>>43958>Complex rulesets and character sheets are the point of video game RPGs and not solely something that comes from their pen and paper roots.That's not how its actually working out. Even when name dropping games, you can only name a bunch of really old freeware passion project games.
>or failing at its job of being an RPGThis is what is happening, for the most part. I'm not talking about games with "RPG elements." Modern RPGs produced in the last decade by professional video game developers only seem to have any degree of RPG flavor and fantasy if they are following some kind of pen-and-paper or tabletop ruleset, otherwise its stripped out.
Maybe the most egregious current example of this is the Dragon Age series. Dragon Age: The Veilguard advertises itself as a "role-playing game," but at this point the gameplay is completely unrecognizable as a RPG of any sort, and it plays more like some kind of Hack n Slash action game that has conversations in it (but with conversation "options" that are so fundamentally railroaded, your character doesn't even have the option to be
rude.)