why are all radical leftists videogame speedrunners?
why do so many speedrunners harbor radical leftist views? why do they find marxist about speeding up to the finish of a game contrary to playing it fully? is it the radical left's appeal to fast made quantity over quality? finishing up so many games with little time to take in the story? instead of finishing a single game with a full lore literacy?
If I remember right, the speedrunning community had a transphobia problem at some point but when prominent speedrunners started bailing and trying to form their own speedrunning communities, the speedrunning community got their shit together and kicked out the chvds so things could stay easy to rank without needing to compare like 20 different platforms to know the ranking for a particular speedrun. Also trans people are pretty good at speedrunning so if you ran a chvd friendily platform for it you'd get constantly mogged by the ones that weren't.
>>42303
i used to be into 100% completion, eventually looking up guides for things i might miss. for smaller, decision-based rpgmaker games this experience can be bearable, because a lot of the time you know what you want but not what you're getting. i think most types of missable content are bad game design though: what's the point of something deliberately hidden so many players won't see it? i just want to have fun playing the game and not open a guide every few minutes or constantly feel like i just missed something. night in the woods, which i'm currently playing, is somewhat of a counter-example, where many interactions are optional yet the barrier to them being usually quite low.
>>42301Just as capitalism is a social construct so is a bideo game running on made up rules that you can break.
>>42323 wow and i thought threads couldnt get more retarded
>>42782Is shitting on company time speedrunning