Legitimately, who does this trailer appeal to? Who is their target audience? I know that there's rightoids who are mad at it, but I saw the trailer and the biggest thing that hit me is that I have no idea who was supposed to see this trailer about a plain, bald lady in a Porche RV spaceship with anime playing in it being kind of annoying and rude to another lady while insisting that she wants to go to some planet to look for some guy that you've never heard of.
I can accept when I'm not the target demographic. Like, I tried the demo of Life is Strange and it really hit me while I was playing it that it wasn't really a bad game, I just wasn't the target demographic. I look at this and I really don't know who they're trying to sell this to.
>>44010How is this "retrofuturist?" What old, forgotten vision of the future is this supposed to be emulating?
There are people who will buy things just because they're sci-fi? Or have swords in them?
>>44012Does this appeal to "genderqueer" people? I don't see much that's "genderqueer" about it unless maybe you think that the chick being bald makes it genderqueer.
Well, I don't think most people who complain about a game trailer are going to buy the game the trailer is advertising.
I would guess your typical "normie" plays most AAA games, but I don't know if this looks like the sort of thing that would get he normies excited.
>>44013>Does this appeal to "genderqueer" people? I don't see much that's "genderqueer" about it unless maybe you think that the chick being bald makes it genderqueer.Well I don't know what you're complaining about. You could of told me this was star-field or star-citizen or whatever and I wouldn't have a clue. Looks like a generic space AAA with a gender ambiguous protagonist. I assumed that was the main part you were complaining about because that's the thing you weirdos are always complaining about everytime a new one of these comes out every couple months.
>Well, I don't think most people who complain about a game trailer are going to buy the game the trailer is advertising.That's where you're wrong bucko. I would likely have no idea this game ever existed if not for this thread.
>I would guess your typical "normie" plays most AAA games, but I don't know if this looks like the sort of thing that would get he normies excited.Anyways like I said, I don't play any AAAs, I don't buy them new for sure. But I'm an oldhead so I don't pay for a gamepass like I think most gamers do nowadays. All this slop will be on the gamepass/netflix or whatever. It just needs to be clickable for you to binge it in a weekend or a day or whatever.
>>44014I think you're jumping the gun a bit here and assuming that when I ask who the target demographic is supposed to be, that I'm implying that the target demographic is obviously supposed to be the "bad people." It's the damn queers again or something.
But that's no the case. I think you're letting your contrarianism get the better of you and just assume that everything is about taking sides in some culture war nonsense. Don't ever catch yourself defending corpo nonsense just to make the chuds angry or whatever.
I genuinely don't know who this is supposed to appeal to. That's not implying that the target demographic is a group of bad people. I am genuinely baffled at who finds this trailer appealing, or who was even supposed to find this trailer appealing.
Like, if you think this trailer is supposed to be appealing to gay people or trans people, that's news to me. I don't think the chick on the spaceship was gender ambiguous just because she shaved her head.
>>440191) Why exactly do you need some strong reason to criticize AAA corpo games?
2) Why do you think that posting about it on a dead board is "advertising" just because you personally hadn't heard of it before?
3) A single post asking who a trailer is supposed to appeal to does not qualify as an "obsession."
>>44022>1) Why exactly do you need some strong reason to criticize AAA corpo games?Why are you spending so much mental energy on this particular game?
>2) Why do you think that posting about it on a dead board is "advertising" just because you personally hadn't heard of it before?Because you literally are advertising it. You are literally coming here:
<Watch this trailer for this game that you may or may not have seen.You are literally advertising it. Nobody here was talking about it here.
>3) A single post asking who a trailer is supposed to appeal to does not qualify as an "obsession."I think you are clearly obsessed with the topic of advertising AAA games pro-bono.
You say it is not for X reason, but you won't say why. Why was it important that we watch the trailer and discuss this game?
<Woahhh check this out guys! Look how boring and uninteresting!THEN WHY THE FUCK DID YOU POST IT!?
How many games come out every year? How many do you do this for? Why this one in particular? You haven't explained.
>>44024>Why are you spending so much mental energy on this particular game?This is not much mental energy.
>Because you literally are advertising it.Talking about something is not advertising it.
>Nobody here was talking about it here.Nobody talks about anything until you bring it up as a topic. Making a thread about something is not some kind of Herculean task requiring the cross-referencing of multiple threads.
>I think you are clearly obsessed with the topic of advertising AAA games… because I made a thread? Once again, making a thread isn't some kind of Herculean task. You're just gaslighting at this point.
>You say it is not for X reason, but you won't say why. Why was it important that we watch the trailer and discuss this game?You need some kind of special reason to make a thread talking about video games on the /games/ board?
<Woahhh check this out guys! Look how boring and uninteresting!>THEN WHY THE FUCK DID YOU POST IT!?Because advertisements, by their very nature, are not supposed to be boring and uninteresting. A big developer's latest AAA having such a weirdly unappealing reveal trailer IS interesting considering how much money is riding on the product. These things are basically short pre-rendered movies, and everything about them would have been intensively discussed with the hopes of bringing as much hype to the game as possible. It's interesting that they would put as much effort into the trailer as they clearly have, only for it to mostly say nothing and not seem to appeal to any notable group.
>How many games come out every year How many do you do this for?I'll talk about anything that kind of bugs me, anon. Once again, making a thread or a post isn't some monumental task.
The worst thing about this trailer is inclusion of that brief anime scene on TV, because it looks so much more stylish and interesting compared to genericness of the rest of the trailer. Its like this rule I heard about putting movie references into movies, you should never make your audience think of something better than what they are currently watching.
>Like, I tried the demo of Life is Strange and it really hit me while I was playing it that it wasn't really a bad game, I just wasn't the target demographic
What do you mean, Life is Strange appeals to the fundamental human desire of being a teenage girl in a movie american highschool.
Also its gonna be fucking Soulslike, isnt is? Soulslike 80s nostalgia game, set to release what, in 2027? Overblown AAA product taking a decade of development, trying to catch to trends that died 5 years ago. And written by Neil Druckmann, what a fucking disaster in a making. This is one of those things everybody can tell is going to end as a giant flop, but doesnt matter because all the decision making is done by coked out narcissistic executives, utterly insulated from consequences of their own actions. So to answer your question, it appeals to nobody, it will lose 100 million dollars and generate 10 000 videos by right wing grifters celebrating its failure as a victory against wokeness or whatever the new buzzword is going to be in 2 years.
>>44035Naughty dog fanboys ?
also the company is using those to promote that they're hiring people to work on the game,so this must be one the reason too.
>>44009jfc i thought you were kidding about the porsche thing
I just got advertised one of these fuckers in cyberpunk too lol
>>44060>the target audience for the game is probably also anti-AI people todayYou can totally argue against AI art without being a luddite. Most of it only has utilitarian value, like game assets or youtube clickbait thumbnails for example. AI can make art, but it cannot express itself through art, and the prompter has a relatively limited degree of control over the final product.
Besides, their target audience only really seems to be "specific" when it comes to men. /v/ also follows the series "for the yuri", but i've seen many women gushing about different aspects of the games in a lot of other places.
>>44060she's an 18-year-old senior in 2013 on the west. Being "hipster"-like isn't really one the things that surprising. and shit like "hipster" was something different back the day then what it is refer to now (according to old users back in the day who in that space)
also fuck twitter
>>44036>>44058It's mostly just the very beginning. The character is supposed to be a high school student, but her art/photographic class or whatever its supposed to be is presented more like one of those higher level college courses with a smaller student count, then the main character walks out into this fancy prep school while listening to some hipster-ish indie band in her earbuds and that can give the impression of pretentiousness. Not that the whole game is all that pretentious, but first impressions and all that.
In addition, being a high school girl in a fancy prep school with magical time powers doing a murder mystery has an appeal, but it isn't a universal one. I, for one, have deep suspicions about people in my demographic (straight men in their 30s), because I think the main appeal for them is lusting after the very,
very teenaged main characters.
>>44066I learn about most new games most often from people talking about them, good or bad.
I'll learn about a game from an ad or official announcement every now and then, but 90% of the time I learn about games that are coming out from the general buzz around them, either from people on forums/social media/etc, or from videos talking about them.
>>44069>people play-acting as tortured geniuses on the promise that their work will be worth millionsThat problem has more to do with producing art as a commodity. I see all art in the way Scaruffi talks about music: Things that manage to express specific emotions are more interesting than those that are technically impressive for whatever reason. The latter is how exchange value is assigned, while the former has, despite appearances, little to do with speculative pricing, which is an entirely different can of worms.
<The Velvet Underground were among the first bands to conceive rock music as creative art, not as a commercial product to sell in this or that format. As a consequence, they were also among the first bands to show total disregard for the charts. The aim of their music was to transmit emotions, to express uneasiness, to communicate within their environment. The early albums are first and foremost examples of creative freedom: the band wrote what it felt like, arranged it as it pleased, and played it how it wanted. The only rule was not to play blues, because too many bands were already doing it. Unique IPs: 13