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Not reporting is bourgeois


 

Why can't the industry (including competent developers) push the needle in terms of graphics past the peak that was achieved in the 8th gen despite 10x better hardware and performance?

Pic rel is Higgs from Death Stranding 2 from the same trailer
1st image is almost photorealistic with correct lighting, highly detailed textures, etc
2nd image is the same guy but with less detailed strands of hair, no accurate lighting, the bad ambient occlusion clearly separates the entire face from the hair and the textures are also low quality

I don't know if the first image and the majority of the trailer is CGI or not, but the second shot is very reminiscent of 8th gen games
It does not make sense that graphics still look the same despite all the advances in hardware, it can't be just lazy devs and long release schedules

Chasing photorealistic graphics has always had diminishing returns. The games that age best are always the ones that go for some kind of stylization that will hold up (which can still be fairly realistic).

basic bitch answer is that there is not point anymore, the real boundary now is what the consumers can digest in artistic choice, and something something slop is the answer you get in taht discourse

because they look fine.

it's fucking stupid to expect people to drop another $500 on a new console/PC upgrades just so you can properly render the mole between someones asscheeks stretching properly when he falls on his ass.

It's also an extreme waste of time. People have to actually make those graphics, which takes time and effort and money. Games look incredible as-is, and they look PERFECT if developers do a unique art style instead of trying to look like a photograph.

I want studios to spend more time thinking up and bringing to fruition more unique gameplay mechanics. fun ideas. I don't give a shit how many wrinkles are rendered on a characters armpit, I just want a fucking double jump that feels satisfying. I'm gonna enjoy and remember the double jump. I'm not gonna remember or care about the level of detail on a character's hair.

>Troy Baker
Is the voice acting industry literally made out of 5 people?

>>42544
it's dwindling for sure. voice actors often get overlooked in favor of known film actors and musicians. trained voice actors quite literally are not desired when looking for voice actors for more and more projects these days, and the voice actors that do get jobs tend to sound very samey and marketable. all of this really just leads to less people wanting to be voice actors.

why would anybody want to try and be a voice actor when it's obvious that the industry doesn't want voice actors?

>>41864
The metal gear solid games still look good. Less so mgs1, but 2 and onward still look good

>>42546
Replacing David hayter with kiefer Sutherland was a fucking mistake and Norm Reedus acts like a plank of wood in Stranding.


Most of these answers are missing the point tbh, even if gamers don't want/aren't willing to pay for better graphics anymore there needs to be an explanation for why their tastes changed so quickly.
I don't care about realistic graphics either but I still think this is an interesting question.


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