>>45855I like what FromSoft did with souls games, as I said, it had a unique sensitivity that no other game had, especially Demon's Souls. I don't mind that it had no story, because the whole point was to form a ludonarrative around it (and indeed, if you read the "manga", it tries to recreate the internal monologue of *the player*), and I like that the world is both, hermetic to you, but also is not arbitrary at all. It makes the experience personal, even claustrophobic at times. Where I agree with you is that I think it's a mistake for other games to pick up these design elements because they feel too arbitrary and counter to what they're going for, like Lies of P which is clearly trying to deliver a more grand story but it's constrained by the souls like elements.
>but it is what I would like the genre to becomeI'm slightly curious about what stuff like The Witcher 4 will go for, I think souls combat is more or less expected to some degree, but it's not like CDPR can abandon what they're know for: their emphasis on narrative. As far as FromSoft games go, I think Elden Ring was the pinnacle of everything Miyazaki had been going for, for the last 2 decades, and it's time to move on from it. I really liked how subtle Sekiro was narrative-wise, so I'm lowkey positive about what they'll deliver in the future