Post in this thread every time you play a new game and rate it, I'll start, currently playing Dread Dawn, pretty jank and honestly not that good but I'm desperate for more zombie games to wait until PZ 42 comes out. 6/10.
50 posts and 28 image replies omitted.>>40608I have ultimately made a decision to also not buy it. I found a release lacking only the very latest patch, which has only one stability fix. Download speed is 100kbs though, so it is going to take me two days. Looking at steam store and seeing new indie games going for 14€ made me feel bad about about giving twice as much to Square Enix.
>>40601I can vouch for PoE, the most fun combat I had experienced in cRPG, along with wide variety of options for buildcrafting, together both games will take you 100+ hours to finish. Tyranny is shorter, designed around player doing multiple playthroughts to see all the routes, and HL2 can be finished over a weekend.
>>40619there is the last release on cs.rin.ru,along with all the patches with sfv installers,if you already have the game
>>40659one of the guys in my steam family preordered the deluxe ultra premium meme edition so I'm just abusing Greenluma for that one lol,took like 4-5 days until the REFramework finally worked.
>>40619Just so we're clear, you're talking about Path of Exile and not Pillars of Eternity, right? I was talking about the former and I suspect you are too but during my continued search I've come across the latter and now I'm not so sure. Pillars might be more up my alley tbh
>>40593I've settled on these three so far
>>40664"I don't usually leave a review but in this case…
I have 267 hours of play time while i have waited and waited for an update
that will never come (it gets easier once you accept that).
This game is dead. No seriously. There's been no updates in almost 2 years to the game other
than a beta branch that showcases…Nothing??
This has become nothing more than a blatant crash grab How I wish steam would allow for
refunds once this happens.
From a quick google.
Owner estimates
Gamalytic: Estimates around 1.28 million owners
SteamSpy: Estimates around 1.38 million owners
VG Insights: Estimates around 1.60 million owners
PlayTracker: Estimates around 1.74 million owners
The Long Drive made an estimate $30,294,414.15 in gross revenue since its release. Out of this, the developer had an estimated net revenue of $8,936,852.17.
There is No reason for lack of updates at this point… other than its abandoned."
>>40667I saw that but thought that even if it's abandoned what little it had to offer was appealing. That said I've played for an hour so far and very well may refund. I was prepared for it to be barebones and can look past the almost obnoxiously janky controls but the driving itself it pretty unsatisfying.
>>40669Thanks for the clarification, my fault for using the abbreviation.
>>40666>Atom RPG is great if you like Fallout 1/2Ya that what I keep hearing. Some folks rip on the writing but it's translated from Russian so I'll cut it some slack.
https://youtu.be/tlUX-0HNOnQ?list=RDtlUX-0HNOnQBeen enjoying tempest rising a lot, played through the dynasty campaign and just started the GDF campaign. Is fun ah, the music's really great too.
>>38413How is that game? I've been itching for a ww2 shooter, don't want something too simulation or too casual either, something like isonzo is what I'd love. Hell let loose and squad 44 seem to be the best option these days.
>>43983 (me)
also this autumn is the rebalance patch lol
>>43983>>43984I mean Owlcat currently has two new games in development, one of which is another Warhammer 40K cRPG. Its not unreasonable to expect them to be done with this one already.
I do not care for DnD setting (and writing this I realised pathfinder is technically not DnD), which means there arent many games like these for me to play.
Played Expeditions: Rome. Its predecessor, Expeditions: Viking is one of the best cRPGs I played, and unique in one particular way - you can lose encounters. The game wont just throw you to last save, you can continue playing with consequences of your loss, be they damaged equipment, injuries or failed quests, which if you keep fucking up too much results in getting bad ending at the end of your campaign. It makes the game so much tenser, and more immersive, when everything that happens carries actual consequences, is part of your characters story.
Anyway, Rome removed that feature. Now you dont even have to lose the fight, you get game over if any of the team members fall in battle. And then to add insult to injury some mission will arbitrary change lose condition from any dying to any getting as much as incapacitated, the game wont even give you chance to resuscitate them, instant game over. Oh but the game now has voice acting and shinier graphics with awful post-processing and a card minigame, resources well spend, so naturally its the one highest rated and best sold in the series. One of the loading screens even has balls to make fun of time-constrain around which entire campaign of Viking was build. Fuck you, total death to culture industry, I fucking hate this, I hate everything interesting getting sandpapered off for the sake of mass appeal.
On second thought, the culprit is high production value, the more expensive video game contend is the less of it can be put in, and now we cant afford players skipping it, that would be just burning money, wouldnt it? In Viking all of your companions can die. If you fail specific early game quests, you can miss out on core of your party. Any role they had in the story can either be removed or taken by someone else. But when you spend bunch of money on voice acting and polishing models, that kind of branching becomes too expensive. And the character drama of course has to be in the forefront, focus on history or themes or story is nerd shit, we need emotional engagement, you cant just kill of important characters!
I am exhausted, I am having mental breakdown over this stupid fucking video game because I wanted one thing to enjoy, and I cant even fucking have that.
>>44112Unless you share my great antipathy for game over screens, you will probably enjoy it. Indisputably more polished than Viking, its just that one specific thing which is so hard to find in games, making it doubly disappointing when it is in a series which previously did punish player for losing. Usually even when playing some RPG which does send me to nearest save upon loss I homebrew some kind of punishment rule, like deleting my items or something.
Btw, if anyone has any recommendations for games like that, please let me know. Battlefleet Gothic Armada is the only one that comes to mind, and funnily shares exact same fate of Expeditions series - its bigger, more popular, more polished sequel has done away with that feature.
I finished Expeditions: Rome. I spend almost 100 hours in it and I did have fun, so its hard to complain too much, but ended up inferior to Viking in both narrative and gameplay. The setting is less ancient Rome and more Hollywood movie set in Rome. The story just kind of happens to you, your character has very little agency, there is no story branching barring the final mission, none of your decisions have impact on anything, ots severely hampers roleplay potential. Gameplay wise the missions are more varried and and there are more options for buildcrafting, however balancing is kind of fucked. The gladiator class is blatantly inferior to all others and has no role in a team, from act II your rogue companion becames capable of killing entire encounter in first round, relegating the rest of the team into clean-up crew, completely removing any semblance of challenge from the game, and certain sequences were clearly not balanced for highest difficulty (or gladiator class) and can be finished only through savescumming until RNG goes your way.
Tried Kingdom Come: Deliverance. Lost count of how many times I did that, and then quit after few hours. I really want to like it, I like how challenging it is, how immersive, I am actually one of those people who find its clunky combat fun, but what really kills it for me is its world design. So big and empty. I am not sure if it is the developer's commitment to realism or simply not having enough resources to properly fill the game with contend, probably mix of both, but outside of few settlement with handful of NPCs with some sort of function, the world is a wast swaths of forests, fields and meadow, littered with homesteads populated by unnamed peasants. There is nothing to discover, no loot scattered around the world, almost all places of interest are just landmarks on a map. Most of the playtime is spend running across empty nothingness.
>>44310Hardcore mode doesnt have fast travel, and saying I can skip traveling through the game world is hardly a point in its defense, is it? The same goes for giving me ability to move through empty nothingness faster.
And another thing, having all weapons be gated by player stats combined with weapon quality being tied to its stat requirement. Meaning even if you find a good thing, you cant use it, and if you can use it means you most likely already have it. There needs to be more item diversity, like for example if there is a common 5 strength sword you can get in shop, you could also be able to find a better one.
>>44433Okay I did 2 other runs, one where I was doing alright until about '94 when the economy collapsed due to Brazil, Mexico and Japan cutting off trade, followed by not having enough army/special forces support to stop Ukraine from seceding and the constant nationalist riots.
I played the second run way more conservatively than the previous one, keeping a stable Warsaw pact with Yugoslavia and Albania in COMECON. I did have some issues with military high command loyalty and not researching the higher end of mil tech until late, so I didn't wrap up Afghanistan, Nicaragua and Angola until very late. I really wish my earlier bid to end the Sino-Soviet split didn't fail or that the civil wars wrapped up faster so I could help out the Chinese military coup.
It's a good game and I appreciate that they made it more legible than Ostalgie or the original (I did not play the latter).
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