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File: 1758745348075.webp (24.17 KB, 360x360, IMG_9033.webp)

 

Watching a playthrough of MGS Delta reminded me what a poor writer Hideo Kojima is.

>uhm acktually he wasn‘t involved in making the gaym

It‘s a remake that kept the same story.

Kojima‘s shortcomings as a story writer are that he uses way too much exposition. Scene after scene of giving explicit and longwinded speeches about what is happening in the world. It’s laborious to pay attention to everything and you forget the shit anyways. Which leads me to the next problem.

His endless world building. He keeps introducing new layers, groups, conflicts and conspiracies that simply overwhelm the audience. More world building is only desired if it‘s actually interesting but Kojima seems to simply assume that it makes his stories more intriguing when in actuality he is just confusing his audience and makes them frustrated if they even cared to pay attention.

Another problem is that he adds plot twist after plot twist after plot twist, seemingly for the same reason that he believes it makes his stories more intriguing. In retrospect it‘s funny how unphased every plot twist has left me. There was no built up to make me invested in whatever has been overturned.
>Oh, the shaggy dogs weren‘t actually double spies but tripple spies for the cyber homolords? Damn.. anyways

It‘s odd to me he has gotten so successful. Don‘t get me wrong I actually like the MGS series, but it‘s selling points for me have been Kojima‘s creativity and the gameplay being somewhat unique. It has character. But the writing is awful.

>>44336
I don’t know anything about metal gear so either your reading comprehension is awful, youre right, or both these things

>>44337
>either your reading comprehension is awful
Uh, it‘s a video game bud.

Phantom Pain was mid also

>>44340
The only thing I disliked about it was that it only had 2 maps (so to say) and the second one was much more plain. As far as I know that wasn‘t his fault that there weren‘t more areas. The game mechanics were a big step up, the gameplay was great and the idea of building your mercenary group was also fun.

>>44336
>It‘s odd to me he has gotten so successful
He made well received games that were viewed as groundbreaking for the time they were released. That's it.

>It‘s odd to me he has gotten so successful.
well, he's a famous video game designer and not a famous movie director or book author. also mgs3 was when the whole franchise started to tear at its seams, not that mgs2 and mgs1 were free of unwarranted plot twists but mgs3 was a lot more contrived, you can tell he was juggling multiple contradictory things at once: retrofit an old character into the timeline, shoehorn a grand overarching theme about peace or whatever, and tie it somehow to the titular metal gear weapon thing. and also lampshade spy movies because he's a movie buff and he wants you to know.

>His endless world building.

I'd argue this is fine for a video game, it's good to have a lot of world building, especially good if the world itself is so big you can't hold it in your head all at once, it lends the world you're interacting with some level of verisimilitude. You spend a lot of time interacting with a simulacra of a world, so it's good that the simulated world pretends to exist by having immense machinations that escape you.

>>44336
Lore is useless noise, all that matters are feels. In games, gameplay and challenges matter a lot more. Story writer for games doesn't only provides lore, he provides gameplay situations first and foremost. Kojima is rather good at this, and lousy when doing exposition dumps

File: 1758976512330.jpg (132.18 KB, 427x600, ny.JPG)

What writing do you want instead?
Anti-hero slop with villain that has sad backstory + accidental lumpenprole or fascism apologia (the parody once again didn't work, what a hecking surprise)? Eww, the glory of millenial writers raised on Sopranos, Breaking Bad and Starship Troopers!

Sorry, we are Gen X over the top heroic 1980s action heroes in here.

File: 1759012572225.jpg (3.01 KB, 123x135, 1744840271437167.jpg)

>tfw the only person in the universe to think Kojima is mid

>>44372
>Lore is useless noise, all that matters are feels
dawn of war?

All of the flaws in the story of Metal Gear come from Kojima’s ideological confusion. Like he thinks there’s good and bad actors in every society regardless of politics and ideology (JFK and Khruschev are good, Brezhnev and LBJ bad). Secret societies that aren’t really secret controlling the world so he can have his anime bullshit while simultaneously trying to satirize the absurdity of the American Military Industrial Complex and nuclear weapons proliferation.

It kind of makes sense that The Boss was a completely apolitical person until it was too late and her CO’s ordered her to kill her Soviet born comrades and lovers. She’s as ideologically confused as Kojima is, and from there Big Boss is confused. The story works on the interpersonal level of mother/son or master/student like a martial arts film.

>In the original ending of Metal Gear Solid 4, Solid Snake and Otacon would have turned themselves in to be executed for their crimes. The staff at Kojima Productions were strongly opposed to this idea, and convinced Kojima to change it.
What the fuck was his problem
Also, why did he hate solid snake (a character he created in the first place) as much as he did?

>>44424
He's admitted that since Snake is a clone that hes not a real human like big boss


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