It took me a while to realize why raid content and PvP in wow isn’t fun, and these reasons extend to why PvP isn’t fun in other mmos including the supposedly good ones like RuneScape. The problem is that there’s very little room for reactivity and reactive play in these games.
For starters, stat scaling is really bad. Blizzard keeps attaching percents and stackable elements not just into player progression but also enemy progression too. Why this is worse than linear progression is that it removes predictability from progression because stats can be multiplied and stacked on top of each other with effects, potions, auras, and more. This creates a lot of easy openings gameplay wise to casual one shotting and that becomes apparent in legendary and mythic plus raids where the “raid” becomes a dozen man sized dance ritual where even one failure in the plan leads to immediate squad wipes. That isn’t fun, it’s stressful. It’s even worse in PvP where retail combat has gotten so saturated with stackable effects and procs that it’s functionally dead.
I don’t want to be reading stat spreads and constantly reconfiguring build over relatively minor meta tweaks. It hasn’t gone better in the newest expansion.
I'm only bumping cuz I accidentally bumped off your thread off page 1 after bumping other threads, and this board is slow so people will forget this thread without giving it a chance :)
never played an MMO in my life
>>45690Thanks I guess, but you’re wrong. A lot of people here have played mmos
I really wish we would get a new WoW or FFXIV or something of the like.
I dabbled in a bunch of MMOs as a teen in the early 2010s but never got into the endgame, and it feels too late to rejoin any old MMO now…
>>45732You’re not imagining it
It is
PvP in wow retail is dead over issues with over complexity and addon reliance. Pve is substantially way too difficult since raids function like dance rituals where a single member out of sync could jeapordize the plan of an entire raid group. Blizzard hasn’t done a lot to fix the issue and likely won’t. The only way to play wow these days is by having DBM/bigwigs, cooldown managers, community guided keybind configurations, damage indicators, and weakauras present to figure out at least 30% of what the fuck happens in endgame.