>>42126I don't have enough thinking power for the day so I won't be able to give you a convincing and well thought-out answer right now, so here's a few disjointed bullet points, imageboard style.
>game is balanced around pro play where accruing resources (gold) is difficult, so if someone in a match gets too much gold (getting more than 2 kills in laning phase for example), the game balance shits itself>game is based on stat increases (like rpgs for example) instead of having fixed stats (e.g. fighting games) so if someone on the other side of the map gets fed you can't do much to win when you factor in optimal play (which doesn't happen but still)>a lot of one-sided lane matchups where your gameplan consists of staying under tower trimming waves and absorbing exp until the laning phase is over>ban system is shit because on one hand there are too many champions in the game and a lot of them overlap so every champion will have more than one terrible matchup, but on the other hand it punishes player specialization, making one-tricks to hold the lobby hostage to avoid dodge penalties>role imbalance. top laners are low impact, adcarries are low agency. in optimal play, adcarries will spend most of the laning phase farming uninteractively until a jungler ganks. in ranked, this means the top and bot laners will rely a lot on random junglers and supports without voice comms>game is never balanced. this is partly riot's fault but also probably inherent to the game design as champions are very asymmetrical to one another>a lot of games are decided at 15 to 20 minutes but you'll be held hostage until 40 minutes if your team doesn't agree to surrender. complete waste of time and not fun>the fact that the game is stat-based and balanced around optimal play means that mistakes are too punishing. giving first blood means your chances of winning the lane and therefore the game drastically diminish, as snowballing is part of the design of the game>despite the estochastic nature of the game, gameplans are very linear. finish lane phase, get vision before objectives, teamfight, stack dragons or get baron to push towers, repeat until gg>fog of war can make the game too random but removing it would make the game stale and impossible to make progress>matchmaking is engineered to encourage player retention first and foremost so you'll inevitably get bad lobbies with the deck stacked against youThere's more but I can't recall everything rn
Not related to the game design, but:
>smurfing and boosting are big problems since forever that riot doesn't care to do anything about (in fact, they encourage streamers and pros to smurf)>no voice comms in a fast paced team coordination game is indefensible. it's 2025 for christ's sake. teamfights are a mess in all levels of solo play because of this>game balance is a mess. this applies not only to champions but to items. this is done on purpose. they can't make the game fundamentally interesting so they need to arbitrarily shake up the meta to avoid staleness. this is done by giving unfair advantages to certain champions and therefore certain players, as no one can play every champion to a satisfactory level>no linux support because of invasive anti-cheat measures (at least they work, or used to at least)All of these problems make me think the game is not a good time investiment and honestly is probably only popular because of the marketing. Try teaching League to someone and see what happens. Shit is so unnecessarily convoluted you'll need hundreds of hours before you can even parse what's happening. All of that complexity is ultimately useless because it doesn't translate to interesting gameplay.
Once my friends quit after the pandemic, due to going back to touch grass, I no longer had a reason to keep playing. I'll admit I'm somewhat bitter to League because it made me lose a lot of time and fucked over my earlier years in university, but I don't think I'd have much of a reason to play even if I didn't. The game is just bad and unfun. Feels good to my ADHD brain but I always regretted playing after introspection.