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Not reporting is bourgeois


 

Legitimately, who does this trailer appeal to? Who is their target audience? I know that there's rightoids who are mad at it, but I saw the trailer and the biggest thing that hit me is that I have no idea who was supposed to see this trailer about a plain, bald lady in a Porche RV spaceship with anime playing in it being kind of annoying and rude to another lady while insisting that she wants to go to some planet to look for some guy that you've never heard of.

I can accept when I'm not the target demographic. Like, I tried the demo of Life is Strange and it really hit me while I was playing it that it wasn't really a bad game, I just wasn't the target demographic. I look at this and I really don't know who they're trying to sell this to.

Fans of retrofuturism, science fiction and sword action games. Next.

>>44010
How is this "retrofuturist?" What old, forgotten vision of the future is this supposed to be emulating?

There are people who will buy things just because they're sci-fi? Or have swords in them?

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>>44009
>Legitimately, who does this trailer appeal to?
The genderqueer programmers who made it. I don't fucking know. I guess it appealed to you to complain about it. Who the fuck even plays these AAA games? I have like dozens of AAA games I bought on sale or got for free in my catalogue I haven't even played for 5 minutes.

>>44012
Does this appeal to "genderqueer" people? I don't see much that's "genderqueer" about it unless maybe you think that the chick being bald makes it genderqueer.

Well, I don't think most people who complain about a game trailer are going to buy the game the trailer is advertising.

I would guess your typical "normie" plays most AAA games, but I don't know if this looks like the sort of thing that would get he normies excited.

>>44013
>Does this appeal to "genderqueer" people? I don't see much that's "genderqueer" about it unless maybe you think that the chick being bald makes it genderqueer.
Well I don't know what you're complaining about. You could of told me this was star-field or star-citizen or whatever and I wouldn't have a clue. Looks like a generic space AAA with a gender ambiguous protagonist. I assumed that was the main part you were complaining about because that's the thing you weirdos are always complaining about everytime a new one of these comes out every couple months.

>Well, I don't think most people who complain about a game trailer are going to buy the game the trailer is advertising.

That's where you're wrong bucko. I would likely have no idea this game ever existed if not for this thread.

>I would guess your typical "normie" plays most AAA games, but I don't know if this looks like the sort of thing that would get he normies excited.

Anyways like I said, I don't play any AAAs, I don't buy them new for sure. But I'm an oldhead so I don't pay for a gamepass like I think most gamers do nowadays. All this slop will be on the gamepass/netflix or whatever. It just needs to be clickable for you to binge it in a weekend or a day or whatever.

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>>44011
It was completely on the nose dude. They played a clip of what looks like an actual 80s anime off a VHS on a CRT and then they had her pick her 80s throwback synthwave off of a jukebox CD changer. Then the design of the ship is clearly an homage to that era with the bright red colors. That's the aesthetic they're clearly going for, gritty analogue tech, combined with bubblegum aesthetics like was often seen in 80s and 90s anime. The ship struck me as a wannabe Swordfish. An anime that combined stylish bright colored spaceships, with grungey looking analogue technology like CRTs and tapes.

>>44014
I think you're jumping the gun a bit here and assuming that when I ask who the target demographic is supposed to be, that I'm implying that the target demographic is obviously supposed to be the "bad people." It's the damn queers again or something.

But that's no the case. I think you're letting your contrarianism get the better of you and just assume that everything is about taking sides in some culture war nonsense. Don't ever catch yourself defending corpo nonsense just to make the chuds angry or whatever.

I genuinely don't know who this is supposed to appeal to. That's not implying that the target demographic is a group of bad people. I am genuinely baffled at who finds this trailer appealing, or who was even supposed to find this trailer appealing.

Like, if you think this trailer is supposed to be appealing to gay people or trans people, that's news to me. I don't think the chick on the spaceship was gender ambiguous just because she shaved her head.

>>44015
If its supposed to be "Cowboy Bebop sci-fi," that flew right by me. These are Cowboy Bebop characters or a Cowboy Bebop plot. The only indication is some anime playing on the TV and maybe some very loose associations.

>>44017
It's a teaser trailer.

>>44016
I think despite your protestations, you are exactly like those people. You are complaining about random AAA games, you supposedly have no interest in, in any venue you can across the internet, accomplishing much advertising for this game pro-bono. Do you know how many games come out every year? What caused you to obsess about this teaser trailer? Did you have high expectations for this particular title? Why?

>>44018
Yes, but the teaser trailer is supposed to communicate the basic idea behind the game, no?

>>44020
It is supposed to tease and intrigue you. Look how long you've been infatuated with it. I say job well done.

>>44019
1) Why exactly do you need some strong reason to criticize AAA corpo games?
2) Why do you think that posting about it on a dead board is "advertising" just because you personally hadn't heard of it before?
3) A single post asking who a trailer is supposed to appeal to does not qualify as an "obsession."

>>44021
I think it's supposed to sell you on a video game, not be ambiguous. I haven't been infatuated with it at all. I made one post about it.

>>44022
>1) Why exactly do you need some strong reason to criticize AAA corpo games?
Why are you spending so much mental energy on this particular game?
>2) Why do you think that posting about it on a dead board is "advertising" just because you personally hadn't heard of it before?
Because you literally are advertising it. You are literally coming here:
<Watch this trailer for this game that you may or may not have seen.
You are literally advertising it. Nobody here was talking about it here.
>3) A single post asking who a trailer is supposed to appeal to does not qualify as an "obsession."
I think you are clearly obsessed with the topic of advertising AAA games pro-bono.

You say it is not for X reason, but you won't say why. Why was it important that we watch the trailer and discuss this game?

<Woahhh check this out guys! Look how boring and uninteresting!


THEN WHY THE FUCK DID YOU POST IT!?

How many games come out every year? How many do you do this for? Why this one in particular? You haven't explained.

>>44024
>Why are you spending so much mental energy on this particular game?
This is not much mental energy.

>Because you literally are advertising it.

Talking about something is not advertising it.

>Nobody here was talking about it here.

Nobody talks about anything until you bring it up as a topic. Making a thread about something is not some kind of Herculean task requiring the cross-referencing of multiple threads.

>I think you are clearly obsessed with the topic of advertising AAA games

… because I made a thread? Once again, making a thread isn't some kind of Herculean task. You're just gaslighting at this point.

>You say it is not for X reason, but you won't say why. Why was it important that we watch the trailer and discuss this game?

You need some kind of special reason to make a thread talking about video games on the /games/ board?

<Woahhh check this out guys! Look how boring and uninteresting!

>THEN WHY THE FUCK DID YOU POST IT!?
Because advertisements, by their very nature, are not supposed to be boring and uninteresting. A big developer's latest AAA having such a weirdly unappealing reveal trailer IS interesting considering how much money is riding on the product. These things are basically short pre-rendered movies, and everything about them would have been intensively discussed with the hopes of bringing as much hype to the game as possible. It's interesting that they would put as much effort into the trailer as they clearly have, only for it to mostly say nothing and not seem to appeal to any notable group.

>How many games come out every year How many do you do this for?

I'll talk about anything that kind of bugs me, anon. Once again, making a thread or a post isn't some monumental task.

The worst thing about this trailer is inclusion of that brief anime scene on TV, because it looks so much more stylish and interesting compared to genericness of the rest of the trailer. Its like this rule I heard about putting movie references into movies, you should never make your audience think of something better than what they are currently watching.

>Like, I tried the demo of Life is Strange and it really hit me while I was playing it that it wasn't really a bad game, I just wasn't the target demographic

What do you mean, Life is Strange appeals to the fundamental human desire of being a teenage girl in a movie american highschool.

Also its gonna be fucking Soulslike, isnt is? Soulslike 80s nostalgia game, set to release what, in 2027? Overblown AAA product taking a decade of development, trying to catch to trends that died 5 years ago. And written by Neil Druckmann, what a fucking disaster in a making. This is one of those things everybody can tell is going to end as a giant flop, but doesnt matter because all the decision making is done by coked out narcissistic executives, utterly insulated from consequences of their own actions. So to answer your question, it appeals to nobody, it will lose 100 million dollars and generate 10 000 videos by right wing grifters celebrating its failure as a victory against wokeness or whatever the new buzzword is going to be in 2 years.

>>44023
considering the game isn't gonna be released in at least 2+ year,or could even just be canceled,no not really,it's to buildup an audience so that when the acual release trailer drop they have somewhere to go

>>44029
Build up what audience, exactly? This is what I'm asking.

>>44030
the subreddit and social media in general

>>44031
Which is made up of who?

>>44028
>Life is Strange appeals to the fundamental human desire of being a teenage girl in a movie american highschool.
You might be surprised to hear that the core demographic of fascism doesn't care much for woman characters in media. A lot of g*mers also consider it pretentious, because the story canonically takes place in the state of Oregon.

>>44035
Naughty dog fanboys ?
also the company is using those to promote that they're hiring people to work on the game,so this must be one the reason too.

>>44009
jfc i thought you were kidding about the porsche thing

I just got advertised one of these fuckers in cyberpunk too lol

>>44036
I honestly can't identify any pretentiousness whatsoever in good faith in that game, it's not exactly a super complicated game/narrative. I wish 'anti woke' people could stop being completely retarded, because there is such a thing as cringe and 'forced' diversity but 90% of the time they just call any woman that

>>44058
You know, for some reason they're convinced the American West Coast is entirely populated by hipsters. Probably also the same crowd that's butthurt about the forms art takes in the age of mechanical reproduction, hence they only see artisanship as trve art.

>>44059
Well I'm gonna not touch the point about reproductions because I feel like the target audience for the game is probably also anti-AI people today. But yeah, Max is hipsterish but she's also like 15, that isn't really the same as being 'pretentious'.

>>44060
>the target audience for the game is probably also anti-AI people today
You can totally argue against AI art without being a luddite. Most of it only has utilitarian value, like game assets or youtube clickbait thumbnails for example. AI can make art, but it cannot express itself through art, and the prompter has a relatively limited degree of control over the final product.

Besides, their target audience only really seems to be "specific" when it comes to men. /v/ also follows the series "for the yuri", but i've seen many women gushing about different aspects of the games in a lot of other places.

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True happiness has been achieved only after you find out about new games like this by visiting forums where people get mad at them

>>44060
she's an 18-year-old senior in 2013 on the west. Being "hipster"-like isn't really one the things that surprising. and shit like "hipster" was something different back the day then what it is refer to now (according to old users back in the day who in that space)
also fuck twitter

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>>44036
>>44058
It's mostly just the very beginning. The character is supposed to be a high school student, but her art/photographic class or whatever its supposed to be is presented more like one of those higher level college courses with a smaller student count, then the main character walks out into this fancy prep school while listening to some hipster-ish indie band in her earbuds and that can give the impression of pretentiousness. Not that the whole game is all that pretentious, but first impressions and all that.

In addition, being a high school girl in a fancy prep school with magical time powers doing a murder mystery has an appeal, but it isn't a universal one. I, for one, have deep suspicions about people in my demographic (straight men in their 30s), because I think the main appeal for them is lusting after the very, very teenaged main characters.

>>44059
>forms art takes in the age of mechanical reproduction
On one hand, you do have Roman-bust types who insist that only the classical styles are good, on the other hand you have idiot artoids whose whole profession is, firstly, LARPing as Vincent van Gogh because he was a tortured, misunderstood genius whose art originally sold for pocket change and then came to be worth millions which has now caught the attention of rich people the world over who want to buy strange nonsense from people play-acting as tortured geniuses on the promise that their work will be worth millions after they die, just like van Gogh, and, secondly, creating a convoluted ideology where they convince themselves that this isn't what is happening.

>>44066
I learn about most new games most often from people talking about them, good or bad.

I'll learn about a game from an ad or official announcement every now and then, but 90% of the time I learn about games that are coming out from the general buzz around them, either from people on forums/social media/etc, or from videos talking about them.

>>44068
I was teenager too when it came out. Not my fault I keep getting older but they stay the same age
The real fantasy is being a teenage girl, not lusting after one.

>>44074
Well, there you go. I'm not trans.

>>44069
>people play-acting as tortured geniuses on the promise that their work will be worth millions
That problem has more to do with producing art as a commodity. I see all art in the way Scaruffi talks about music: Things that manage to express specific emotions are more interesting than those that are technically impressive for whatever reason. The latter is how exchange value is assigned, while the former has, despite appearances, little to do with speculative pricing, which is an entirely different can of worms.
<The Velvet Underground were among the first bands to conceive rock music as creative art, not as a commercial product to sell in this or that format. As a consequence, they were also among the first bands to show total disregard for the charts. The aim of their music was to transmit emotions, to express uneasiness, to communicate within their environment. The early albums are first and foremost examples of creative freedom: the band wrote what it felt like, arranged it as it pleased, and played it how it wanted. The only rule was not to play blues, because too many bands were already doing it.

>>44074
speak for yourself


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