>>42175My issue is that it has story rich tag on steam, which combined with no choices usually means lack of player agency. I am not saying RPG has to have branching narratives or anything, I am fine with linear story as long as gameplay allows me freedom to explore and approach problems from different angles. But I briefly looked at playthrough of the game, and it is all cutscenes, combat encounters, with running though tunnel in between. I am just not fan of this design philosophy where player is not given a set of rules and systems to interact with, but rather put on a railroad, forced to play the single exact way developers intended. That is fine in action game with novel setpieces every level, but in RPG game why should I care about upgrading my equipment or figuring out builds when it is just busywork in service of getting to the next cutscene.