>>42348>This is also a moot point, as having one single server that everyone played on was never a requirement.Yes, in fact, it is. The idea of a big, persistent, shared world where you see ALL of the other players ALL of the time was the whole selling point. If the map isn't big enough for all of the players, make the servers smaller, don't undermine the entire point of the MMO as a concept.
>fast travel has been in WoW since vanillaFast travel, to the extent that it even existed, was extremely limited, and was limited. A mage can fast travel, but only to major cities, and mage portals only work for characters in the mage's group. Druids can fast travel, but only to Moonglade. Warlocks have a fast travel for players in his or her party, but only to the location of the warlock and only if the warlock has two other players in his location that can do the summoning ritual. I guess you could call hearthstones fast travel, though you're fast traveling back home rather than to a location. This is different, you may note, than just having fucking fast travel all over the place. FFXIV might one-up Retail WoW by having fast travel over short distances. Literally every significant area of their cities has a stupid fast travel node attached to it!
>"you have to walk everywhere" has never been a required trait of MMORPG games.It's a significant part of them since, you know, the whole "persistent living world" thing.
>specifically WoW Mists of Pandaria, I believe. If memory serves correctly, flying mounts are usually awarded in games AFTER you have already explored the world, so it doesn't actually skip anything, only rewards you for already exploring everything. "You get to skip over the world after the pointless questing and leveling phase which we only make you do to invalidate the last expansion's content and then never expect you to interact in that open world area ever again" is not a point in Retail's favor.
>if you can name an mmo, then i can name an mmo that has quests that can be done solo. There is a significant difference between allowing for solo questing and flagrant singleplayer game shit.
>many of them. this is literally just a choice in narrative, and is not in any way required of an mmo.A part of the whole MMO thing is that you're supposed to just be another guy, not the chosen one hero who is the only one who can save the world from the darkness and is the personal friend of all the major lore characters (along with a literal million other "chosen one heroes")
It is, once again, flagrant singleplayer game shit.
>i want to be trekking across the field doing my crafting daliesIf you like skinner box checklist games, I know of a few games like that too. Mostly phone games, but it is what it is.
>see a swarm of 100+ players all spawn into a map at once, get on my own mount and follow them and be led to a world bosslmao, and how many times does that happen? What if they're not on your fucking shard?