>>40754Dude it doesn’t take a lot to make a game super detailed regardless. Just look at Stalker and New Vegas , the modding community has been adding subtle details to make the games realistic for years with far less.
With the last of us 2, again the game was rushed but it was still functionally finished and polished on release. Outside of the animation and AI stuff, the game also had some of the smoothest cinematic transitions and legitimately unique combat mechanics that made it good.
The level of cooperation and skill the developers have matters far more than just the budget and manpower. Otherwise, flops like concord, starship troopers: extermination, and the forever winter wouldn’t exist despite their budgets and team sizes. I’d also just throw in how bad outsourcing is for game development when looking at Ubisoft.