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i'm thinking of buying it, looks very nice and stuff

what ya'll think about the game, has anyone tried it already?
any cool mods you've seen yet? personally i want to make a mod about weapons

but i'd love to see a mod with realistic terrain + a mod to make ships

I think the artstyle is neat. Definitely trying it once I have money for it.

>>45497

it's pretty good

It's good, reminds me of old Minecraft. I've been playing it for almost 20 hours and the only thing I did was refurbish a old structure into my house, it's great.
I just hope the devs do figure out roadmaps after years of feature creep and development hell, I was a teenager freshly with highschool when this game was announced, now I'm old… Is that how star citizen players feel? Anyway:

Great game, nice, cozy, has potential.

Worth the price? Eh, sure.

>"i'd love to see a mod[…]"

The game was made to be a modders paradise, considering it was made by Minecraft modders and amateurs, wait 2 years we'll see the first big mods coming up nicely, I hope.

what's the difference between it and minecraft?

>>45516
In-built modding API, parrying-based combat, a bunch of QoL features out of the box. Runs on significantly lower hardware requirements then current versions of minecraft, etc…

>>45517
Interesting, I will monitor this game.

>>45517

It's cleary something the devs envisioned as a "sequel" to minecraft, but honestly it feels more like a reimagining.
Plus the QoL stuff, which is great.

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I'm making a mod with Medieval guns!

planning a future "Eastern Update" only with Chinese weapons as well

jenny mod hytale status?

>>45558
This guy got this far day one as a joke, so definitely see serious attempts coming quick.


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>>45560

and here i was thinking LL was dead

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on a side note anyone know if Modrinth will support Hytale mods? i don't want to use CurseForge anymore

on top of being a dogshit platform they're zionazis.

>>45618
There's forums like nexus and loverslab but yeah it'll probably need to be a modrinth type of deal to get people to shake their old habits of going to curseforge first and foremost.

For now I doubt browsing with ublock and downloading stuff will profit them much as long as you don't actively give them content.

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>>45621

I just joined a team to make the first and definitive firearm framework for the game

idk how "giving them content" gives them money but if they have like a referred/partner program i'll try to convince the team to go with a Patreon for snapshots and patreon addons instead.

>>45624

Hope they release the native mod browser before we release our mod

>>45493
it just sucks how lazy mojang is, minecraft would be so much better if they hired more modders. hytale is what minecraft SHOULD have been

>>45637
minecraft prints a gazillion dollars so they have no real incentive to go through the effort of making substantial changes

also Notch production mode was shit to begin with, even during the mistakenly named "golden era" of mods (which was actually the Create mod era)
modders complained about Minecraft code being the ramblings of a retard plagued with bugs that should probably be written from the ground up (which Microslop did)

Java should been relegated to what Bedrock is but optimized and Bedrock written in C++ should been the one with unlimited modding capabilities
-at least from my point of view-

i was hoping Hytale to be C# but apparently it's still Java but like optimized for moddability;
i'm not like the most experienced programmer, but as a modder i never stopped hearing about how much of a hard time a lot of modders had with the way Java handled things

also making the jump from C#/C++/Python to Java
has been like the biggest jump i've made, i feel like coming from C++ to Python was a walk in the park
from Python to C# was a good leap.
but trying to learn Java actually feels like i'll have to wind up for the jump

Personally i'll probably play Minecraft again every once in a while and i had a great if not the best years of my life playing Minecraft.
But Hytale? Hytale might actually replace Minecraft in the foreseeable future if Simon keeps doing things better than Mojang…

Unless or until he gets involved in some drama which i can already foresee starting with the fact the only way to buy the game at the moment is through a Zionist backed platform

>>45644
>i'm not like the most experienced programmer, but as a modder i never stopped hearing about how much of a hard time a lot of modders had with the way Java handled things
well minecraft java doesn't have an official API so mods rely on crap like reflection to change stuff, also java in general sucks no wonder it's going the way of the dodo

>>45651

despite that it's still impressive how far mods got to this point

>>45644
>>45651
>minecraft java doesn't have an official API so mods rely on crap like reflection to change stuff
This right here is the problem. Java itself actually defines an API for loading plugins:
https://docs.oracle.com/javase/8/docs/api/java/net/URLClassLoader.html

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>>45652

btw vidrel is supposedly still in development although with Valkyrien Skies devs potentially being hired by Simon Hypixel i wouldn't be surprised for a industrial revolution update who knows what will happen to the Minecraft technical community.

I'm getting close to the community in order to try and organize what will be the technical community to focus on frameworks over a million mods that do the same.

as for now we've got through our first roadblock and will soon start doing our first proper tests, if everything goes right we'll start sharing actual feature prototypes

just hope the Hytale mod browser is already up by then so we don't have to upload it to CuckForge

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>>45658

ah i forgot to attach Simon's request

>>45658

we're evolving, just backwards

(pole cannon model is from another team member, i'm giving him a few pointers to make the texture more detailed)

>>45658
shoots way too fast for those pistols,isn't the fantasy of old school guns also to do le funny 3min reload ?

>>45745
Fire lance? Epic

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>>45748

our animator just made a quick draft with an existing weapon to test the firing animations
we're getting new interactions done such as new reloading mechanics, aiming down sights and stuff like that.
we should start testing with those in a bit.

>>45749
not quite the fire lance yet because Hytale doesn't has fire mechanics yet, i'm also waiting for those to make Byzantine fire grenades.

Apparently official support for Linux is only flatpak which I despise but https://github.com/amiayweb/Hytale-F2P/releases/tag/v2.1.1 this exists. Does anyone know? Considering buying and I really hate flatpaks

why play hytale when open source mineclones have existed for ages

>>45776
i have played both of the most popular games on luanti and they suck
hytale has had 8 years of financed full-time gamedevs working on it

>>45774
It's on the aur.
There's the zip linked in this json:
https://launcher.hytale.com/version/release/launcher.json
Can't figure out from my browser history how I found this, but that should work.
I ended up resorting to using the flatpak on NixOS though since steam-run wasn't getting the right GTK stuff.
>>45776
Luanti is fun too, but I like hytale for different reasons. It's more of a 3D starbound than a minecraft.

>>45779
>https://launcher.hytale.com/version/release/launcher.json
Thanks you very much for that link, I am on xbps so the AUR is out of the question
I wonder why they don't let linux users whi are quite techy on average download that. I hope they don't remove this json

>>45774
you vill run zhe appimage launcher

anyone wanna make a mod? my team is busy or wants to go each on their own so they don't have to split the prize even if they have lower chances to win it.


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