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/hobby/ - Hobby

"Our hands pass down the skills of the last generation to the next"
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Not reporting is bourgeois


File: 1732464380896-0.png (35.38 KB, 1280x800, 084.png)

File: 1732464380896-1.zip (1.26 MB, wolf.zip)

File: 1732464380896-2.zip (577.6 KB, clean.zip)

 

>what is this?
a project to create a freely licensed total conversion for Wolfenstein 3-D, where you shoot IDF soldiers instead of Nazis
see also >>>/games/38096 . on the suggestion of one anon I created this thread
>why?
partly as a political statement (genocide bad) but also to have a freely licensed TC of WOLF3D that can fill the same role Freedoom 1/2 does for DOOM 1/2
>what license are you aiming for?
CC-BY-SA 4.0. it is important that contributions are compatible with this, due to how litigious Zionists tend to be. it would also enable contributing the finished product to various Linux distributions
>how do I contribute?
download both zip files. look in wolf.zip to see the assets from the original game. try to create ersatz versions that drop nicely into the directory structure in clean.zip. both zips have the same structure
>what format are the sounds?
8-bit mono 7042 Hz raw PCM. you can use ffmpeg to convert any file to it, like this:
ffmpeg -i your_file -ac 1 -ar 7042 -f u8 output.raw

you can check how it sounds like using ffplay:
ffplay -ac 1 -ar 7042 -f u8 b1.raw output.raw

the maximum length of PCM audio in the engine is 9.3 seconds
>what are the "misc" files?
misc000 TILE8. Doesn't seem to be used
misc001 ORDERSCREEN FD 00 B8 00 00 A0 0F 20 + text
misc002 ERRORSCREEN FD 00 B8 00 00 A0 0F 20 + text
misc003 helpart (manual)
misc004 demo0
misc005 demo1
misc006 demo2
misc007 demo3
misc008 endart1
misc009 endart2
misc010 endart3
misc011 endart4
misc012 endart5
misc013 endart6

>what about maps?
there are no free software editors as far as I'm aware, but there are plenty of editors for DOS and Windows
>what version of the game is this based on?
the version that is up on archive.org: https://archive.org/download/wolfenstein3d_202105/WOLF3D.zip which the source code calls Wolf3d Full v1.1 Apogee (with ReadThis)
>where is the code?
I registered an account on git.leftypol.org under the username "bigwig" but it has yet to be approved by a janny. as soon as it is I'll push it there
>things to discuss
name of the project as a whole
name and theme of each episode
enemies, weapons etc

README.md follows:
# Sde Teiman 3D

Be to WOLF3D what Freedoom is to DOOM, while also having a clear message and art direction.
DOS compatibility is a must.
wolf4sdl compatibility is a must.
CC-BY-SA.
*NO* non-freely licensed resources (duh).
*NO* non-commercial (CC-BY-NC) resources.
*NO* non-derivative (CC-BY-ND) resources.
Resources from Wikimedia Commons are fine, assuming they are compatible with the above.
Show your work!

If done right this could be put into Debian and other distros.

Episode 1: Escape from Sde Teiman
Episode 2: TBD ("Operation: al-Aqsa Flood" maybe? Doesn't fit the timeline unless the PC was imprisoned before al-Aqsa)
Episode 3: TBD ("Die, Bibi, Die!" maybe?)
Episode 4: TBD
Episode 5: TBD
Episode 6: TBD

## Story

You are $NAME, a Palestinian born in Gaza.
You have been imprisoned in the Sde Teiman detention camp for over a year, and tortured daily.
Your entire family was murdered in an aerial bombardment by the IDF, including your spouse and your 6-month old baby.
You somehow managed to make and conceal a shiv, killed one of the guards and took his pistol.
Your goal is clear: escape from Sde Teiman and free your people!

## Art direction

More realistic, less garish than WOLF3D.
Still compatible with WOLF3D's palette though.

Try to keep the "theme" of each texture, sprite and sound such that dropping VSWAP.WL6 etc into the original game makes sense, even with the original levels.

## Enemies

Since the IDF prides itself on being "progressive" it makes sense that there should be some diversity in enemies.
Therefore some female enemies is a must.

Guard -> IDF grunt
SS -> Mossad maybe?
Dog -> Dog?
Officer -> Secretary (female)
Mutant ->
Hans Grösse -> Whoever is the actual boss of Sde Teiman
Doctor Schabbs ->
Fake Hitler ->
Mecha Hitler ->
Adolf Hitler ->

## Weapons

Knife -> Shiv
Pistol ->
Machine Gun -> AK-47 or whatever the IDF uses?
Chaingun ->

## Tasks

* Script Blender to render sprites from the command line, from all 8 directions
* Build system for audiohed.wl6 and audiot.wl6
* New maps! (gamemaps.wl6 and maphead.wl6)

## Nice-to-haves

* Ability to pick between male or female protagonist. Or maybe hide their face so that it could be either

File: 1732479615963.mp4 (6.33 MB, 640x400, sde_teiman-crf25.mp4)

a little demo of todays' efforts. behold my programmer art! textures are mostly based on some of the built-in patterns in GIMP. guard sprite based on a picture from wikimedia commons. works both in wolf4sdl and the DOS version
I bump into stuff because the sprites for tables etc are just a single pixel so they're hard to see

File: 1732488291380.png (2.69 KB, 64x64, 004.png)

behold

File: 1732494843941.png (1.2 KB, 64x64, 029.png)

made a bunch of sprites as well. here's a Galil

Cute, you could even play this on most phones since FDroid has a launcher for Doom and similar titles

>>44347 (me)
Sorry cute sounds condescending. This is delightful. Hurry up I want to visibly play this in public

I added some gun sounds yesterday, and I have in mind to replace the dogs with drones. also gotta draw a font so there's text
>>44348
a lot of it is placeholder art. I can't really draw. this is also why I'm considering setting up a workflow to render sprites from 3D models in Blender

File: 1732531487286.gif (2.72 KB, 64x64, drone.gif)


File: 1732533523562-0.png (1.01 KB, 64x64, 008.png)

File: 1732533523562-1.png (1.15 KB, 64x64, 026.png)

File: 1732533523562-2.png (1.13 KB, 64x64, 027.png)

healing items

File: 1732543318365.mp4 (7.93 MB, 678x424, sde_teiman-v2.mp4)

aaaa im proooogressing

File: 1732572461244.png (9.75 KB, 640x400, ClipboardImage.png)

made a font. it looks like complete ass because I drew the smaller version first then scaled it up rather than the other way around. it'll have to do for now

File: 1732632954579.zip (382.94 KB, dosbox.zip)

here's the latest build if anyone's curious. works with dosbox and wolf4sdl. for the latter copy the .wl6 files to /usr/share/games/wolf3d if you're on Debian. you need to rename some of the files to lower case
what I really need are drawfriends. some things I can get looking decent enough just editing wikimedia photos. it still kinda looks like ass. I'm happy with the drone though, might add some smoke and fire in the death animation. but yeah the main problem is I can't draw, only mess with layers and filters in GIMP
or perhaps Wolfenstein 3-D is too boring a game and engine to work off of. I have worked a lot more with Doom, and it is far more flexible and popular. plus with zscript you can do a lot of cool stuff without having to mess around with the engine. I can separate the build system from this project and upload it somewhere for the WOLF3D community to benefit from so my efforts aren't in vain

also some stats for how much custom content there is now:
sounds: 4 / 46 files
walls: 22 / 106 files
sprites: 117 / 436 files
fonts: 2 / 2 files
pics: 3 / 141 files
misc: 0 / 14 files
total: 148 / 745 = 20 %

>>44375
on and with Doom using Freedoom as a basis is very viable, and legally safe


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