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How are we feeling about it?

I am cautiously optimistic from the all the gameplay footage released. It genuinely looks like it will be a fun multifaceted game.

>>42775
EUIV is probably the Paradox game I play the least. It's been so long I can't even really remember the mechanics.

>>42776

Hey I get you, I never liked the eu series much either. But honestly eu 5 added population (that is needed for all military and production), resources (same), manufacturing (same), etc. as well as picking between different estates and the ability to actually change laws & policies.

Ie. all the things I like from Victoria + extra.

>>42777

*politicking

it will be shit and shallow for at least two years of dlc release or if some guy in is basement make an actually good mod

I'm not going to play it just because we've finally reached Paradox games that my computer can no longer run. I'm fine in the EU4 zone, but Victoria 3 is beyond me.

>>42781

Could very well be. My hope is that the core mechanics are solid and the dlc focuses on historical flavour more than anything (the keast bad way for them to milk money imo)

>>42784

My pc just broke in december after 8 years so I just go a new one. Timing luck I guess.

i don't know anything about EUV mechanics but they better change the rebel mechanics because there is not need for a random 3 dev province to rebel every 10 years and for me to genocide them every time. Also i like the mission mechanics, idk if this is still an unpopular opinion or not. Fuck mana though

Can't wait for the next imperator rome update!

What is EUIV's thing?
<Victoria: Best economy
<HOI: Best warfare
<CK3: Best characters/RPG elements

So what is EUIV's thing? I played it and I can't remember.

>>42802

There will be mission trees in eu5, confirmed. Atm in the previews, they are just very basic/unfinished.

>>42804

EU series the most generic map painter. The new one though is taking a bit out of all the good things about the other three.

>>42777
sounds good. Mana and dev were pretty shit systems, everyone was in it for the diplomacy and historical events/flavor

Been thinking of playing some eu4 mp again for old times sake
>>42805
oh thats nice
>>42804
I think that EUIV has the most playstyles out of all the pdx games. Hoi4 necessarily railroads you due to its historical context (rather badly in most modern cases) and even on ahistorical the outcome is basically the same, only the people you are fighting changes. Victoria 2 i think has the same issues, you can call them that, with historical railroading at least to some extent as well as infamy. In eu4 due to the long playtime you can basically play in any way you want. You get to change religions, government types etc. It really is the most flexible of all the pdx games

>>42804
The appeal to EU4, at least the people still playing it, is to abuse mechanics and optimize World Conquests.
If you're not conquering another country, why even have the game running?
Historical flavor be damned, there is nothing stopping you from tag switching Gotland > Hansa > Prussia > Morocco > Dai Viet > France > England > Qing
It's more of a sandbox than hoi4, more military focused than ck3, and more finished than vic3.

>>42812
Don't forget more boring than Imperator.

eu4 is fucking shit, nothing but a modifier stacking game without historical flavor other than mindless blobing and shitty mana

eu5 is promising because it will remove mana and make the system more dynamic so no shit like tag switching and modifier stacking… thank you paradox for fixing the game

>>42775
I only play eu4 as the timurids to unlock that raze gov reform and then raze and pillage all of europe to the ground

>>42832
third worldist praxis

>>42832
Hordes are the most interesting government because it actually facilitates conquest.

>>42812
>is to abuse mechanics and optimize World Conquests
world conquest is fucking boring
I like making my trade income go up, getting all the wonders, creating a revolutionary republic and bullying superpowers

>>42832
>>42840

I myself do indeed plan to do an Inca run in eu5 where I go as close as possible to supercentralized pre-modern planned economy and crush all colonial tryhards and unite all South America into a single elegant machine.

>>42832
Tbh the only ways I play Paradox games are:

1. Nation build with Brythonic tribes / Wales / Cornwall
2. Play as a small country in Africa / America and build a bourgeois republic nation that can fight off the KKKolonizers
3. Play as Oirat or the Great Horde and conquer the world and then turn into a socialist secular republic at the end.

>>42843
played the incas not too long ago and got constantly decced on by britain, portugal and spain. Weirdly enough did not have issues like that with the aztecs afterwards

>>42841
Ryukyu stronk

Victoria 3 is the only game I know of which has worker coops

>>42843
>Playing non-european in vanilla paradox game
I shiggy

Give me the best paradox game for a casual millenial that can only play on their macbook

>>42850
Stellaris

File: 1749197927523.png (3.62 MB, 1920x1080, ClipboardImage.png)

>>42845
Here's my inca run with the dlcs, I never got deccd once and was actually constantly the aggressor

The first euroid I invaded was Spain as they were the weakest colonizer thanks to me conquering all the colonies they kept trying to set up in south america, mexico and caribbeans, then I invaded france then britain

Honestly I am really tempted to do a run as Byzantium and try to save it by reverting to Hellenism.

They said the performance impact from having pops is not noticable, curious how they achieved that.

>>42993

I believe part of it is that they don't segregate pops by occupation compared to vicky.

>>43010

*segregate them as much.

Potentially also the culture/religious segregation works differently in the code.

honestly? it looks fucking great. idk if i can ever afford PC parts to run it & im glad its being made

>>42853
best EU4 run i ever got was No Trail Of Tears acheivement, a lot of trial & error

File: 1753644147480.jpeg (44.28 KB, 554x554, fuck you chrome 0.jpeg)

graphics wise it looks like a minecraft superflat world, its ugly as hell. shouldve sticked to the imperator rome style map like pic related

>>43712
is that shit finally a globe at least?

>>43713
what? no. why would it be a globe? that'd just look ugly and it doesnt really fit into the time period. it looks better as a map

File: 1762189048546.png (272.56 KB, 1920x1080, ClipboardImage.png)

it's truly over

>>44754
When they finish their game in kit in 10 years or so it will run on basic hardware, though with all the DLCs it will cost the price of a good rig

anyone got a torrent link?
>>44754
god bless my Intel Core i5 7400k will run on everything lowest

It will be alpha software on launch with many broken systems, slow even on super powerful CPUs, bloated graphics shaders, etc. Amazing to me that Project Alice exists which runs like an F1 racecar compared to anything PDS makes.

I'll pirate it on launch to have a look at their files but I probably won't play it seriously for a long while.


Will my i5 7400 with 4 cores and 3.6 ghz be able to run it, or is eu5 a slog?? the thing that pisses me off is how on the timelapse the game looks like trash, the AI cannot form spain or russia, no polish lithuanian expansion, no ottoman takeover, there is no central european power, austria is stuck forever, the HRE does not have strong centralized nations, france never pushes to south rhine and alscace, and great britain never exists, as also chinese AI being exceptionally stupid and muscovy being exceptionally dumb.
the game looks like in a state of permanent 1337 considering no meaningful territorial changes happen for LEGIT 500 years, making even on hard dificulties, so that the player is allowed to conquer everything easily

>>43773
>that'd just look ugly
wut, why the fuck would a realistic planet rather than a map be ugly

>it doesnt really fit into the time period

Im pretty sure the rulers and scholars were aware earth was round, fucking ancient greeks knew it already

>it looks better as a map

purely subjective I guess cause I disagree

anyway, they had their big marketing push and some youtube ppl got it, the systems look good to me, if they work and are not too horribly broken

First impressions:
- UI is truly bad, busy and difficult to read. Buttons have all shapes and sizes, there are UI elements that look like buttons that aren't buttons, and vice versa. It is insane. Font size varies wildly, everywhere. Not every menu needs a painted background! It would be OK to have Vic2 spreadsheet style UI if that's the best way to convey information. The tech tree, or "advances" tab is exceptionally horrible with so much empty space and big trees with no obvious layout or categories. Some tooltips are just useless, like "Pops with needs" - OK which pops? I need to click around in an entirely different menu to find out. There are also many typos, even in menus.

- I don't think that Goods system had to be so granular… it seems easily trivialized by expanding RGOs to solve shortages, which is quite cheap, but tedious. My Greek peasants need 0.00023 Masonry! Feels like a lot of additional clicking when system could have just been abstracted away to begin with for the same effect. IDK, I suppose it enables different gameplay for building-only polities but it doesn't seem necessary for the traditional gameplay, which is around consolidation of states. The game shows me 10 options but immediately points out which is the most profitable/viable - so why would I ever choose anything else? Even if the optimal choice changes situationally, I will always know what it is!

-Game seems rather easy, which again makes the econ micro seem like busywork. It isn't difficult to snowball or get ahistorical populations early on. Effect stacking curse from other PDS games is present here, too. Event spam is also here, with the same kind of boring +10% this -20 that effects. The events are not anywhere near as bad as CK3, however, so that is forgivable. Religions and cultures seem less sticky than even EU4.

-Situations absolutely do not provide the uniqueness that mission trees (even barebones ones in Imperator) did. That was gaslighting on the part of PDS and paid marketers (youtubers). They took the time to put in mission trees with the HOI4-like national focus window, and right now these are totally unused except for tutorial content. It seems obvious to me that this will be a vehicle for DLCs as well as Situations. Make no mistake, gameplay will be very repetitive between countries, especially econ busywork and clicking to build the same buildings (or slightly different ones) 100 times.

-International organizations are OK. They seem extensible.
>>44764
Not with those specs, my PC is around minimum spec and it runs … barely.

>>44766
Positives:
- I do appreciate the fidelity of the simulation. Many components of it are great: trade capacity, transportation costs, estates building things, foreign investment, minting, inflation, laws, control. I just don't understand how they fucked up the UI so badly, it makes the systems seem more complex than they are.
- The military system is realistic and good. AI doesn't manage wars properly but that's a perennial problem.
- Diplomacy is good. Dynastic politics are actually possible.
- I really like laws and voting for international organizations. I can imagine some mod creating a full United Nations or NATO with this system.
- The mana-like systems are tolerable because they are tied and grounded to the simulation aspects.

>>44764
isntalled the game and played for some time with 8gb ram plus rx 550 on lowest specs and flat mapmode
first time loading takes forever, afterwards it boots up normally
it's 2 or 3 days in-game per second at speed 5
you can learn the mechanics but it's too slow for gameplay

>>44769
if paradox tried a little this game would be more optimized but they insist on a protracted reactionary war against 3rd worldists who can't afford new computer pieces

I hated it it's too ugly and over complicated, I'll stick with eu4

>>44769
my PC is well above minreq for GPU so it will not bleed FPS, i got arround 1350 like in 1 hour and half, in reality eu4 will not get past speed 4 in my CPU, so the simulation is kinda playable.
it will take ages, probably a two week long campaign up to 1837, but it is surprising it is playable, althrough sluggishly slow for me.
also how to identify provincial capitals for autosiege?

>>42775
Is game is awful, is bloated with overcomplicated meme features and is unironically uglier than eu4

File: 1762380954672.png (330.78 KB, 572x378, 1762346721224.png)

They made europa universalis woke…

not surprised it sucks, they all do upon release and holy shit this UI is horrid

>>42775
Racist game will not buy

EUV haters are covert manaslop lovers who are mad that EUV isn't manaslop.

>>44778
my criticism is like how the game and mechanics are piss poor or how the UI is ugly, while EUIV tards probably are complaining how the game is "complex" cuz they will use more than 1 neuron aka mana spending/dev clicking, some guy got butthurt over mixing CK3 and VIC3 systems when 90% of the problems are over the barebones incomplete AI and lack of national strategies/flavor past 1550

its very good

>>42775
Hated this garbage, I'm going back to eu4

My pc is too trash for this

>>44804
You're not missing anything

I went and tried Ambennar for EUIV, pretty nice total conversion fantasy mod with an interesting lore, loads of stocked mission trees and new mechanics, I recommend.
>>44778
"Manaslop" really coins the thing lol

Least interesting era in the Paradox map painter genre.

OP here.

So I played a bit nyself, and I want to echo >>44766 : The UI is horrendous. I think probably the worst offender are (in no particular order) road building, buildings interface, goods balances & production methods.

Its a nightmare trying to figure out what goods are used as inputs for what outputs for instance. And you have to click and drag to build roads every time you want to connect to a different adjacent province (instead of having a (number of adjacent roads build)/(number of possible total adjacent connections) ratio.

Definitely could also use a vicky 3 style building list for the country, to keep track of how many of a given building type of built in each location.

I honestly think, beside bug fixing, the ui needs the most work, even ahead of balancing, accuracy* & content. (*Like communal lands giving 20 decentralization but no progress towards communalism. Extremely wierd)

>>42775
Is too complicated and made to cater to turboautists, I'll stick with eu4

>>44847
I also don't think most states at the time period were micromanaging every single exchangeable product

>>44937
I like this complexity, so this is okay.

i will wait for playable ainu


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