>>42734>simulacrait's funny how every single person that uses this word is a dumb pseud
anyway, replayability is the metric because that's what better describes the depth of the game mechanics - becoming good at any of the games you listed requires significantly more effort and commitment from the player than clicking through the "artsy" short game. that's playing, be it chess, tetris or dota: the graphics, plots (always mid btw, read real books), cinematics and basially everything else besides the mechanics are the fake part. do you also think reality shows are real?
much like netflix shows, these are practically the only stuff that indie studios release anymore. they are cheap to make, they sell, they appeal to a broad audience (even if within a niche) because they are in no way challenging, and more importantly, they are reliable, predictable and measurable investments
>>42733I call it slop because it is made without creativity and for passive, mindless consumption