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Post in this thread every time you play a new game and rate it, I'll start, currently playing Dread Dawn, pretty jank and honestly not that good but I'm desperate for more zombie games to wait until PZ 42 comes out. 6/10.
224 posts and 79 image replies omitted.

>>47567
>is now painfully outdated, it's been 20 years and it has barely changed
It's the exact opposite issue, they had the formula right in the 00s and ruined it afterwards because they wanted to make prestige TV shows in video game form. The most insecure cultural industry in history naturally rewarded them for it.

>>47567
>>47727
You are both wrong, GTA gameplay formula was way ahead of its time, and fucking sucks. It was a fancy skinner box even back in GTA3/VC era, with San Andreas being a little more free form. It is brandead, you follow objective markers and do exactly what the game tells you to do, with no space for thought left anywhere. That is why the series became such a juggernaut, by being the lower common denominator of gaming. The series has a style, decent writing, but gameplay is shit, it has always been shit, you just never noticed because you played it when you were 12

>>47739
>you follow objective markers and do exactly what the game tells you to do
This is so hilariously reductive (the game "tells you what to do" by giving you… objectives, to say nothing of how this implies entire genres like rhythm games are illegitimate since they don't involve strategy) that it could only come from someone who's trying really hard to hate the series more than they actually do. It's also wrong on a literal level, as there are multiple missions in 3/VC/SA that you can cheese through lateral thinking.

>>47743
>this implies entire genres like rhythm games are illegitimate
It really doesnt. GTA is not a rhythm game, it is supposed to be an open world sandbox, you need freedom for that to work. Otherwise what are you left with other than mediocre racing game mixed with flat out bad 3th person shooter? There is fun to be had while free roaming, but the mission design, which is where you will spend most of your playtime, is on par with something like CoD, a heavily scripted tunnel, which is fine for CoD game because that plays to strengths of its mechanics, but not to an open world sandbox.

>could only come from someone who's trying really hard to hate the series

I really dont. Played SA and VC as a kid. Liked them a lot. But when I attempted to replay them (and GTA3) years later, even nostalgia glasses could not hide how flawed the series is.

>>47383
I don't think Valhalla is chudded out as much as it's ironic in both its bleakness ($40 ramen cups) and hope (in humanity + other ie sentient human-esque robots etc.). I think folks are selling the game short for the range of the human condition that it showcases. It's like whoever is deciding to relax w/ the game feels better about either not having (or actually having) $40 ramen cups while getting to connect with individuals in a world w/ many parallels to our own.

The point of the game isn't to have you be someone grand. You may be changing lives but you are just a bartender. Ofc, any bartender can move mountains, but that is beyond the scope of the game. If there is anything in the world worth changing that you see in the writing, then to start you'd need to be able to empathize and have real conversations with people. Plenty of people have complex goals and relationships that prevent them from being activated and you're one of them in this game, like we all are for periods of our lives as politically conscious people.

I think this point would be missed if they made active politics the goal of the game, rather than a characteristic of the world that imposes itself on you occasionally.

>>47779
>I think this point would be missed if they made active politics the goal of the game
Nah, the game endorses plenty of politics. Only in the mind of its liberal writers is it not political. There is literally a dialogue between jill and her boss somewhere about the lax laws in night city enabling extensive human experimentation and it's said this led to better healthcare being than anywhere else despite private ownership; pure lolbert wank!

>>47799
Anon, where does "active politics being the goal of the game" mean that there is "no politics"?

I don't think it's contradictory at all regarding your point about lax laws. You *could* have better healthcare in terms of technological advancement by way of human experimentation + private healthcare, but just as much you'd live in $40 ramen corrupt society with ridiculous rent. There is no reason to believe this is an endorsement of said society as much as it's world building.

I finished Demon's Souls and now I'm playing Bloodborne on shadPS4 since you can do that now, it plays really good, but I dunno, even though this game is more demons souls than the other souls games, I think from soft never quite managed to do whatever they managed to do in DeS. My final game to complete my FromSoft cycle is probably going to be Shadow Tower Abyss, since it seems like it shares lots of aesthetic DNA with DeS

File: 1787629623559-5.jpg (48.64 KB, 460x215, h2kaf.jpg)

how 2 kill a fly

self-dubbed(by the author) as cyberpuke aesthetic.

short-ish game. approximately 1.5 hours. a little gimmicky but overall pretty fun with quirky characters. if you get tired of the main gimmick(which you might, but its still worth experimenting with), there's an assisted mode that highlights relevant text. the main gimmick is you're a flesh automaton slave who can only repeat what has been said to you. So if a guy says FILL SUCKZ to you, then you can say FILL SUCKZ to the next guy. Wish you could say more shit to people as otherwise its a straight forward puzzle game using context clues to figure out what to say to people. 6/10 game but was fun

>>47803
>self-dubbed(by the author) as cyberpuke aesthetic.
damn so cruelty squad is so influential it's now inspiring small aesthetic currents

I finished Bloodborne and then I bounced off mega hard from shadow tower abyss so I think I'm going to put off FromSoft games for a bit. Meanwhile I picked up a game I had also bounced from ages ago: Hitman World of Assassination and oh my god man, lowkey it might be a better game than MGS V? Once you really internalize that getting spotted is not a fail state and set it to master mode which forbids save scumming, it is insanely good to experiment with these carefully put together clockwork dioramas. It also feels really good to escape from a fuck up, and oh man I've never seen so much care and consideration being put into a game in like decades. What a game, man.

>>48128
WoA is pretty great, you should make a point to do all the escalations so as to really get into the meat and potatoes of the game's mechanics. For example, the Paris mission has one escalation where you gotta use a battle axe to kill three targets. The level has three stories, and each target is on one of those stories (ground floor, second floor, third floor). It can be a challenge to figure out how to kill them all without getting detected. The game doesn't outright tell you what to do, you have to use the tools available to make inferences and figure out what will be most efficient. It's almost like a puzzle, and the escalations are rather short, so it's the sort of thing you can pick up and put down at your leisure. They help you build meta knowledge so you can get the Silent Assassin rating on main missions and survive in other game modes like Freelancer. Cool game.

Sweet Home or Paper House in (chinese? idk if its mandarin or not) about a lesbian girl who has neglectful parents, straight best friend crush, pathetic BPD lumpen thief stalker(extremely lesbian) and weird and offputting apathetic and nihilist leaning college dropout and of course a tiny puppy. tw: violence suicide self harm and of course falling from the middle class angst. perfectly encapsulates me. would recommend all routes 8/10

Just started Gothic Remake. For a game that does not graphically look anything spectacular, it runs like shit. Had to crank all the setting down to lowers to get playable FPS. To be fair I am running it on Linux through Lutris, that might contribute, but UE5, so most likely optimalisation is just bad.

It has permadeath option, which I picked because I did play original game, and though it make make for more interesting gaming experience. Also picked the hardest difficulty. The very first enemy, molerat, killed me in two hits. I fucking hate this. If you are not going to bother balancing your game for higher difficulties, then dont put higher difficulties into your game. Lazily tripling the enemy damage and calling it a day does not make the game more challenging, it makes it shit. Higher difficulty should force player to think outside the box, engage with systems on deeper level, figure out new strategies. New player has no tools for this, the game didnt provide them yet, it didnt even set up expectation of how difficult the difficulty is. I want to restart on hard difficulty again, but I am afraid the only way this will be playable is by cheesing the AI, which is an exact opposite of a challenging gameplay.
For example then I played original I trivialised most of the first chapter by learning acrobatics for increased movement speed, utilising that to pull a group of wargs to guards to clear the way towards orc scout, then pull him towards guards, and looting his axe, which was far more powerful than anything I should be able to get my hands on at that point. But if basic enemies kill me in two hits, melee combat is now completely non-viable, so the only option available is just climb on some rock enemy cant get onto, and pelt them with arrows.

File: 1790371168814-8-0.mp4 (10.88 MB, 640x360, 1.mp4)

File: 1790371168814-5-1.mp4 (11.95 MB, 640x360, videoplayback.mp4)

>>48182
Also I would like to add that opening cinematic is so much shittier in remake.

>>48182
> To be fair I am running it on Linux through Lutris
You can switch the proton/wine layer with protonup-qt or whatever and try with one of the glorious eggroll branches and see how that works. Probably the difference will be minimal, on demand shader compilation in UE5 is so incredibly shit and makes everything stutter

Restarted Gothic Remake playthrough. Didnt even try to fight anything this time, just running past enemies on my way to Old Camp. It got way too dark before I reached it, and didnt want to risk bumping into something that could one-shot me, so I had to go AFK at a small hunting camp with two hunters in it, waiting until dawn so I could see properly. At the gate I couldnt help myself but to pick the snarky dialogue option with a guard, who attacked me. I tried running away, but got stuck on world geometry or something, character stopped running, and got knocked out and robbed. Lost all of my starting capital and weapons. Later broke my lockpick trying to understand how lockpicking system works. Met an NPC named Mud, who is supposed to be an annoying guy who keeps hanging around you, accidently got him murdered by scavengers when I ventured to explore surrounding wildness.
So my plan right now is to steal what I can, so that I save enough for learning lockpicking skill and some lockpicks, and then rob everyone blind. Might have to first go to Swamp Camp, not sure if there is enough for me to steal in Old Camp right now.

And I am done with my Gothic playthrough. Got murdered by NPC. I dont know why, they should beat you up and loot your stuff, but this random digger just decided to murder me.

>>38141
Played For the Fatherland: Chronicle of Park Chung-hee, legit good, better than all the Ostalgie games IMO, very reminiscent of TNO.

>>48194
Nice find. I game overed almost ASAP but I'll keep at it.
While I'm here, don't play The Guild: Europe 1410 or Transport Fever 3 yet. They need more time in the oven. In the former's case it's just an early access shell of a game and in the latter's, optimization is needed

File: 1791996701618-6.png (1.12 MB, 982x933, HUmhvS_bsAADqZu.png)

Pointless AI slop remakes are going great lol

File: 1792058848028-7.mp4 (11.63 MB, 1280x720, [oblivion] skel.mp4)

>>48262
Is this from the Shogun 2 remake? I didn't know they made one till i saw it like an hour ago on steam

every time I run a game my screen starts intermittently artifacting and it's pissing me off, and I don't know what to do about it. gotta do some troubleshooting. god forbid I have to get a new graphics card, shit ain't cheap these days.

>>48266
Take your computer apart, clean it, put it back together, format the drive and install cachyOS. If it still does that good luck finding a new GPU

>>48265
It is indeed

>>48268
I heard its delisted now. I checked the reviews yesterday and it was overwhelmingly negative

>>48274
the senior vice president of sega made a 100+ hour positive review on the game page and it got mass reported for it + no disclosure of AI

>>48274
jesus christ how embarassing, I wish someone would make a competitor to the Total War crown, surely it cant be that hard to beat a company that is fucking up this much

>>48277
Why arent there competitors anyway? Is the battlefield AI just too much of an ordeal for smaller studios?

>>48278
The graphical fidelity, sync kills, etc, extremely important.
Also everyone that tries just make their spin on it instead, total war but it's a roguelike, total war but it's only the battles etc

its hard to see but I got a cool throwing knife kill

>>48284
You are right, it is hard to see, I watched the video 3 times and couldnt spot it.

>>48285
Its like all the way at the end. I'm not good at converting videos, i think I lowered the framerate too far so you can't even see me throw it

>>48279
> total war but it's a roguelike, total war but it's only the battles etc

ugh yes. i played this game called like tabletop tavern or something and it was like that, is it so hard to just an actual campaign map? do it in the rome setting or something, everyone would be gagging for that.

>>48286
I fear that might have been an unkind way of saying it wasn't cool, I think it was cool though, thanks for sharing

>>48288
No, I literally could not see it. I had now, in second 19, I can see the animation but due to low FPS and I am fairly sure the knife does not actually appear on the screen.

>>48289
it looked more clear when I was making the it probably because on was looking at the original clip lol
The animation itself is very fast so with the fps at 48 its probably not even visible

File: 1792275017492-0.jpg (22.78 KB, 326x326, the hero reads.jpg)

>>48294
anon pls dont rot your brain

>>48294
These games are real? I thought they were fake

https://x.com/XAlchemyCatx
There. It got like 5 followers over a week

>>48298
Yep… pic for reference

>>48295
>>48296
What was the deleted post?

>>48300
It was a screenshot of one of those phone games thats like the guy in the cold catching fish or like gems in a big net and turning them into something to sell but they were like super far into it



I cant explain this forever. The lightphone post single handedly destroyed this board and the kind of the entire gaming industry. You might want to click it.

See? Look closely. The endmins hair is inferior by default. Soycow. Everything you've ever known, soycow.

It basicly leads up to that.

I caved in and bought star wars galactic racer and it's pretty good. they really brought back burnout 3, in star wars form. it has the kinetic energy that was completely lacking in burnout paradise. and the rouge-lite stuff is really good, it makes the game exciting without it being super frustrating, more games should follow suite i think, just make the player endure a gauntlet of challenges before letting him progress to the next set of challenges. and like sound wise and presentation it's all very cinematic, very good stuff. the only sad thing is that they got rid of the twin stick controller scheme from episode I racer and racer revenge, but at least it's sort of justified I guess, and you can mod it in i suppose. probably the fastest pod racer game since, well, wipeout hd.

Started Planescape:Torment due to everyone talking about it inspiring Disco Elysium. I'm enjoying it, but I think it's pretty funny how I'm playing int/wisdom/charisma as my higher stats, so combat is me stabbing things with a knife while Morte tanks for me. Hopefully I can make it through the catacombs and learn how to be a mage.

>>48353
I wanna play it but I dont wanna give like £60 to Disney, oh well it will be cracked eventually right


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