Has anyone on here played S.T.A.L.K.E.R.?
It's set in post-soviet ukraine, about a cast of "stalkers" searched for artifacts in a mystical chernobyl exclusion zone.
>>45195No anon, I've never heard of this obscure game you speak of
Had to force myself to learn how to properly mod this game cause vanilla S.t.a.l.k.e.r. games are ass.
Stalker the game made me interested in stalker the movie which made me interested in roadside picnic.
Being able to find supply caches but they are empty until you stumble upon PDA marking their location is one of the worst design decisions I have experienced in a game.
no, but I ree watched the movie lately…
>>45202What did you think?
>>45195Bad shooter and a bad RPG. Played the game a lot myself and the only things I could say are that the aesthetics and gunplay aren’t the worst when bugs aren’t rampant but my honest praise for the game ends there. Role playing wise, the game is shallow because due to engine limitations and map size constraints, you cannot get very far with the role playing mechanics, and the exploration mechanics that do exist aren’t meaningful. The game also is very old and some things that shouldn’t be issues in this game still persist which would include awkward ADS mechanics, floaty recoil behaviour, and limited bullet range.
>>45200Same, but watching the tarkovsky movie made me interested in Jesus instead
>>45206I like the part where Jesus and the apostles marching into the center of the zone to get a wish.
>>45199>vanilla S.t.a.l.k.e.r. games are ass.filtered
>be me and friend
>wow there is a multiplayer mod for call of prypiat
>run around the place,need to find helis ?
>they emit giga radiation so you just die
>have to reload from the last save everytime you die,only one slot
>go check another heli
>"warning:storm incoming"
>oh shit,run towards buildings
>they don't have interiors
>die
>hmm apparently the game tells you where to hide in singleplayer
>the feature doesn't work in the multi
>get softlocked by the first scripted storm
I also had to put the graphics in low to have a normal framerate,and I don't have a pc THAT shit
honestly have no clue where ypu're supposed to go/to do,and I'm not joining a discord for that
>>45205Are you the guy who tried to mod NV desert full of empty ruins
>>45210those are called miracles in the bible, bestie
>>45230Yes, and the mod did work surprisingly well. I just cannot take the amount of crashing issues I initially had with it. The issue got fixed, but I still don’t want to release the mod regardless because there’s two major mods for NV that are came out
Long 15 and dry wells together effectively tripled the size of the games map. There’s other worldspace mods that affect that games issues with its map size which combined quintuple the maps size. I feel that introducing more worldspace mods is overkill at that point.
>>45233My curiosity and pattern recognitionisms have been satisfied, thank you
>>45234Your welcome. Check out nexus for dry wells and long 15. The mods got released and triple the games base map size
>>45195I played it for the first time about 6 months ago. Got the "bad" ending and was then too lazy to go back and keep playing for the other endings. It felt like a weird cross between Half Life 1 and Fallout 3. It was very linear, but also kind of "open world." There's factions but it's super easy to permanently piss them off. Duty was on my ass every time I was in the Bar area and I had to save scum and keep killing them until there was a mountain of corpses outside the bar. I didn't like all the backtracking to do side quests, which for me is the main thing I usually do in games like this. I did like the realism of the firefights which was ahead of its time. Guns felt correctly inaccurate from a distance and taking out random unaligned stalkers in their little hideouts was riveting. The anomalies were sometimes interesting but usually really annoying. I found myself selling the artifacts instead of wearing them, because I preferred to have a lot of guns and health packs.