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Not reporting is bourgeois


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Didn't see a thread on here so I am making one for the commie strategy and simulation games produced by the postsoviet developers nostalgames (formerly known as kremlingames) https://nostal.games/
In honor of the new game which is to be released in 9 hours after time of writing https://store.steampowered.com/app/1922740/Crisis_in_the_Kremlin_The_Cold_War/

oof looks rough buddy

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So. What do we think of the new game guys? Anyone try the demo yet? I am pretty excited myself

The link once again, to release at approx 1PM UTC. In about 9 hours from the time of this post.
https://store.steampowered.com/app/1922740/Crisis_in_the_Kremlin_The_Cold_War/

Btw here is their bourgeois social media for more seo engagement or whatever:

https://www.youtube.com/@NostalgamesStudio
https://www.reddit.com/r/Nostalgames/
https://t.me/nostalgames
https://x.com/NostalgamesHere

>>43411
Looks like shit.


It's out! wooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo!

Wish there was a separate cabinet window that showed all ministerial positions in a list.

>>43409
how the fuck do i stop my economy from just melting down randomly

>>43433
you can't

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>>43411
Top tier game for the image alone.

I'm having fun.

its great, i like all their games but this is def the most cohesive and polished relatively, ofc, theyre all janky

>>43412
>>43410
its a game in the model of old PC geo/politics games. like Balance of Power, Hidden Agenda, and yeah the original Crisis in the Kremlin lol. i know theres a lot of younger people posting on here but you dont need to be so dismissive of it. its like saying Risk looks like shit because it doesnt look like WH40k. just because it doesnt have all the bells & whistles youre used to doesnt mean its bad, a lot of fun stuff has been sidelined & lost by constantly being "streamlined" out or trying to make bigger and bigger games when a smaller scope has its own benefits

>>43433
part of that is almost definitely that the various indicators & moving parts the game has under the hood are getting tied up in a way that isnt supposed to happen. but if you havent played these devs games before, the cause/effect of decisions and budgets is meant to be opaque, its part of the simulation aspect of being a manager of a complex system that doesnt provide instant or intuitive feedback. some of that is just jank but in this case it works well into the theme.

some tips tho:
–"forgery" is about lying on quotas, cooking the books, etc, and the game will actually show you the wrong numbers with a higher margin of error if your forgery is too high
–corruption is one of the main drains on your budget, and its a huge balancing act because to get to the point where you can reliably eliminate corruption, you need to juggle corruption across at least a few categories to get the economy and state machinery stable and flexible enough not sure if its the case in this game, but in their previous games if you increased the budget in any category more than a couple degrees at once it would always increase corruption, e.g. if you dump 50 million into education all at once youll get a chunk of corruption to simulate a bureaucrat seeing all that money and thinking surely they wont miss if i divert some of this…
–in this game, civic participation seems to be a double edged metric. im not sure what exactly the benefits are, but i think when things are going well it acts as a passive buff to many different metrics, and when things are going poorly it acts as a passive malus to many different metrics
–politician traits, skills, loyalty, power, & (if applicable) office are all tied into the various metrics & multipliers. some of those are transparent & the UI will tell you, but many of the persistent and stacking ones are hidden. not entirely sure how faction influence works but i believe that the efficacy of all those character traits may be weighted around faction influence. either that, or it just more directly effects the overall influence of all characters of that faction
–CHECK THE ACTIVE SITUATIONS. go to the "decisions" panel and see the various active effects listed, for example "Empty Shelves" under "special". those are dynamic effects that various decisions/budgeting/production/policies actively effect. Empty Shelves, e.g., is a major malus that will actively get worse and cripple your entire economy if you dont find a more efficient way to allocate goods thru either market reforms or some combination of cybernetic planning and/or elaborate combinations of production policies. that or you can just do draconian restrictions that stop people from leaving their local factory/grocery store and taking good from other ones, but thats the kind of scotch tape & elmers glue solution that leads to a house of cards thatll blow over as soon as some careerist conspires to oust your maximally thrifty director of production
–make sure youre researching new tech, gradually increasing industrial sliders, & making trade deals whenever you can afford it. be careful with recklessly getting involved in foreign policy, its easy to go "oh neat i can try to undermine frances government" and then forget youre pouring a ton of resources into that

these devs games are more like puzzleboxes than most other PC strategy games around, you want to go in with a plan & commit to it, BUT at the same time be cautious and roll out your plan slowly by way of careful tweaking

how do you add custom images for custom characters? i want to play as stalin

Anyone figure out how to stop the chernobyl incident yet? in the first game you just had to research the proton collider - this time i've researched both the proton collider and nuclear modernization and still had the incident happen

>>43453
Did you take the decision to replace the reactors after reasearching the tech?

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>>43452
They removed the feature. But the devs have said they are going to bring it back. In the mean time. Get in Richard Kosolapov, and restore "historical justice" to Comrade Stalin, and save the union from perestroika reformers.

>>43454
played through the entire game (up until getting chucked out) without remembering that the decisions function exists lol

>>43453
i avoided chernobyl without replacing the reactors, maybe just by putting enough funding into nuclear research? not sure what the variable is

btw has anyone figured out exactly how corruption works? is it the same as in previous games where dumping money into something all at once gives you corruption? and is the relation between the reserve and active funds the same as before, i.e. having more in reserve increases your income? i appreciate the greater transparency of the game but some of this stuff is still really opaque

pretty fun so far.
2 questions: 1. how the fuck do you actually win wars. nothing i do seems to be enough to stop the bleed. is it just tech? 2. what is diminishing returns impulse

>>43411
>worldmap with Gigagreenland
Bah! Should have used something that doesn't distort sizes so much.
https://en.wikipedia.org/wiki/List_of_map_projections

>>43461
1. tech + atrophying the other proxys superpower via outcompeting in trade & diplomacy. i havent fully got the hang of it yet, the only game i finished on no-save mode i just pulled out of all wars immediately to conserve resources while i tried to figure the rest out
2. basically if you invest in a category beyond your capacity to use it effectively there are diminishing returns. i dont know exactly how it works either, but if you check the stats/budget details you can see e.g. for economy that investing in light industry doesnt do anything after a certain point if you dont have the heavy industry (abstraction of factories, machine tools, construction) to serve as a base. so investment isnt linear but its also not immediately clear as to what each category depends on. i'd have to test it out but i think maybe the sliders for army equipment are dependent on MIC? and higher military tech reduces the amount of MIC you need to support your military? so in that case winning wars isnt so much about boosting your fighting stats, its about being able to sustaining a military + MIC without tanking your economy, as well as having enough domestic stability that there isnt crazy civil unrest from staying in long proxy wars

Is it just me or do all the stalinist politicians fucking suck? They all have 1 in thrift, diplomacy and intrigue

Does anyone have the Soviet MGE edits here ?.
i want it for my avatar.

somebody in the kremlingames discord used an AI or something to run through the discussion there and summarize the consensus. just ran a game using this suggested setup and it went well, surprisingly

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So now that the way technology works has been reformed, and theres a 20% penalty when researching two tech paths at the same time, is there any point to getting the soviet sdi anymore?seeing as its just better to go for the peaceful space program anyway

>>43447
I was really struggling to keep the country together as a moderate
Then i did a stalinist playthru and just purged all my enemies and made gromyko the helmsman and shit, completely kicked out westerners from africa, won every war, etc. Didn't manage to collapse NATO before the game ended but USA was under orange man and couldn't really oppose me anymore, stopped researching tech etc.
Also you really don't need to do much to stop empty shelves in the regions, just research like level 2 agriculture tech

>>43479
Getting the 2nd military space tech lets you do decisions that give you big buffs and stop the libs from stirring shit

>>43464
You get xp for working a job
They are mostly "young", and inexperienced
You can send them to a training program also, i don't think it costs anything

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>>43409
How to have good economy in this game? I'm constantly running a deficit and ending up with no reserves because the economy refuses to grow even in fucking sandbox mode no matter how much I subsidize the various sectors of the economy.


>>43409
I got all the achievements in the first one. I have been having a blast with this remake/sequel/whatever it is.

There's a lot of depth, and the game tries to tell you at least 50% of it compared to the 10% the first game did.

>>43447 does a really good job explaining stuff to look out for. I recommend looking into doctrines to change. There are some that are really powerful.

>>43538
>shitty ai icons for achievements
lol, lmao even

>>43539
go to bak reedit
ai is not cool
if you say lmao you a reditor thus suporting ai.

>>43538
>half the country behind bars
sad

>>43552
Its a joke the developers make. The first game has a difficulty called 'Solzhenitsyn' which makes the USSR depicted as cartoonishly evil per the Gulag Archipelago book. And the sequel calls it just 'Archipelago' mode, but it's the same idea.

I’ve just started balkanising america and one of the first independent territories is run by these guys

>>43566
Can you get them into COMECON?

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>>43567
Yes, if you carry out a coup to get freedom road in power lol

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>>43455
Btw they added the feature back with the first update (1.05) on the 15th so patch if u want custom avatars without editing stuff in the file system. I think old saves are incompatible tho

How do I win the Afghan War. I know it's a trap and the Graveyard of Empires but I want to know if it can be done

>>43765
you can win all the wars, even fighting them simultaneously. you need to get your economy rolling along strong enough to support domestic industries and pump up military and intelligence, so that you can afford to tick all the war options and leave it. to start i usually untick every option except Disrupt Foreign Supply or w/e its called, and put down good military advisors. then i come back in the 90s after building up the economy and researching a full line of military tech, and check off almost everything

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best game ive had. kinda goofy how easy it is to roll thru the world as a hardline stalinist at a certain point, but in the games defense i guess it was probably surreal how quickly neoliberalism rolled through the world in 1990-94


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