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Post in this thread every time you play a new game and rate it, I'll start, currently playing Dread Dawn, pretty jank and honestly not that good but I'm desperate for more zombie games to wait until PZ 42 comes out. 6/10.
75 posts and 34 image replies omitted.

>w8 for almost 2 years for both of the planned DLCs for WH40K: Rogue Trader to come out so I can play the "full" game
>install it
>pop-up in menu announces season pass 2 with 2 more DLCs to come out next year
FINISH THE GAME ALREADY

>>43981
>he doesn't know WOTR had 6 dlcs,2 of them released after rogue trader release
problem ?

>>43983 (me)
also this autumn is the rebalance patch lol

>>43983
>>43984
I mean Owlcat currently has two new games in development, one of which is another Warhammer 40K cRPG. Its not unreasonable to expect them to be done with this one already.
I do not care for DnD setting (and writing this I realised pathfinder is technically not DnD), which means there arent many games like these for me to play.

Played Expeditions: Rome. Its predecessor, Expeditions: Viking is one of the best cRPGs I played, and unique in one particular way - you can lose encounters. The game wont just throw you to last save, you can continue playing with consequences of your loss, be they damaged equipment, injuries or failed quests, which if you keep fucking up too much results in getting bad ending at the end of your campaign. It makes the game so much tenser, and more immersive, when everything that happens carries actual consequences, is part of your characters story.
Anyway, Rome removed that feature. Now you dont even have to lose the fight, you get game over if any of the team members fall in battle. And then to add insult to injury some mission will arbitrary change lose condition from any dying to any getting as much as incapacitated, the game wont even give you chance to resuscitate them, instant game over. Oh but the game now has voice acting and shinier graphics with awful post-processing and a card minigame, resources well spend, so naturally its the one highest rated and best sold in the series. One of the loading screens even has balls to make fun of time-constrain around which entire campaign of Viking was build. Fuck you, total death to culture industry, I fucking hate this, I hate everything interesting getting sandpapered off for the sake of mass appeal.
On second thought, the culprit is high production value, the more expensive video game contend is the less of it can be put in, and now we cant afford players skipping it, that would be just burning money, wouldnt it? In Viking all of your companions can die. If you fail specific early game quests, you can miss out on core of your party. Any role they had in the story can either be removed or taken by someone else. But when you spend bunch of money on voice acting and polishing models, that kind of branching becomes too expensive. And the character drama of course has to be in the forefront, focus on history or themes or story is nerd shit, we need emotional engagement, you cant just kill of important characters!
I am exhausted, I am having mental breakdown over this stupid fucking video game because I wanted one thing to enjoy, and I cant even fucking have that.

>>44108
Viking was pretty good. It's a shame to hear the follow-up falls flat.

>>44112
Unless you share my great antipathy for game over screens, you will probably enjoy it. Indisputably more polished than Viking, its just that one specific thing which is so hard to find in games, making it doubly disappointing when it is in a series which previously did punish player for losing. Usually even when playing some RPG which does send me to nearest save upon loss I homebrew some kind of punishment rule, like deleting my items or something.

Btw, if anyone has any recommendations for games like that, please let me know. Battlefleet Gothic Armada is the only one that comes to mind, and funnily shares exact same fate of Expeditions series - its bigger, more popular, more polished sequel has done away with that feature.

I finished Expeditions: Rome. I spend almost 100 hours in it and I did have fun, so its hard to complain too much, but ended up inferior to Viking in both narrative and gameplay. The setting is less ancient Rome and more Hollywood movie set in Rome. The story just kind of happens to you, your character has very little agency, there is no story branching barring the final mission, none of your decisions have impact on anything, ots severely hampers roleplay potential. Gameplay wise the missions are more varried and and there are more options for buildcrafting, however balancing is kind of fucked. The gladiator class is blatantly inferior to all others and has no role in a team, from act II your rogue companion becames capable of killing entire encounter in first round, relegating the rest of the team into clean-up crew, completely removing any semblance of challenge from the game, and certain sequences were clearly not balanced for highest difficulty (or gladiator class) and can be finished only through savescumming until RNG goes your way.

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Anyone else playing Silksong?
I just finished Act 1 today and this is possibly both the hardest and the most fun game i've ever played…

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>>40567
>>40586
>>40589
>>40595
Stfu discount barneyfag, not every thread needs to be derailed with your schizo antics about cargo cults and anime.

>>44292
Im about to start playing Hollow Knight so I can play Silksong.

Tried Kingdom Come: Deliverance. Lost count of how many times I did that, and then quit after few hours. I really want to like it, I like how challenging it is, how immersive, I am actually one of those people who find its clunky combat fun, but what really kills it for me is its world design. So big and empty. I am not sure if it is the developer's commitment to realism or simply not having enough resources to properly fill the game with contend, probably mix of both, but outside of few settlement with handful of NPCs with some sort of function, the world is a wast swaths of forests, fields and meadow, littered with homesteads populated by unnamed peasants. There is nothing to discover, no loot scattered around the world, almost all places of interest are just landmarks on a map. Most of the playtime is spend running across empty nothingness.

>>44307
I mean bro, your opinion is valid, but how is it a problem that the world is made up of mostly forest, fields and meadows? That's just how the middle ages were. Besides there are plenty of random treasures and hidden stuff to find, often there's quests that lead you to them but you can just skip that if you want by wandering around. Did you want 100 identical dungeons littered around the world filled with identical skeletons/zombies to get a +1 codpiece of uselessness at the end?

>>44308
>I mean bro, your opinion is valid, but how is it a problem that the world is made up of mostly forest, fields and meadows?
>>44307
>Most of the playtime is spend running across empty nothingness

>>44309
>>Most of the playtime is spend running across empty nothingness

The game literally has fast travel though. And you get a horse relatively early if you follow the main quest.

>>44310
Hardcore mode doesnt have fast travel, and saying I can skip traveling through the game world is hardly a point in its defense, is it? The same goes for giving me ability to move through empty nothingness faster.

And another thing, having all weapons be gated by player stats combined with weapon quality being tied to its stat requirement. Meaning even if you find a good thing, you cant use it, and if you can use it means you most likely already have it. There needs to be more item diversity, like for example if there is a common 5 strength sword you can get in shop, you could also be able to find a better one.

I was not able to finish KCD. Not because of the emptiness, just got bored closer to the end. The combat vs multiple opponents is terrible, in my opinion.

>>44318
I kind of enjoy that jankiness. Like the game is inviting you to find a way to break it. Reminds me of Gothic.

Silksong. Pretty standard metroidvaniana so far

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Tried the Game of Thrones RPG from 2012. Feels like a game made by a team who cared and did their best on a shoestring budget and short deadline. Very linear, shallow in gameplay, decent writting and at least according to reviews dialogue choices should have inpact on story. Wouldnt know personaly, uninstalled it already. I am starting to sour up on difficulty selection in video games, I like challenge so I tend to go for hardest, but in majority of cases it is blatantly clear ballancing was done for one default difficulty and others were made by slapping +50% enemy damage and health modifier and then shipped with zero testing.

Why is every UE5 game so fucking buggy graphically?
Also some weird lighting effect or stuttering or some bs going off. Unoptimised trash generator.

>>44371
UE5 came at the worst possible time because lumen and nanite came with the promise of reducing work among developers, just as the entirety of the IT industry sees lay offs as a good thing. This is why everything ever is using UE5, even among studios that had spent copious amount of money developing their own engines and pipelines. What you're seeing is people making do with whatever automated lighting solution UE5 is offering because they dont have time for anything else, and the results are good enough for management.

I'm trying to test out Crisis in the Kremlin:Cold War.
I was terrible at managing the budget in my first run so I got couped in '86

Just completed Silent Hill f.
Very good horror game with a very interesting story, with the main gripes being graphical glitches that need patching out and there being an excessively high amount of enemies at some points.
Each playthrough takes 10-12 hours depending on how much of a completionist you are. But the it takes 3 playthroughs to get the full picture, with the story expanding and changing significantly with each subsequent playthrough.
So really, you aren't done with the story until you've done NG++. Which is kind of similar to Armoured Core 6, if you've played that.
After the first playthrough and first ending you'll probably be thinking "huh?" and have some questions and confusion, maybe feel like it didn't end on any real conclusion. But… by the time you finish the true ending you'll be like 😯.

>>44433
Okay I did 2 other runs, one where I was doing alright until about '94 when the economy collapsed due to Brazil, Mexico and Japan cutting off trade, followed by not having enough army/special forces support to stop Ukraine from seceding and the constant nationalist riots.

I played the second run way more conservatively than the previous one, keeping a stable Warsaw pact with Yugoslavia and Albania in COMECON. I did have some issues with military high command loyalty and not researching the higher end of mil tech until late, so I didn't wrap up Afghanistan, Nicaragua and Angola until very late. I really wish my earlier bid to end the Sino-Soviet split didn't fail or that the civil wars wrapped up faster so I could help out the Chinese military coup.
It's a good game and I appreciate that they made it more legible than Ostalgie or the original (I did not play the latter).

Since Bloodlines 2 ended up a massive dissapointment (beating the odds as nobody was expecting anything positive), I tried Vampyr to scratch that itch. Uninstalled after like an hour, because the game is fucking soulslike. At this point I legitimely resent Dark Souls for popularising that fucking dodgeroll combat.

i'm trying out dispatch. so far i like the premise but don't like the dialogue writing.

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trying to gather some money to play something else other than this piece of dogshit game that makes me relapse into investigating cheesy queers and Crytek staff

but all games lately are either indieslop tiktok games or just mid as all fuck and just overall a downgrade off old games

>i wanna start playing vampire survivors because it has a Balatro free DLC

>I wanna buy Bully because Bully Online is just around the corner
>MISERY legitimately might be the only good game from the entire season
>BLOOD WEST just tickles my cowboy game needs
<and will hopefully keep me from playing HUNT shitshow for a while

>>44727 (me)
both love interests in the game are bad ideas because they're both coworkers. one is your boss and the other is your subordinate. but w/e it's not real. i like the dynamic with invisigal better. although if irl (as a cis man) you had to choose between dating your boss or your subordinate, i'd say date your boss. better the power imbalance not be in your favor.

>>44727
Thanks for recommendation, I just played through all the four episodes out yet. Its fun. I have thoughts about it.

Is this the first game that does episodic format on weekly basis? Usually it takes years for all episodes to come out, so I never play those until they are fully finished, but having it every week like a TV show is fine.

Concerning writing, one thing that came to my mind is reading some quote about how many modern writers lack real world experience, and so the basis of their writing is in other writings. Like there is this omnipresent meta element to it, lack of originality, the world constructed out of reshuffled tropes. Maybe its justified by the fact the novelty here lies in introducing interactive element into otherwise clique superhero story, but I would prefer something different, not a fan of supehero genre.

I have to commemorate the voice actor for main character. When I saw his uninteresting design, and then his generic heroman personality, I was afraid I am going to hate him, but the line delivery adds a lot charisma to what is otherwise uninteresting self-insert MC.

Speaking of self-insert, I am very much not a fan of how romance is handled. You have two female characters as potential love interests, and in both cases they develop crush on you unprompted. You have the busty superpowered girlboss who seems to fall in love with you the moment she first saw you, even though you are just some fucking loser, and the second woman who randomly has a wet dream about you (the only sexual scene in the game so far, and I think the only time we leave main character POV), and then starts aggressively flirting with you. It flattens the characters, like they are accessories to the protagonist who cease to exist the moment they leave the scene, rather than people who actually occupy this world.
And while I dont know how many episodes there are going to be, I am fairly sure no more love interests are going to be introduced, and I cant help but begrudge the game for having a tall muscular demon lady in their dating sim and not letting me date her.

Trying to figure out what it is about The Outer Worlds 2'd dialogue that's so fucking bad. Really verbose, I guess?

>>44728
>Bully Online is just around the corner
huh?

>gather some money
OP if the game is offline aka no online mechanics just pirate it

>>44744

i mean it should be, iirc we should be able to play it on December

>>44745
MISERY is the only game that is like coop so i do need the original

BLOOD WEST and Vampire Survivors are indie games which are usually harder to find at times; except Vampire Survivors i'm sure i can find the Balatro DLC in a couple weeks from FitGIrl orso but honeslty it's just cheap enough that i think it's worth having just for free updates and whatever it may come

BLOOD WEST i'm waiting for a DLC/update is coming and it's not that expensive for an open world cowboy game, so i feel like it's good to reward the dev for making a good cowboy game.
even tho they seem to be polish… i mean despite that NEW BLOOD is probably worth supporting anyway considering they're the underdog of boomer shooter style game publishers i mean, they're not getting as much funding as 3D Realms or NightDive just overall getting hired to remake old ass games over and over.

>>44747
I think bully online is gonna flop hard tbh

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>>44748
iit free mod tho

>>44747
>like coop so I do need the original
online-fix.me

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Playing Arc Raiders, very fun game, the player-base is nice. You pick up loot, kill robots and say Hello to people.
You can kill people too, if you're a gay (pejorative).

>>44727
>>44742
To me this seems like the worst premise for a game imaginable. Like they can do anything as long as the corpos are fine with it, and they make like the most banal and mundane thing imagineable?

>>44787

never underestimate the lack of self awareness of a "job simulator" player

>>44787
>>44789
The premise is "normie loser just like you gets to hang out with cool characters who want to fuck him". Its a social simulator, not a job simulator. Mundanity is part of the appeal, makes it more relatable.

Anyway, episodes 5 and 6 came out, only one more week to go. I was wrong about release schedule, they release 2 episodes every week, which is weird, but whatever.
I have hard time finding places where to talk about Dispatch. I checked its subreddit, and while I enjoy the game, the level of dicksucking people there display is too much.

One thing that I found amusing in new episode is the cast hanging out at the "villain bar", which in look was designed as a dingy punk/metal bar, but insode which they played some indie rock song. Again I suspect it relates to writers writing not from personal experience, but from other media. Like they sort of know how seedy bar should look like, but not sound.

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>>44793

i didn't say you're not allowed to enjoy them.

you just gotta keep your head leveled.

for example i enjoy VotV but i understand that the premise is about a stupid student sent to a death camp to do mundane chores or some shit i could go to sleep playing this shit.
but i like going out at dusk so i feel scared of night

So, anyone else playing Arc Raiders?

+99999999 billion points for the trotskyist who made Duskpunk, could have been harder, lasted only four hours maybe, but very much enjoyed it regardless. Hopium levels completely replenished from building class consciousness, killing the emperor, dissolving parliament and spitting on the corpse of the priest who helped you in the beginning but thinks you are too radical in the end so he tries to off you with the help of a drug dealer, ending up getting double-crossed himself. Strong 4/5.

>>38159
I'm playing Grounded

>>44787
I liked the game. I have big problems with telltale games but this one felt better. Probably the actual game aspect and the social sim affection points actually changing the story beyond "you see this cutscenes with x character instead of y character".
I thought the voice acting was good, besides the youtuber characters.

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Just finished RDR2 along with its epilogue. It's really good. I was thinking about how at the end John and Arthur seem to think how Dutch was 'showing his true colors' in relation to what he was all along, but I don't think it's true. It's a partial picture painted by the group coping with the gang's tragedy, which is great in an in-universe perspective.

But really they were always criminals with loose morals. Yeah, Dutch lost his morals even more and became too focused on surviving, getting money and living this dying lifestyle of an outlaw, which made Molly and Grimshaw get shot and him abandoning Arthur and John to death.

The issue is, they were a successful gang for many years, who scored lucky and minors hits, managed to get good money and cared for one another. This ends with Blackwater, as they're sending running up north, collecting one enemy after the other. Even without Micah it would not go that well. In reality, they didn't really need that much money to get off to Canada and then stepping on a boat to Tahiti. The outlaw life was too dear for Dutch, Arthur and Hosea to simply put it off for 'honest' jobs, they were never escaping as RDR1 serves as example.

I just picked Stardew Valley up again to resume plugging away at my minmaxed Perfection farm after burning out and dropping it for a while. It's a miserably boring slog of ticking off boxes and in retrospect not how I would choose to play the game again, but there is something unintentionally poetic about optimizing all the fun and relaxation out of the game and ruining the experience for yourself for no real reason other than "because you can."

>>45055
id play this game but so few pixels

>>44742
I have to reflect that, it was terrible for me to be basically forced into a relationship with a girl that threw herself at me. Also you need to choose between your manager or a worker under you and the game knows it's problematic because at the end if you pick invisibitch your manager says "it will be a problem with HR" and I was like "yeah" just after forgiving Coupé, a psychopathic serial killer (because I'm a good guy), but then she's like "no I'm just kidding". Very toxic workplace.


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