fact that they're all painfully slow and boring. The problem with Forces isn't that it has a shitty level design. It is that there's barely any level design at all. After watching some footage of Zero Gravity something clicked in my head. Even if your level design is decent, if Sonic is too slow it will feel like a long empty hallway. In Zero Gravity you don't really roll your eyes at the unimpressive level design as much as you wait for shit to actually happen. One level of Forces is a tiny portion of a typical level of Unleashed, so unsurprisingly when you increase Sonic's speed to the max the levels end seconds after they start. Which is hilarious in hindsight really. Unleashed kinda had to slow you down or throw shit at you so you don't just zip through its levels on which Sonic Team has spent all their budget (also on graphics, set pieces, everything).

>>40822 (me)
This video is pretty much what I'm talking about.

Turns out the producer of the Yakuza series wants to work on Sonic. The thought that we still don't have a Sonic Yakuza game makes me feel profound sadness.

Art by RealShadowFan01 and lukremium.

>>40870 (me)
Sonic as Majima would be absolutely hysterical tbh.

>>40729
>muh left-right culture war
tits are nice :)

Why is this game compared to 3D Sonic? It feels nothing like Sonic Utopia or Spark 3 or Rolling Rascal. If anything, it's closer to A Hat in Time with the amount of aerial mobility options it has. Or Super Mario Odyssey. I don't get it. Sure it has SOME occasional slopes that carry SOME momentum but they are pretty short and don't give you that much speed and the game is overall slower than even the classic games (and Sonic CD even had the Super Peel-Out to go even faster). Even Lost World had that OP Spin Dash that lets you go really fast. The game has an overall very saccharine aesthetic which really makes it look more like Kirby if anything.

How can people even make such comparisons? Is it because Mania Team's developers worked on it? Well, by that logic might as well compare Super Mario Odyssey to 3D Sonic since Sonic Generations' devs worked on it. Yes, this is real. Mario Odyssey is just as Sonic as Penny's Big Breakaway.

>>40908
Sonic, or at least classic 2D Sonic, is not a speed based game. It is a momentum based game that rewards you for skill in utilizing your primitive movement options applied to the level design. If Sonic is interrupted, he has to slow down, stop, hold down, and spin dash to go back to business.
If you see Sonic as merely going from point A to point B instead of a "stylish platformer" of sorts, where you want to breeze through levels quickly, effortlessly, and without losing rings, then you might as well see Devil May Cry as a game of spamming the attack button to kill enemies like an old arcade beat'em up.
PBB is Sonic's game design philosophy applied to 3D spaces. To say it has nothing to do with Sonic is as unfair as saying 3D Mario has nothing to do with 2D Mario because it's focused on aerial movement. What you fail to realize is that aerial movement is the natural conclusion of stylish platforming in 3D spaces, for a lot of reasons that I don't want to get into now for brevity's sake.
PBB has more similarities with classic Sonic than the boost-era games have. And I'm no hater of these games, I love Unleashed. I'm just stating a fact.

>>40909
>Sonic, or at least classic 2D Sonic, is not a speed based game. It is a momentum based game
It's both. And most of all it is a platformer that has a certain smoothness to it. The transition from jogging to running is smooth, the jumping is smooth, the rolling is smooth, all moves perfectly transition into each other and have a sense of weight and inertia, something that Unleashed managed to carry over perfectly despite its lack of momentum physics and slippery platforming and at which Frontiers FUCKING FAILED (who tf designed these attack moves smh). The only comparable game that is not a clone is Super Meat Boy, the conrols and physics are so smooth and responsive that you zone out while playing.
>If Sonic is interrupted, he has to slow down
One of the things fans criticize Sonic 1 and CD for btw.
>If you see Sonic as merely going from point A to point B
That's too vague of a descriptor that can apply to any platformer ever really.
>"stylish platformer"
Again, what does this mean? Mario and A Hat in Time have expressive movesets too, it doesn't really make Sonic distinct.
>where you want to breeze through levels quickly, effortlessly, and without losing rings
I'm not a Forces stan, where did you get that idea from?
>PBB is Sonic's game design philosophy applied to 3D spaces.
Doubt it. That title belongs to Rolling Rascal in my opinion.
>To say it has nothing to do with Sonic is as unfair as saying 3D Mario has nothing to do with 2D Mario because it's focused on aerial movement.
3D Mario is an expansion of the moveset Mario had since Super Mario World, false equivalence.
>What you fail to realize is that aerial movement is the natural conclusion of stylish platforming in 3D spaces
It's not a natural conclusion of Sonic since Sonic is a physics-based platformer first, there was no aerial movement at first, and even when the fire shield and the homing attack were added they still sped you up in the air. The reason why Drop Dash returned is because it too is a fun way to experiment with gravity and shit.
>PBB has more similarities with classic Sonic than the boost-era games have.
I already said that Unleashed translates the flow and inertia of Sonic well despite its lack of momentum. But neither of them are similar to the classic Sonic games to truly be called their successors.

>>40911
>[Super Mario Odyssey is] not a natural conclusion of SMW since Mario is a physics-based platformer first, there was no aerial movement at first
Brother do you even hear yourself

>>40912
Apples and oranges. Mario is focused on jumping, Sonic is focused on inertia and reaching high speed through momentum. It's like comparing PBB to Rolling Rascal, the games have a completely different feel to them, Rolling Rascal is closer to Spark 2 and 3 than to PBB.

>>40913 (me)
You know what? Calling it a mix of Sonic Mania and Super Mario Odyssey would be a more accurate description, although the slope physics are still pretty slow compared to classic Sonic games and the game essentially requires you to switch into the Mario mode for traversal anyway. The game doesn't fully commit to one or the other playstyle, and if you like the platforming Odyssey has then that's fine. It's just different. Very different. That lack of control is also what makes Sonic special in a way, to me switching between the two playstyles is like when a run button was added to Lost World.

"Sonic fans do what SEGA don't," they said. "Sonic fan games are better," they said. "SEGA, hire fans," they said.

>>40943
There's not a single good non-ironic dating sim for sonic characters so fans haven't TRULY made something amazing thoughbeit

>>40943
what's your point, are those games good or bad

>>40946
>ironic dating sim
westerners are incapable of making genuine things nowadays

>>40950
if ironic dating sims are bad, why are they so profitable?

>>40953
ddlc isnt an ironic vn and hatoful boyfriend was far more genuine than anything loosely based off it

>>40954
you know what i mean. irony or le heckin twisterino often serve as free marketing and hacks doggedly latch onto the examples that make it big. perhaps because they're not confident in their ability to write a satisfying conventional story

>>40950
>genuine things
Spooksmaster, there is no such thing as genuine creation, it's all derivative, even the bible is just mesopotamian tales rewritten.

>>40956
>hurrrrr irony isnt real because (philosophical trash)
yawn

>>40955
i dont even disagree with that

>>40957
>any variation in media is le ironic.
Bigger Yawn.

>>40946
>There's not a single good non-ironic dating sim for sonic characters

>>40949
>what's your point, are those games good or bad
They're both pretty mid.

>>40943
>sonic omens
The maria crap was creepy ass shit

>>40970
>The maria crap was creepy ass shit
Yeah, but I primarily refer to the game which is basically everything people didn't like about Unleashed's daytime stages.

For the record, I do agree with the sentiments I mocked, it's just that Sonic fans put fan games on such a high pedestal. Sonic fans don't like Sonic games being criticized in general. Official games, fan games. All sacred cows.

>>40970
Tf they do with Maria? I'm not gonna play it

>>40988
>Tf they do with Maria?
The 3D artist wrote dirty words somewhere on Maria's model where you cannot see. I refuse to elaborate further.

Many people seem to think that Sonic R's songs either make no sense at all or are vague motivational songs that have no connection to the actual race tracks. that's not actually true. Firstly, Super Sonic Racing is an obvious exception to all this. Secondly, while other songs' lyrics do have either a vague connection to the race track or none at all, their names are actually very fitting:
>Resort Island = sunshine
>Radical City = city (duh)
>Regal Ruin = time
>Reactive Factory = work
>Radiant Emerald = diamond
It's most likely that the lyricist was either given these keywords or the actual song titles by SoJ and told to come up with random shit just for the vocals. Or maybe the songs weren't supposed to have vocals at all. Anyhow, the third reason why the songs may actually have more meaning than people say they have is because they seem to have a very noticeable thematic cohesion. Yes, they have nothing to do with Sonic or racing whatsoever (except for Super Sonic Racing). But they do have themes. Some tracks, focus on love (Back in Time, Diamond in the Sky), some focus on motivation and working hard (Can You Feel the Sunshine, Living in the City, Work It Out) and some are weirdly melancholic (again, Living in the City and Back in Time).

I want to bring your attention to the later two categories. To illustrate them I want to bring up the lyrics from the chorus of Living in the City. The first two lines are as follows:
>Living in the city
>You know you have to survive
These lines are weirdly depressing, pointing out the harsh reality of capitalism. But then these two lines are immediately followed by this:
>You've got to keep the dream alive
>Where everything is free
That refers to the American Dream, the idea that after you work hard enough you earn just enough money to afford anything you want. Which does make me wonder whether the song is a reflection of proletarian struggles or just neoliberal propaganda. Or maybe both?

Another song, Work It Out, tells us that nothing in this world is free so everybody needs to work together and that you need to show that you are someone who can be relied on by working hard, also neoliberal ideas. It can also be applied to all "hippie" liberal politics in general.

The other two songs, Can You Feel the Sunshine and Back in Time, follow these contradictory messages of motivation and doomerism, the first one being motivational and the second one being doomerist. Which really makes me wonder whether or not the soundtrack is bourgeois liberal propaganda. My hypothesis is that the songwriter recognizes how fucked up our economic system is but is trying to stay positive through reinforcing liberal optimism (or "toxic positivity" as the zoom-zooms say).

>>41009 (me)
I'd also like to add that the Marxist literature and (non-BreadTube) Marxist YouTube essays have disspelled my impression of semiotics as pretentious cloud castle-building schizo ramblings since the historical materialist analysis is straightforward and relies on what's already in the text and the author's biography instead of relying on vague symbolism. This really makes me worried about our youth who is conditioned by schools to apply idealist semiotics to fiction. The huge influx of pretentious YouTube essayists is already driving me nuts.

>>41010 (me)
Keep in mind that the Marxist and leftist literary criticisms are not synonymous. I keep seeing anons on /anime/ saying shit like "This is a metaphor for the working class/capitalism/racism/whatever" instead of genuinely engaging in a historico-biographical analysis. To me this "leftist" literary criticism (bourgeois literary criticism with a red paint) is just as shallow.

>>41030 (me)
You can tell I really hated literature classes at school and Evangelion essays with a burning passion of a thousand suns.


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