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File: 1762961577885.png (23.4 KB, 480x270, ClipboardImage.png)

 

Can anyone give me advice on how to programme a game? For my entire life I have been completely repulsed by anything STEM and I could not learn Python even when I was in a programmer friend group growing up. I am autistic in a way where I can't really understand this stuff at all. On top of this, I am completely incapable of being an artist, I tried at school but I could never learn things like perspective.

Is there any way I could try making a game? I have done modding before but I only had to mess with a little bit of code there which the community basically told me what to do, I didn't understand the code I just changed it (slightly). I am 100% sure I could make a great game and I have the perseverence to see it through, I just can't actually do the technical parts of it.

Tbh I don't understand why so many people make video games instead of books, because its so much easier to write a book, all you have to do is sit down and write, while for a video game you have to learn all this weird shit basically that I am too retarded for.

>could not learn Python
>completely incapable of being an artist
If you don't know anyone that would do that for you, realistically you should probably write a text adventure/cyoa. You can break up your walls of text with stock images, commission the art somewhere or even get away with ai images if done tasteful. Now this is where i would advertize my twine killer, that's the bastard child of Lisp, Snobol and Javascript, but alas the CL transpiler prototype is still in development hell.

File: 1762964349393.pdf (3.57 MB, 197x255, greenbook.pdf)

You know what, i can totally understand if you couldn't pick up on Python or any of the other horribly C-like languages. Read the introduction to this book on Snobol4 and see if you understand how to write a simple program. Supposedly the language was very popular among humanity people and foreigners who otherwise had difficulties learning programming. You can find an interpreter for windows here: http://snobol5.org/ You should be able to type your programs in there.

If you want something more modern, less dry and with a fairly popular language, little schemer is also great: https://vpb.smallyu.net/%5BType%5D%20books/The%20Little%20Schemer.pdf

>>44852
Thanks! I'll try reading both (though the format of the little schemer book is pretty weird tbh). How do I download them to use? Also I know its a little far forward but is there a youtube guide for these showing how to make a game?

what do you want to do? there are some ideas where you could get by with some no-code or lo-code stuff

>>44853
>though the format of the little schemer book is pretty weird tbh
he's trying to teach you diabolical s-exp based syntax, dont listen to him or you'll be wearing programming socks before you know it

>>44854
Low poly 3D action / exploration game, or maybe a first person exploration / boomer shooter / horror where the enemies could be 2D.

When I was a little kid (around two decades ago) there was this software called Game Maker, where you could easily put together action->consequence rules for different stuff on the screen, and that made making simple games very easy and fun. No programming was required. I'm sure something like that still exists.

>>44857
>>44850
Unreal engine blueprints. Also there are many many frameworks out there for both Unreal and Unity, that include all the mechanics needed to make a variety of types of games. Also RPG maker.

>>44856
>maybe a first person exploration / boomer shooter / horror where the enemies could be 2D.
You could just make a WAD for GZDoom or whatever.

>>44858
I heard Unity is bad for some reason or maybe just makes you a noob.

>>44860
I've always been an Unreal guy, but Unity used to be the most popular one by far for years, then they did some change in the pay model that pissed people off. I didn't follow it too closely because I didn't use Unity. But in terms of secondary frameworks, tutorials, and etc. It has the most resources by far I think. RPG Maker also has a lot of secondary frameworks you can get with different gameplay mechanics already programmed for you.

>>44861
I've thought about RPGmaker, but I think its too limited for what I want to do and not the right genre.

File: 1762976833758.pdf (18.62 MB, 193x255, Land_of_Lisp.pdf)

>>44853
It's written to be easy to grasp so even kids can understand it, but the theoretical concepts it tries to teach are by no means simple. You can look at Land of Lisp for something a bit more pratical and game-oriented.
>>44859
>maybe a first person exploration / boomer shooter / horror where the enemies could be 2D.
For anything 3D you would either need an icky behemoth of a framework like Unity, or roll your own with a substantial amount of computer graphics and linear algebra knowledge as a prerequisite. 2D and especially tile-based games are far easier though. SDL2 has bindings for a lot of different languages, so if you can wrap your head around how the rendering pipeline works, you can use it from pretty much any programming environment.
>>44855
Sir, this is an MLM transfem board. We don't support femboys or other any other form of homofascism.

>>44864
I think I'll try Unreal or Unity for now but I will read these books as well in order to give me a theoretical understanding of the field.

>>44864
The Little Schemer was not written for kids, it was written for adults:
> In fact , The Little Schemer is based on lecture notes from a two-week "quickie" introduction to Scheme for students with no previous programming experience and an admitted dislike for anything mathematical . Many of these students were preparing for careers in public affairs.

>>44866
>students with no previous programming experience and an admitted dislike for anything mathematical
Maybe the two aren't as different as you would think. Let's say a sufficiently smart kid (12-18) would probably get it, lest we summon newgene.


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