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/games/ - Games

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Not reporting is bourgeois


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I’m sick of endless grinding and new content and updates and loot boxes and leveling and ranked matches and micro transactions.

Obra Dinn rocked my world. I haven’t played a game that reminded me of the magic of the medium in years until pic related. Just finished Dredge and it was a cute little experience.

I’d like this thread to be for games that can be finished in a few days and leave an impact. Like when you look at a book on the shelf you’ve read and go ‘oh yeah, that was great’. I want to go through my steam library and not just see slop, I want to see something closer to art.

Recs, please!

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>>41739
Holy shit.

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>>41739
>4chan /V/ made image
i digress.

>>41743
What do you have to contribute, jackass? Post your own recommendation chart if you're so scared of the specter of 4chan

play void stranger

>>41738
I would second Outer Wilds and Baba is You. I recommend to not look up anything beforehand. Pirate if you must.

Also, @41743 is a faggot.

Signalis is a good game to experience.

Adding another recommendation for Outer Wilds. I've actually seen a lot of people recommend Obra Dinn to people who like Outer Wilds.

Also consider Subnautica, if survival elements don't bother you.

Inscryption is a lot of fun to experience. I would also say OFF if you don't mind rpg maker games.

>>41738
Disco Elysium is an obvious one for games that are art, being able to swap languages on the spot with just one key should be an industry wide feature.
Anti chamber or the Talos Principle too, but I haven't finished either.

Since making this thread I have finished a handful of games. Tunic and chants of sinarr, both of which were adorable and gave the same solve the mystery for the first time feel. Also played through Dredge and Celeste, which were neat and fun, but not really the same overall vibe I've been looking for. I am very much enjoying going through games that have a definite ending, a message to share, and interesting gameplay. All of which take less than 20 hours to beat. (looking at you persona series). Cult of the lamb was cute, but I was quickly tired by the procedural generation. Also got my injection of souls like by beating Hollow Knight. Again, not the big mystery experience that shakes you to your soul, but a good reminder that games can be fun and good and full of wonder.

>>41746
I haven't played Outer Wilds yet, but I think that's next on the list.
>>41751
>Signalis
I've added it to my wishlist. It looks neat.
>>41756
>Subnautica
Isn't that the one where you are just diving all the time?
>>41966
Inscryption was GREAT. What is OFF?
>>41987
Disco was fantastic. Haven't gone back to play it a second time though. One of these days I'll try a cop/fascist/lib run.

Hylics is one of my favorite games and can be beaten in about six hours. It's a simple RPG that takes place in a psychedelic inhuman world. The mechanics don't matter much, you just soak in the strangeness of it. It definitely feels "experiential". There's a sequel that is said to be better but I haven't gotten around to it yet.

>>41739
Recently finished Chants of Sennaar and highly recommend it

>>42720
I beat it recently too. Loved the ending. It was so hard to not just look everything up. But it was so rewarding when it clicks and you figure out the puzzles after backtracking and taking notes. It felt earned. I think the only thing I had to look up was an environmental “puzzle” which was literally just how to sneak past guards in the warrior level by using the other guards as cover. I guess I thought their field of view was bigger.

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>>41738

Disco Elysium, 'nuff said.

>>41738
>slop
brother you are asking for slop, you want netflix series in videogame format with a gimmick or two to make you think you are playing. there are decades old games that people keep playing because of the replayability value, that's the opposite of the consumerist 6-hour steam slop

>>42732
>anything is slop if it's vaguely similar to something else that I don't like
Riveting contribution anon, you've made the thread much better.

>>42732
No, I want literature instead of romance novels. I want an experience instead of simulacra. I want something unique and interesting and full of soul. If I wanted netflix I'd just go play fortnite, counter strike, dota, overwatch, tf2, or apex.

To gauge the quality of a game based on its replayability is short sighted and stupid. Sure a game has qualities different from other artistic mediums, but it does not stop some from being more artistically nuanced and interesting from others. There are also some games that forget they are games, you are right. I'm looking for things that exude the peaks of the medium. There is a reason no one has adapted infinite jest to the screen. A reason why novelizations aren't always good. Etc.

>>41739
teardown and noita are based and it's interesting to see them under the same heading of simulated physics and emergent gameplay because otherwise they are very different games

>>42731
I played disco elysium once, then watched my wife play through it. the problem with disco elysium is that even though there are so many play styles, its target audience always plays almost the exact same way: Commie cop.

And it's a pretty railroaded game no matter how you play. Beautifully written, but pretty railroaded and not much to get out of more than two or three playthroughs. Especially if you try to have every conversation on your first playthrough.

>>42734
>simulacra
it's funny how every single person that uses this word is a dumb pseud
anyway, replayability is the metric because that's what better describes the depth of the game mechanics - becoming good at any of the games you listed requires significantly more effort and commitment from the player than clicking through the "artsy" short game. that's playing, be it chess, tetris or dota: the graphics, plots (always mid btw, read real books), cinematics and basially everything else besides the mechanics are the fake part. do you also think reality shows are real?
much like netflix shows, these are practically the only stuff that indie studios release anymore. they are cheap to make, they sell, they appeal to a broad audience (even if within a niche) because they are in no way challenging, and more importantly, they are reliable, predictable and measurable investments

>>42733
I call it slop because it is made without creativity and for passive, mindless consumption

>>42738
You are so right man. OFF, literaly a freeware game, was just made to sell boatloads to its famously broad audience. It pales in comparison to the true creativity of something like Fortnite, which after all is far more replayable and therefore more mindful.

>>42739
>oh you think genre literature is a cashgrab?
>what about this free fanfic?
I have been debunked!

>>42740
OFF being free was one of the multiple things I highlighted in my post to show that your attempt to paint a broad narrative about these two kinds of games is unworkable nonsense, but surely you're not too stupid to understand that, right? You're not perhaps choosing to hyperfocus on four specific words of my post because the wider point that anyone without autism can understand is something you can't actually disagree with, are you? I mean, that would just be pathetic.

>>42738
The only good reality show is The Rehearsal. I’m too drunk to respond in the nitpicky way you want, but accumulating comparative skill in a game is a dumb metric of quality. It’s useful in games like dark souls where it gets you somewhere but in a never ending competitive game that gets you only to a higher rank. You say to read books, I do. I’m looking for that high in other mediums. Which I can. I’m looking for it specifically in gaming, and the whole rest of this thread has provided that feedback, other than you, who is shitting on the idea and not really being helpful. If I wanted to go play counter strike, I would.

>>42738
>these are practically the only stuff that indie studios release anymore
Indies that want to make money are making roguelite metroidvania/deckbuilder/twinstick shooter/etc with carrot on a stick metaprogression and basic procedural generation for "infinite" replayability. The short window where the "artsy" adventure games were popular died out years ago.


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