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Post in this thread every time you play a new game and rate it, I'll start, currently playing Dread Dawn, pretty jank and honestly not that good but I'm desperate for more zombie games to wait until PZ 42 comes out. 6/10.
50 posts and 28 image replies omitted.

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>>40593
Not buying anything I'm broke as shit and payday ain't till next Friday

>>40608
I have ultimately made a decision to also not buy it. I found a release lacking only the very latest patch, which has only one stability fix. Download speed is 100kbs though, so it is going to take me two days. Looking at steam store and seeing new indie games going for 14€ made me feel bad about about giving twice as much to Square Enix.

>>40601
I can vouch for PoE, the most fun combat I had experienced in cRPG, along with wide variety of options for buildcrafting, together both games will take you 100+ hours to finish. Tyranny is shorter, designed around player doing multiple playthroughts to see all the routes, and HL2 can be finished over a weekend.

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>communist party
heh

>>40593
Nah, I got myself Monster Hunter Wilds and I got a ton of unplayed games as it is.

>>38141
The Sims Medieval

>>40619
there is the last release on cs.rin.ru,along with all the patches with sfv installers,if you already have the game
>>40659
one of the guys in my steam family preordered the deluxe ultra premium meme edition so I'm just abusing Greenluma for that one lol,took like 4-5 days until the REFramework finally worked.

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>>40619
Just so we're clear, you're talking about Path of Exile and not Pillars of Eternity, right? I was talking about the former and I suspect you are too but during my continued search I've come across the latter and now I'm not so sure. Pillars might be more up my alley tbh
>>40593
I've settled on these three so far

>>40601
Atom RPG is great if you like Fallout 1/2. Trudograd is even better, though it is a shorter experience.

>>40664
"I don't usually leave a review but in this case…
I have 267 hours of play time while i have waited and waited for an update
that will never come (it gets easier once you accept that).
This game is dead. No seriously. There's been no updates in almost 2 years to the game other
than a beta branch that showcases…Nothing??
This has become nothing more than a blatant crash grab How I wish steam would allow for
refunds once this happens.
From a quick google.

Owner estimates

Gamalytic: Estimates around 1.28 million owners
SteamSpy: Estimates around 1.38 million owners
VG Insights: Estimates around 1.60 million owners
PlayTracker: Estimates around 1.74 million owners
The Long Drive made an estimate $30,294,414.15 in gross revenue since its release. Out of this, the developer had an estimated net revenue of $8,936,852.17.
There is No reason for lack of updates at this point… other than its abandoned."

>>40664
I was talking about Pillars of Eternity.

>>40667
I saw that but thought that even if it's abandoned what little it had to offer was appealing. That said I've played for an hour so far and very well may refund. I was prepared for it to be barebones and can look past the almost obnoxiously janky controls but the driving itself it pretty unsatisfying.
>>40669
Thanks for the clarification, my fault for using the abbreviation.
>>40666
>Atom RPG is great if you like Fallout 1/2
Ya that what I keep hearing. Some folks rip on the writing but it's translated from Russian so I'll cut it some slack.

>>40670
I played both in Russian and I can tell you that the writing in the first game is pretty amateur. Too many jokes and references. They tightened it up in the sequel, while keeping the tone (a mix of lighthearted and dark stuff). So yeah, must be even worse in English but not in an annoying way if you know what to expect.

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I got Rogue Trader the other day and I'm liking it so far. I've been playing Darktide for a while and they had a little crossover event and Rogue Trader was on sale so I picked it up.
Not bad so far. Combat is fun, the story is pretty interesting and the visuals are nice.
Would recommend it to people that want something new to play.

Playing Tamriel Rebuilt, it's so fucking good.

Been replaying Kenshi and I'm pretty sure I hate it. The early game is brutal and a slog but it's also the only fun part because once you have stats it's a cakewalk. Suddenly, you can explore the once scary world only to find it's completely static and lifeless. All that's left to do is scavenging ruins for research. Now you have a base, the game is running on auto-pilot, and you wonder why you bothered playing in the first place. On top of all that it looks and runs like shit.

>>42483
Yeah that is all these open ended games. Every Paradox game is like that.

>>38141
I'm playing eu4

>>42483
I just can't enjoy these sandboxes where you "make your own fun". The closest game to that that I actually liked was Subnautica because there were clear goals.

>>42486
Play grounded

>>38141
Fallout Shelter and Bloons TD6

https://youtu.be/tlUX-0HNOnQ?list=RDtlUX-0HNOnQ
Been enjoying tempest rising a lot, played through the dynasty campaign and just started the GDF campaign. Is fun ah, the music's really great too.

>>38413
How is that game? I've been itching for a ww2 shooter, don't want something too simulation or too casual either, something like isonzo is what I'd love. Hell let loose and squad 44 seem to be the best option these days.

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I recently started playing Medieval 2 Total War. Finished Lithuania long victory in Teutonic campaign, and then installed SSHIP mod and started as Lithuania in grand campaign. I really like this mod, it mostly fixed the biggest gripe I have with all Total War titles, constant meaningless battles. Now troops take much longer to replenish and there are bunch of money sinks and speedbump mechanics, so oucome of individual battles carry much greater impact.

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I'm playing ESO right now and this shit is hilarious.
I beat Mannimarco surprising early and Varen tells me "He is being tortured by Molag Bal right now. I am constantly sent visions of his unimaginable endless agony to torment me. You want to watch?
pic is me rn

>>43947
Man the elves in ESO are so so so cute while retaining their unique ES look, why did bethesda made them hideous in Skyrim?

>>43955
Hideous from your perspective maybe, smoothskin.

>w8 for almost 2 years for both of the planned DLCs for WH40K: Rogue Trader to come out so I can play the "full" game
>install it
>pop-up in menu announces season pass 2 with 2 more DLCs to come out next year
FINISH THE GAME ALREADY

>>43981
>he doesn't know WOTR had 6 dlcs,2 of them released after rogue trader release
problem ?

>>43983 (me)
also this autumn is the rebalance patch lol

>>43983
>>43984
I mean Owlcat currently has two new games in development, one of which is another Warhammer 40K cRPG. Its not unreasonable to expect them to be done with this one already.
I do not care for DnD setting (and writing this I realised pathfinder is technically not DnD), which means there arent many games like these for me to play.

Played Expeditions: Rome. Its predecessor, Expeditions: Viking is one of the best cRPGs I played, and unique in one particular way - you can lose encounters. The game wont just throw you to last save, you can continue playing with consequences of your loss, be they damaged equipment, injuries or failed quests, which if you keep fucking up too much results in getting bad ending at the end of your campaign. It makes the game so much tenser, and more immersive, when everything that happens carries actual consequences, is part of your characters story.
Anyway, Rome removed that feature. Now you dont even have to lose the fight, you get game over if any of the team members fall in battle. And then to add insult to injury some mission will arbitrary change lose condition from any dying to any getting as much as incapacitated, the game wont even give you chance to resuscitate them, instant game over. Oh but the game now has voice acting and shinier graphics with awful post-processing and a card minigame, resources well spend, so naturally its the one highest rated and best sold in the series. One of the loading screens even has balls to make fun of time-constrain around which entire campaign of Viking was build. Fuck you, total death to culture industry, I fucking hate this, I hate everything interesting getting sandpapered off for the sake of mass appeal.
On second thought, the culprit is high production value, the more expensive video game contend is the less of it can be put in, and now we cant afford players skipping it, that would be just burning money, wouldnt it? In Viking all of your companions can die. If you fail specific early game quests, you can miss out on core of your party. Any role they had in the story can either be removed or taken by someone else. But when you spend bunch of money on voice acting and polishing models, that kind of branching becomes too expensive. And the character drama of course has to be in the forefront, focus on history or themes or story is nerd shit, we need emotional engagement, you cant just kill of important characters!
I am exhausted, I am having mental breakdown over this stupid fucking video game because I wanted one thing to enjoy, and I cant even fucking have that.

>>44108
Viking was pretty good. It's a shame to hear the follow-up falls flat.

>>44112
Unless you share my great antipathy for game over screens, you will probably enjoy it. Indisputably more polished than Viking, its just that one specific thing which is so hard to find in games, making it doubly disappointing when it is in a series which previously did punish player for losing. Usually even when playing some RPG which does send me to nearest save upon loss I homebrew some kind of punishment rule, like deleting my items or something.

Btw, if anyone has any recommendations for games like that, please let me know. Battlefleet Gothic Armada is the only one that comes to mind, and funnily shares exact same fate of Expeditions series - its bigger, more popular, more polished sequel has done away with that feature.

I finished Expeditions: Rome. I spend almost 100 hours in it and I did have fun, so its hard to complain too much, but ended up inferior to Viking in both narrative and gameplay. The setting is less ancient Rome and more Hollywood movie set in Rome. The story just kind of happens to you, your character has very little agency, there is no story branching barring the final mission, none of your decisions have impact on anything, ots severely hampers roleplay potential. Gameplay wise the missions are more varried and and there are more options for buildcrafting, however balancing is kind of fucked. The gladiator class is blatantly inferior to all others and has no role in a team, from act II your rogue companion becames capable of killing entire encounter in first round, relegating the rest of the team into clean-up crew, completely removing any semblance of challenge from the game, and certain sequences were clearly not balanced for highest difficulty (or gladiator class) and can be finished only through savescumming until RNG goes your way.

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Anyone else playing Silksong?
I just finished Act 1 today and this is possibly both the hardest and the most fun game i've ever played…

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>>40567
>>40586
>>40589
>>40595
Stfu discount barneyfag, not every thread needs to be derailed with your schizo antics about cargo cults and anime.

>>44292
Im about to start playing Hollow Knight so I can play Silksong.

Tried Kingdom Come: Deliverance. Lost count of how many times I did that, and then quit after few hours. I really want to like it, I like how challenging it is, how immersive, I am actually one of those people who find its clunky combat fun, but what really kills it for me is its world design. So big and empty. I am not sure if it is the developer's commitment to realism or simply not having enough resources to properly fill the game with contend, probably mix of both, but outside of few settlement with handful of NPCs with some sort of function, the world is a wast swaths of forests, fields and meadow, littered with homesteads populated by unnamed peasants. There is nothing to discover, no loot scattered around the world, almost all places of interest are just landmarks on a map. Most of the playtime is spend running across empty nothingness.

>>44307
I mean bro, your opinion is valid, but how is it a problem that the world is made up of mostly forest, fields and meadows? That's just how the middle ages were. Besides there are plenty of random treasures and hidden stuff to find, often there's quests that lead you to them but you can just skip that if you want by wandering around. Did you want 100 identical dungeons littered around the world filled with identical skeletons/zombies to get a +1 codpiece of uselessness at the end?

>>44308
>I mean bro, your opinion is valid, but how is it a problem that the world is made up of mostly forest, fields and meadows?
>>44307
>Most of the playtime is spend running across empty nothingness

>>44309
>>Most of the playtime is spend running across empty nothingness

The game literally has fast travel though. And you get a horse relatively early if you follow the main quest.

>>44310
Hardcore mode doesnt have fast travel, and saying I can skip traveling through the game world is hardly a point in its defense, is it? The same goes for giving me ability to move through empty nothingness faster.

And another thing, having all weapons be gated by player stats combined with weapon quality being tied to its stat requirement. Meaning even if you find a good thing, you cant use it, and if you can use it means you most likely already have it. There needs to be more item diversity, like for example if there is a common 5 strength sword you can get in shop, you could also be able to find a better one.

I was not able to finish KCD. Not because of the emptiness, just got bored closer to the end. The combat vs multiple opponents is terrible, in my opinion.

>>44318
I kind of enjoy that jankiness. Like the game is inviting you to find a way to break it. Reminds me of Gothic.

Silksong. Pretty standard metroidvaniana so far

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Tried the Game of Thrones RPG from 2012. Feels like a game made by a team who cared and did their best on a shoestring budget and short deadline. Very linear, shallow in gameplay, decent writting and at least according to reviews dialogue choices should have inpact on story. Wouldnt know personaly, uninstalled it already. I am starting to sour up on difficulty selection in video games, I like challenge so I tend to go for hardest, but in majority of cases it is blatantly clear ballancing was done for one default difficulty and others were made by slapping +50% enemy damage and health modifier and then shipped with zero testing.

Why is every UE5 game so fucking buggy graphically?
Also some weird lighting effect or stuttering or some bs going off. Unoptimised trash generator.

>>44371
UE5 came at the worst possible time because lumen and nanite came with the promise of reducing work among developers, just as the entirety of the IT industry sees lay offs as a good thing. This is why everything ever is using UE5, even among studios that had spent copious amount of money developing their own engines and pipelines. What you're seeing is people making do with whatever automated lighting solution UE5 is offering because they dont have time for anything else, and the results are good enough for management.

I'm trying to test out Crisis in the Kremlin:Cold War.
I was terrible at managing the budget in my first run so I got couped in '86

Just completed Silent Hill f.
Very good horror game with a very interesting story, with the main gripes being graphical glitches that need patching out and there being an excessively high amount of enemies at some points.
Each playthrough takes 10-12 hours depending on how much of a completionist you are. But the it takes 3 playthroughs to get the full picture, with the story expanding and changing significantly with each subsequent playthrough.
So really, you aren't done with the story until you've done NG++. Which is kind of similar to Armoured Core 6, if you've played that.
After the first playthrough and first ending you'll probably be thinking "huh?" and have some questions and confusion, maybe feel like it didn't end on any real conclusion. But… by the time you finish the true ending you'll be like 😯.

>>44433
Okay I did 2 other runs, one where I was doing alright until about '94 when the economy collapsed due to Brazil, Mexico and Japan cutting off trade, followed by not having enough army/special forces support to stop Ukraine from seceding and the constant nationalist riots.

I played the second run way more conservatively than the previous one, keeping a stable Warsaw pact with Yugoslavia and Albania in COMECON. I did have some issues with military high command loyalty and not researching the higher end of mil tech until late, so I didn't wrap up Afghanistan, Nicaragua and Angola until very late. I really wish my earlier bid to end the Sino-Soviet split didn't fail or that the civil wars wrapped up faster so I could help out the Chinese military coup.
It's a good game and I appreciate that they made it more legible than Ostalgie or the original (I did not play the latter).


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