Is Dwarf Fortress the most Historical Materialist game of all time?
>Simulates thousands of years of history
>Simulates individual lives
>Simulates entire economies
>Simulates private property, families, cities, states
>does not privilege the player with any kind of protagonism. You are simply an entity in a larger civilization
>any entity can be wiped out at any given moment and replaced with a similar one.
>deep physics simluation that includes erosion, precipitation, and the formation of continents
>can instantaneously generate an entire encyclopedia of interconnected occurences spanning thousands of years
>simulates marriage, divorce, courtship, cheating, betrayal, coups, assassinations, persecutions, and purges
125 posts and 14 image replies omitted.>>33837I didn't say it tries to be Factorio specifically. They are different games after all, though they have similar elements. I said it tries to be the kind of game, what they call a colony sim, which is exactly why i played it and i would say it fails miserably at being a good sim game.
Anon here
>>33813 said he played it mainly for "emergent stories". I guess i will agree that if you play it that way, it can be fun for you. It is unfortunate that many people try to pass it for something else.
>>33846>That sucks if someone sold it as a colony sim game.Even in this thread people call it that, like this guy
>>33824And on steam it is being tagged by players as colony sim too.
Yeah, i guess i was looking for the wrong thing in the wrong place. It happens. If other people are having fun with it, good for them.
>>33848Well it
is technically a colony sim but it's not what it's about or its appeal. Idk if steam has a tag that's more suitable to describe the story generation. Some games like this are a little outside the box and hard to put into those kinds of categories.
Sucks that you got led to expect the wrong things and wasted your time and money.
>>33850If you played more than 2 hours, you can't. I played quite a bit more than that.
Anyway, i think i'm over it, so thanks guys for letting me vent.
>>33851Should have played the free version instead.
You know what? That's why Steam SUCKS and GOG is based, might as well pirate. It's just stupid, that kind of thing happened to me to. Like, how much can one really do for 2 hours in a game? Pass the tutorial?
That's why the developers don't bother with later-game content, they expect you to not be able to refund the game in time.
>>33853>Like, how much can one really do for 2 hours in a game? Pass the tutorial?Especially since a lot of game companies make them longer and longer specifically so that you won't be able to refund the game after.
Factorio devs are based because they provide a free demo.
>That's why the developers don't bother with later-game content, they expect you to not be able to refund the game in time.Yeah, why bother polishing the game when marketing did it's job and shitload of preorders are in, and they won't be able to refund them if they've just passed tutorial stage.
>>34123after trying out the updated version and finding out the controls were different i immediately lost interest, maybe this is what becoming a boomer feels like
>>34155lol there was a meltdown on 4chan back when he posted the announcement in support of BLM, maybe they'll rally to defend the honor of EA and microsoft execs this time
>>34123 >It's way faster to do things with once you built the muscle memory for it compared to having to use a mouseYes. I never really got the kvetching about oldUI, the new one makes the game monotonous, slow and repetitive.
>>34122It took me days to get the hang of it and I still found myself trying to press shortcuts that no longer do anything.
Building things like zones and bridges is actually a nightmare now too.
>>34159>maybe this is what becoming a boomer feels likeYes. Part of my miserable NewDF experience was realising I am old and its no longer for us oldheads who were pro.ised thst Because of our donations the game would never be commercialised etc. The fact is we've been discarded for the prospect of a new audience bringing more cash than us.
Deeply sad.
>>34171>I never really got the kvetching about oldUIThere's a lot of a fair criticisms of it. Some stuff isn't placed logically in the categories you'd think they'd be, inconsistencies with specifying the size of a designation requiring you use -/+/*,uhkm, or wasdx, lack of searching in certain menus without DFhack, mouse controls being in a dogshit state (until recently of course), etc. But it still should've been refined alongside mouse controls instead of the latter virtually superseding it.
>>34172If you're talking about the free version, no. It has the same UI as the steam version. The only way to play the game with the old UI is to play any version before .50.
>>34675I checked the site yesterday actually.
Barely any updates unlike how it used to be even if progress was slow
Literally still pandering to the steam crowd
Hasn't even started work on M+M despite claiming to be just about to before the Steam pivot.
I have 0 respect for Toady now, which is sad i used to think of him highly and have donated to DF back in the day at various points.
Money grubbing freaks.
>>34675Bitch: the steam version STILL IS NOT FINISHED. They released early.
>Money grubbing freaksIt's inexhaustibly funny to me how myopia is a plague on all blackflags.
>>34708This but unironically.
>>36321That's why I don't like minecraft either.
Both DF and minecraft have this weird thing where people build elaborate constructs, buildings and systems, that the game is incapable of ever interacting with or acknowledging. No enemy in the game is smart enough to ever bother with anything other than a long corridor with spike traps in DF, and minecraft it is difficult to die in general, and mobs are too stupid to provide any gameplay at all.
both games are just glorified voxel editors with extra steps, that, for some reason, have superfluous game mechanics and gameplay elements that never really come up.
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