Personally I'm not in love with Samus's new suit. It doesn't look bad, but something about it just feels wrong.
>>44272I think TOTK kind of illustrates some problems with the "open world" design, where being able to go just about anywhere from go leads to a flattening of experiences, and yeah, leads to a big map that's often empty except for cookie cutter content like korok seed shit. Totk especially suffered from a lot of the side content being boring and skippable because rewards were generally lackluster and inherently non essential.
I was just thinking the other day about how the metroidvania method of gating progression/exploration with essential equipment might have helped mitigate this problem somewhat. It would be nice to find a happy medium between the two. Maybe something akin to the old megaman games where you can pick any order to do the stages in, but having certain equipment makes subsequent stages easier.