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Post in this thread every time you play a new game and rate it, I'll start, currently playing Dread Dawn, pretty jank and honestly not that good but I'm desperate for more zombie games to wait until PZ 42 comes out. 6/10.
158 posts and 63 image replies omitted.

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I tried Drova and Elex, two spiritual successors of Gothic series. Elex I quit after two hours, the biggest strength of Gothic was its tight detailed map design, Elex got infected by modern open world disease of vast emptiness.
Drova as isometric game obviously does not follow same world design as Gothic, I mean it literally cant do verticality, but it does retain that exciting feeling of exploration. I have to commendate the visuals, usually indie games trying to pull off old-school pixelated graphics end up looking like ass, but Drova is so beautiful and atmospheric. It is the best Gothic-like game I played since Gothic 2, better than Risen or Archolos.

bounced off zomboid last year but i tried again and it's really fun now, even though I suck so much

Got obenseuer after kind of following the development but not really for a couple years. Propably sunk 100h on it in two weeks even though the endgame is pretty much choose your grind and nothing much to do. It has excellent polish, basically no bugs and the worst design choices are minor annoyances. I just wish you could set the rent to zero for the tenants, it's already a charity since the money spent upgrading will never be made back plus it would take the edge off being a slumlord.

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not really playing a game. just wanted to say i was watching videos of nier automata and i checked out the nier automata wikipedia page and noticed that there is a picture of Che Guevara on it. although he is not mentioned in the caption.


absolutely addicted to balatro
it's dumb don't start
kind of like a modern version of computer solitaire

What is the best game you have played in recently? I am looking for recommendations.

>>46479
Genre? Solo? Multiplayer?

>>46480
I dont know, I am asking about your favorite.

>>46479
Playing Esoteric Ebb right now, seems pretty sick

I replayed FF8. It's surprising how easy and short the game is if you even slightly take advantage of the junction system. I'm not talking about farming 100 ultimas, flares and holies. Simply refining a few card here and there. Drawing some magic here and there. And so many boss fights become trivial. You could bother to junction the appropriate elemental defenses and elemental attacks for different bosses here and there, but what does it get you really? 20 seconds less of battle? The strategy really just boils down to keep hitting them while healing yourself whenever your health is down. Well that's all the old final fantasies to be honest. And another thing, because you want to avoid leveling up as much as possible since the monsters level along side you you have like 25 ish mandatory encounters tops in the whole game. So not that many opportunities to unleash the results of all that card and drawing grinding. I had fun with it anyway.

>>46479
menace for turn based strategy, v rising for top down view coop survival action rpg

just downloaded the crysis remaster, never played the OG but the audio on this is one complete garbage

Just beat Morrowind
I understand the hype, this was so good. Now im going to try out the Tamriel Rebuilt stuff.

>>46519
update, my gpu is fried

Fallout New Vegas and hoi4

>>46663
For the first time?

Emulatan Wizardry for SNES.

>>46660
RIP. Probably the worst time for that to happen since crypto boom

I have been playing Albion Online for a week. I have very little interest in MMORPGs because in terms of gameplay or writing are just an inferior versions of single player games, or they are hyper competitive PvP experiences where you compete with people with far more time and money at their disposal than you.
Albion I tried because it looked distinct, I heard it describes like a more steamlined version of old school MMORPGs. It does a great job of merging hardcore full loot PvP with casual friendliness. If you die you lose all your equipment, but rebuilding takes only couple hours, vertical power creep is much less pronounced that in other games, so even new players can realistically take on someone in high level gear, you always have only 6 abilities to click, so the gameplay is simple, but the fact every unique piece of equipment gives you different ones means there is great freedom for buildcrafting. I am currently playing completely solo, no groups or guilds, and am having a great time. Out of all MMOs I tried this is the only one I would wholeheartedly recommend, because it is designed to the make the most of its genre, you can get the experience anywhere else.

>>45324
fyi you can just use smods.ru for steam workshop. thats what i use for eu4 and ck3

Been dipping my toes into Age of Empires 2 lately. It's the game that initially got me into the genre and a lifetime later I'm returning to finally pop my ranked PVP cherry. I suspect it'll be more akin to a fisting.

just finished gta 4 tbogt dlc, what did i think of it?

>>47236
that it was so boring you could've spent your whole life without even knowing of its existence. same goes for lost and damned.

>>47238
Honestly that goes for GTA as a series. I loved SA/VC as a kid, but upon later attempt at replaying it became obvious just how braindead the gameplay loop is. Go to marked spot on a map to start a mission, follow objective arrow to a place where you shoot some dudes, follow objective arrow back. Rinse and repeat.

>>47240
too true, and it makes one wonder why it's so incredibly popular… well, in the age of the internet, it's an apparatus through which "content creators" can produce a near endless well of content. for me, I'll play through it and then drop it once the story missions are done with. same with RDR and any other rockstar games, they're all effectively the same.

>>47246
They were the first games to provide an immersive power fantasy where you weren't on some battlefield or whatever but in the world you actually lived in, there's an obvious appeal in driving fast cars, police chases, shooting people, accumulating shit loads of cash fast

>>47252
The problem with GTA gameplay is that it is an open world sandbox only until a mission starts, when it turns into a tightly scriptes linear shooter/racing game. I wish the sandbox experience would be emphasized more, optional quests, factions, more open and difficult story missions to make use rewards you get from side contend, that kind of stuff.
And its never going to happen, because why would you bother making a complex game with interconnected systems when there is a billion mouthbreathers who are willing to shell out 80€ for a theme park experience.

>>47253
that sounds nice in theory but personally i usually prefer an actual crafted narrative to a procedural slop one where everything feels incredibly shallow

>>47238
>that it was so boring
wrong, I thought it had some fun missions
>>47240
I get what you are saying but I think its kinda of unfair to say all missions were like that
still I dont think I could play SA or VC from start to finish again, but I played IV's main campaign only once before like 15 years ago so there was some novelty to it when I played this dlc
I kind of dig IV's map too, I know its boring compared to the SA one but something about it is kind of charming to me, specially with mods that fix the absolute dogshit PC port
>>47252
>there's an obvious appeal in driving fast cars, police chases, shooting people, accumulating shit loads of cash fast
trvke
flood detected

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Mount and Blade 2: Bannerlord.
It's just okay but a big enough improvement over its predecessor that I won't go back.
I really hate perk based leveling systems and the main story is half-assed so far.
Graphics are much improved but looking dated already. Sound design is kinda shit in general–not much variation besides stomping and shouting.
On the bright side, the new world map is a huge step up from WarBand, compelling me to actually play on it as opposed to being a Viking Conquest exclusive player in WB.
It's been a while since I played the last game but I suspect that this one is a bit harder. Maybe I just don't know the cheese strats yet but I'm spending a lot more time getting stack wiped and captured then I recall being the case before, which isn't a bad thing. 7/10
Cities: Skylines 2
Not a fan so far, simply because it's ugly. They totally failed to pull off the cartoony yet realistic artstyle they were going for, and the lighting sucks. On top of that, the inability to handle slopes of any kind means you'd probably get hideous cliff faces around the edges of properties and roads on a map of Kansas.
Gamplay wise, C:S is still piss easy and basically boils down to traffic management. They tried to expand on the progression system from the first game with a tech tree and it just feels hamfisted.
In both games mentioned here I knew I was doing myself a disservice by playing vanilla but I wanted to get a sense of the base game to determine what I actually want from mods. In C:S2's case, 4 hours of vanilla is about all I can muster. 4/10
Wondering if War Sails is worth, no interest in any more C:S DLCs (already got Ports and Bridges)

>>47262
>Wondering if War Sails is worth
I found sailing a nice addition, and TW has been adding more water content in recent patches.

>>47262
Has CS2 improved since release? I heard it was a downgrade from the original, with fake simulations, poor performance, missing features etc.

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There's a demo out for a game called Withering State and it looks promising. Very initial impression: Communist Suzerain
>>47263
Cool. I was worried the map doesn't warrant sailing but it looks like the DLC adds inland seas and navigable rivers. I'll get it eventually
>>47264
I couldn't tell you since I just got it, but Paradox took over the game from Colossal Order in the beginning of 2026 so people are hoping it can be salvaged.
It runs better than I expected but I did just build a new PC. With max graphics/simulation speed and 120k population, I'm currently getting lows of 35 FPS depending on what I'm looking at.
As for the simulation, it's not terribly convincing. I've had/have crippling traffic jams, huge service deficits and almost no specialized industries but nothing impedes my growth.

>>47267
I hope it lets you play as a democratic reformer that's still communist, unlike all the CITK games

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>>38141
Road to Empress II, surprisingly good TBH

>>47271
Is this some kind of distant descendent of the Reigns games?


>>47272
No, unlike them it's actually good, it's a FMV game where you play as Wu Zetian, very woman coded but enjoyable in a camp way especially if you like China

Warframe and Skate are the only two games I enjoy these days.

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>>47271
latest political compass test just dropped

Been playing Dragon Age 2 and left off a week or two ago in the middle of act 3 because I got crazy busy.

just finished gta vice city (PS2). it's janky af, but it's fun… But it's mostly janky af. And I probably only enjoyed it because I was using save states at the beggining of each mission, in order to not have to reload the game and drive around before doing each mission whenever I died

>>47313
i didn't know about this game, looks interesting

>>47364
>save states
>for GTA
anon I don't want to talk mad shit but like… people like you are the reason we need gatekeeping.

>>47365
Bro who cares? It's his game. Let him enjoy it how he wants.

>>47364
It's pretty fun but a lot better if you have a fellow faggot/s playing it with you so you can laugh about it together

>>47365
mneh like modern gta games aren't saving at each checkpoint

of the devil

Detective visual novel set in cyberpunk future.

its not chudded out like Val-hall-a and gameplay mechanics are pretty good. p sure the author is lefty sympathetic bc they explicitly mention gentrification, neoliberalism, anarchists, communists, and the whole cyberpunk shebang in the lore tidbits that integrate with the story. No the plot is not some revolutionary but a criminal(youll find out when you go through it what type of criminal she is) who masquerades as a lawyer. also i love the art style. spritzes(light mist) you with common themes in cyberpunk and sci-fi like autonomy of inorganic(read AI/clankers) beings, gender, and stuff and of course capitalism but it doesnt really distract from the game or the characters itself. i think its the brain fog or maybe im just stupid but its quite a brain teaser if you cant remember details that well.

>>47370
oops forgot to write the rest.

like when you do make mistakes, its like oh duh of course. that makes sense. Logically sound. You cant really fail the lawyer sequences unless you run out of chips, which serves as the currency/pseudo-health bar which is pretty neat just typing it out. The main way of gaining chips is by selecting the correct dialogue chains and you can gamble them in key moments to up your chips even more.

Although I myself do not mind this, characters are written to be more contemporary and thus in line with fandom culture. You wont get a lot of depth from each character as it is drip-fed and often played for jokes/funny moments. But they are enjoyable characters to get you through the story. Although ive never played the game, its supposedly inspired by Phoenix Wright with zany characters you slowly unravel that has been satisfying for all three cases(there are going to be 5 in total but only the first two have been released as the prologue does not "count" as a case) .Cases are usually murder cases but the world itself is the character as various people in the world and their roles, beliefs, motivations, and political views unravel and entangle themselves neatly as each case progresses. Exchanges of dialogue centered around determining if the cybernetic of a working class mechanic was utilized for self-expression or if it was because it was produced by companies as necessary for on the site jobs are key moments in the trials, and the neat part is either scenario could be plausible so you have to really think before you lay down you cards.

the music is mostly open source but they made sure to emphasize their game is indie and individually produced. Not like multi-millionaire company produces indie aesthetic, but small team of friends producing bits and pieces of the game. There are original soundtracks composed for the game. If you're not familiar with Visual novel games, this would definitely be a linear visual novel with variants of static images for different character emotions and 3D rendered environments for that cyberpunk flare with neon colors. personally all the open source music is pretty good and i already mentioned it but I ADORE THE ARTSTYLE. first time an artstyle clicked for me in a way that i didnt know until i saw it that I wanted it.

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>>47370
>>47371
I played the first episode and i'm both intrigued and somewhat disappointed.

The story didn't strictly impress me, yet it's a very solid set up. Morgan seems like both a fun character and someone you rarely see as a protagonist, so i would really like to see how she is utilized and plays off the future suspects. Gameplay was a mixed bag, because everything was so easy and tempting to savescum. Still i can see future episodes making more creative use of the gambling mechanic and thus making it harder to savescum without genuinely minmaxing.

>I ADORE THE ARTSTYLE

This is where i need to disagree the hardest. The 3d environment mixed with 2d characters invites comparisons to Danganronpa, which i see as extremely unfavorable. The smooth, washed-out environments feel non-specific and lifeless, like an empty Garry's Mod map, clashing with the decent character art. I don't know if this a generational thing, but i absolutely cannot stand the plasticy blender look of many modern indie games.

On a side note, camera movement is extremely jarring and a lot of other individual ui elements feel super scuffed. Why would i want to look at the diegetic navigation device phone from the side instead of the front like a normal menu! Again Spike Chunsoft did all of this right from the very start. The last i played was V3, so i'm probably going to start playing the fangames now.

>its not chudded out like Val-hall-a

Could you elaborate in what way it's chudcoded specifically. I was getting more of a strong lolbert current, because of the way it glorified living in literal Night City – Chiba, Japan.

>>47375

unfortunately i dont think the base formula will change. in fact it might even get easier especially in high rolling mode which doesnt really prevent savescumming. you get lots and lots of chips from winning. Of course they could balance this by making the stakes even higher but for the first two episodes if you've accumulated a lot of chips, even if you dont save scum you're basically god mode. I think high roller mode should not allow a "save file" at all unless you fully complete the episode.
oh i havent played danganronpa . i think that waS one of the games they are inspired by it. agree w your critiques tho.

>lolbert current

yeah its apologetic because of all the tech and stuff and its implied benefits. Maybe i was a bit heavy handed with non-chudded out but i think thats just a problem with cyberpunk in general, the glorification of night city. at best it takes on an attitude "sigh thats horrible but what can you do right?". I wouldnt say its a strong lolbert current, I think the writing, especially in news articles gives it a decent lefty spin. Not in depth of course but communism, anarchism etc does exist.

I assume you're done with the prologue right? Although dont expect too much, the first two episodes should shake off a little of that lolbert flavor I'd hope/if i remember correctly. At worst it makes the capitalist adjacent characters into quirky fun villains.

>>47383
>Maybe i was a bit heavy handed with non-chudded out but i think thats just a problem with cyberpunk in general
I was asking about valhalla. If anything the presentation seems liberal in the "sigh thats horrible but…" way you mentioned.
>thats just a problem with cyberpunk
The game seems somewhat atypical to cyberpunk, with the government reportedly "spending a lot of money" and running the justice system you interact with. It's even made me start doubting, if the megacorporations are really the ones in charge!
>I assume you're done with the prologue right?
I am. I think it would actually fit if they made Morgan a total liberal machiavellian wet blanket, who constantly gets dunked on by others. I'm probably going to wait for them to finish all of the episodes until i get a copy.


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