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Not reporting is bourgeois


File: 1759200102152.jpeg (332.56 KB, 828x464, IMG_2681.jpeg)

 

For real life military tactics, well tactics are actually pretty ancient. The historical cause for large scale formations and mass marches was mainly caused by either poor education among common soldiers or weapons too heavy/large to carry easily. Otherwise, squad level tactics, raids, deception warfare, mobility, and other “tacticool” nonsense has been a part of war for eons or possibly thousands of years. The main enabler is usually mobility for infantry soldiers to avoid having to rely on mobs of slow moving men for battles.
I don’t see why in nearly every RTS game I’ve seen, seemingly everything revolves around post feudal era mob tactics you’d find from countries like Britain, Germany, or the USA before it started getting into formal warfare. Am I just missing something?
>pic rel

>>44400
isn't that why its called real time strategy instead of real time tactics

there are games that focus on this kind of stuff OP. the WW2 genre is full of them. I forget their names
but also what OP is saying only applies to low level players. look at some starcraft matches. hell, the game even gives bonuses to units hidden behind trees and such

>>44407
I gotta check in to that. I always remembered games like StarCraft, total war and other MOBAs to always default to “who has more of the stronger comedically buff units” whenever a fight broke out

>>44400
>no concrete examples
>no game names
>no counter-examples presenting what do you mean
>vague terms like "mob tactics"
you have the communication skills of a toddler with autism

>>44411
Read
>>44408
If you’re looking for specific examples. Then there are games like age of empires that had me questioning why formations are so much stronger than raids

>>44412
Brother where is the example

>>44413
“StarCraft, total war, and other MOBAs”
Learn how to read by the way

>>44416
I haven't played the new ones, but tw up to maybe rome 2 wasn't better unit = win, you might have a skill issue, I played (and won) competitive rtw tourneys for money back in the day
same with aoe2, anyone saying it doesn't have mechanics is just a bad player coping

and there is nothing to read, you thread is literally "games bad, me don't like" and a vague complain about chess not being a strategy game because the bishop doesn't behave like a navy seal

>>44408
some matches do boil down to just throwing balls of units at eachother, but there's plenty of scouting, feints etc. especially in the early game

>>44416
Is he op

Unironically the balance of micro and macro play is so hard to get right. Too much macro and it's a boring race to the resources like TA, too little and it's a tedious clickfest like broodwar. I don't think anyone's gotten it right since CnC3.

>>44408
>StarCraft, total war and other MOBAs
Advanced bait.

>>44425
Starcraft is perfect and no other game comes close. MOBAs added tons of RNG and PVE so that matches would become complete coinflips which permanently ruined the RTS genre forever.

>>44425
zero-k
it's open source and the engine was originally intended to emulate the ta engine, but with a focus on automating both micro and macro through client-side scripting so you can decide to focus on either without the other automatically collapsing

I am not 100% sure what you are trying to say, but RTS trying to be realistic about pre-modern warfare would be very boring, because there just wasnt much real time strategizing back then. Or tactics. Ability to coordinate large armies in real time was very limited before invention of radio.

Honestly the only RTS game I played a lot of was Planetary Annihilation and I just played the biggest casual team battles that would go on for hours and I would roleplay the whole thing and zoom in on the battles that would be like gallipoli or the skirmishes in destroyed cities and I would pretend I was zipping through them in ODM gear.

>>44429
>zero-k
I've yet to play a spring engine RTS that wasn't macroslop and BAR has more players than zero-k.

>>44427
>Starcraft is perfect and no other game comes close
Can't queue unit production for no good reason.
>MOBAs added tons of RNG and PVE so that matches would become complete coinflips which permanently ruined the RTS genre forever.
Completely misses why MOBAs ruined RTS which is appealing to APM obsessed autists.

Always saw RTS's as "Chess with ants"
>>44401
I think Real Time Tactics would be like Arknights if you couldn't just helidrop operators and they had to run to the tile you're deploying them to.

>>44443
>doesn't like macro
>doesn't like apm-intensive micro
you are either baiting, confused about what you actually want, or have a massive skill issue
roblox has more players than any rts, what's your point. the difference between zero-k and bar is the scripting capabilities and the focus on asymmetric warfare and emergent gameplay. you can delegate macro or micro to the ai depending on your play style. ta was all about macro

>>44420
He could be, we have to see how strong he is first


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