[ home / rules / faq ] [ overboard / sfw / alt ] [ leftypol / edu / labor / siberia / lgbt / latam / hobby / tech / games / anime / music / draw / AKM ] [ meta ] [ wiki / shop / tv / tiktok / twitter / patreon ] [ GET / ref / marx / booru ]

/games/ - Games

Name
Options
Subject
Comment
Flag
File
Embed
Password(For file deletion.)

Not reporting is bourgeois


File: 1742339032901.jpeg (453.73 KB, 2000x3000, IMG_1832.jpeg)

 

How did we never get any good games out of this IP?

>>40707
<blocks your path

>>40708
Telltale made a good story not a good game. Games are much more interactive. We should have gotten a game like the last of us instead of the overglorified point and click you don’t have a choice puzzle game like the last of us.

>>40709
there are already plenty of actiony based zombie games though. I personally have much more fond memories of the telltale walking dead games than tlou

>>40708
Only season 1 was good

>>40716
Season 2 was the best actually


Now I’m wishing we got a sequel to the world war Z game. Procedural animation like the one from tlou2 to animate the zombies with soft body physics and destruction would be so cool to see. Feeding zombies to each other, interaction animation, realistic bullet ballistics, wave defence mechanics, and massive levels in the American and middle eastern country side. Such a cool concept.

>>40747
But also all the other cool animations tlou2 had like with flinching animations, injury animations, knockdown and recovery animations, takedown animations, acceleration animations, modularity to the procedural animations, bomb planting animations, enemy and body type variety with body-type specific animations, animated faces to give the characters… character or even the subtle gestures enemies in game had when searching for the character.

The AI always felt so real too. They’d search for the player instead of automatically knowing where they were and they always were on patrol.

The last of us part two was such a technological masterpiece. Everything in that game felt so alive and responsive.

>>40748
You're forgetting that TLOU2 had a budget of like 200 million USD, a total dev team of over 2000+ people and 14 different studios, and spent 6 years in development and even then had to be rushed out since you can obviously tell they wanted to make the entire game as big as Seattle Day 1 but ran out of time. Basically no one else in the industry besides other big league developers like Microsoft could sink that much money and time into something. World War Z only had like 100 devs total from a second rate studio (Saber Interactive) whose biggest claim to fame was helping port Halo games to PC.

>>40754
Dude it doesn’t take a lot to make a game super detailed regardless. Just look at Stalker and New Vegas , the modding community has been adding subtle details to make the games realistic for years with far less.

With the last of us 2, again the game was rushed but it was still functionally finished and polished on release. Outside of the animation and AI stuff, the game also had some of the smoothest cinematic transitions and legitimately unique combat mechanics that made it good.

The level of cooperation and skill the developers have matters far more than just the budget and manpower. Otherwise, flops like concord, starship troopers: extermination, and the forever winter wouldn’t exist despite their budgets and team sizes. I’d also just throw in how bad outsourcing is for game development when looking at Ubisoft.

>>40747
the world war z game had a gameplay update last December,it's still being worked on

>>40709
>overglorified point and click
no no. it was just a point and click. it was known for being a point and click telltale as a whole was known for making modern point and clicks.

you not liking the genre doesn't suddenly make it stop being a game.

we didn't get any other games because making a generic zombie shooter is tired and boring at this point. go play one of the other 50 options that all have the exact same gameplay and plot while the rest of us continue having fond memories of the one zombie game from the era that actually did something remotely unique.


Unique IPs: 8

[Return][Go to top] [Catalog] | [Home][Post a Reply]
Delete Post [ ]
[ home / rules / faq ] [ overboard / sfw / alt ] [ leftypol / edu / labor / siberia / lgbt / latam / hobby / tech / games / anime / music / draw / AKM ] [ meta ] [ wiki / shop / tv / tiktok / twitter / patreon ] [ GET / ref / marx / booru ]