>>44853It's written to be easy to grasp so even kids can understand it, but the theoretical concepts it tries to teach are by no means simple. You can look at Land of Lisp for something a bit more pratical and game-oriented.
>>44859>maybe a first person exploration / boomer shooter / horror where the enemies could be 2D.For anything 3D you would either need an icky behemoth of a framework like Unity, or roll your own with a substantial amount of computer graphics and linear algebra knowledge as a prerequisite. 2D and especially tile-based games are far easier though. SDL2 has bindings for a lot of different languages, so if you can wrap your head around how the rendering pipeline works, you can use it from pretty much any programming environment.
>>44855Sir, this is an MLM transfem board. We don't support femboys or other any other form of homofascism.