Post in this thread every time you play a new game and rate it, I'll start, currently playing Dread Dawn, pretty jank and honestly not that good but I'm desperate for more zombie games to wait until PZ 42 comes out. 6/10.
80 posts and 35 image replies omitted.>>44108Viking was pretty good. It's a shame to hear the follow-up falls flat.
>>44112Unless you share my great antipathy for game over screens, you will probably enjoy it. Indisputably more polished than Viking, its just that one specific thing which is so hard to find in games, making it doubly disappointing when it is in a series which previously did punish player for losing. Usually even when playing some RPG which does send me to nearest save upon loss I homebrew some kind of punishment rule, like deleting my items or something.
Btw, if anyone has any recommendations for games like that, please let me know. Battlefleet Gothic Armada is the only one that comes to mind, and funnily shares exact same fate of Expeditions series - its bigger, more popular, more polished sequel has done away with that feature.
I finished Expeditions: Rome. I spend almost 100 hours in it and I did have fun, so its hard to complain too much, but ended up inferior to Viking in both narrative and gameplay. The setting is less ancient Rome and more Hollywood movie set in Rome. The story just kind of happens to you, your character has very little agency, there is no story branching barring the final mission, none of your decisions have impact on anything, ots severely hampers roleplay potential. Gameplay wise the missions are more varried and and there are more options for buildcrafting, however balancing is kind of fucked. The gladiator class is blatantly inferior to all others and has no role in a team, from act II your rogue companion becames capable of killing entire encounter in first round, relegating the rest of the team into clean-up crew, completely removing any semblance of challenge from the game, and certain sequences were clearly not balanced for highest difficulty (or gladiator class) and can be finished only through savescumming until RNG goes your way.
>>44292Im about to start playing Hollow Knight so I can play Silksong.
Tried Kingdom Come: Deliverance. Lost count of how many times I did that, and then quit after few hours. I really want to like it, I like how challenging it is, how immersive, I am actually one of those people who find its clunky combat fun, but what really kills it for me is its world design. So big and empty. I am not sure if it is the developer's commitment to realism or simply not having enough resources to properly fill the game with contend, probably mix of both, but outside of few settlement with handful of NPCs with some sort of function, the world is a wast swaths of forests, fields and meadow, littered with homesteads populated by unnamed peasants. There is nothing to discover, no loot scattered around the world, almost all places of interest are just landmarks on a map. Most of the playtime is spend running across empty nothingness.
>>44307I mean bro, your opinion is valid, but how is it a problem that the world is made up of mostly forest, fields and meadows? That's just how the middle ages were. Besides there are plenty of random treasures and hidden stuff to find, often there's quests that lead you to them but you can just skip that if you want by wandering around. Did you want 100 identical dungeons littered around the world filled with identical skeletons/zombies to get a +1 codpiece of uselessness at the end?
>>44309>>Most of the playtime is spend running across empty nothingnessThe game literally has fast travel though. And you get a horse relatively early if you follow the main quest.
>>44310Hardcore mode doesnt have fast travel, and saying I can skip traveling through the game world is hardly a point in its defense, is it? The same goes for giving me ability to move through empty nothingness faster.
And another thing, having all weapons be gated by player stats combined with weapon quality being tied to its stat requirement. Meaning even if you find a good thing, you cant use it, and if you can use it means you most likely already have it. There needs to be more item diversity, like for example if there is a common 5 strength sword you can get in shop, you could also be able to find a better one.
I was not able to finish KCD. Not because of the emptiness, just got bored closer to the end. The combat vs multiple opponents is terrible, in my opinion.
>>44318I kind of enjoy that jankiness. Like the game is inviting you to find a way to break it. Reminds me of Gothic.
Silksong. Pretty standard metroidvaniana so far
Why is every UE5 game so fucking buggy graphically?
Also some weird lighting effect or stuttering or some bs going off. Unoptimised trash generator.
>>44371UE5 came at the worst possible time because lumen and nanite came with the promise of reducing work among developers, just as the entirety of the IT industry sees lay offs as a good thing. This is why everything ever is using UE5, even among studios that had spent copious amount of money developing their own engines and pipelines. What you're seeing is people making do with whatever automated lighting solution UE5 is offering because they dont have time for anything else, and the results are good enough for management.
I'm trying to test out Crisis in the Kremlin:Cold War.
I was terrible at managing the budget in my first run so I got couped in '86
Just completed Silent Hill f.
Very good horror game with a very interesting story, with the main gripes being graphical glitches that need patching out and there being an excessively high amount of enemies at some points.
Each playthrough takes 10-12 hours depending on how much of a completionist you are. But the it takes 3 playthroughs to get the full picture, with the story expanding and changing significantly with each subsequent playthrough.
So really, you aren't done with the story until you've done NG++. Which is kind of similar to Armoured Core 6, if you've played that.
After the first playthrough and first ending you'll probably be thinking "huh?" and have some questions and confusion, maybe feel like it didn't end on any real conclusion. But… by the time you finish the true ending you'll be like 😯.
>>44433Okay I did 2 other runs, one where I was doing alright until about '94 when the economy collapsed due to Brazil, Mexico and Japan cutting off trade, followed by not having enough army/special forces support to stop Ukraine from seceding and the constant nationalist riots.
I played the second run way more conservatively than the previous one, keeping a stable Warsaw pact with Yugoslavia and Albania in COMECON. I did have some issues with military high command loyalty and not researching the higher end of mil tech until late, so I didn't wrap up Afghanistan, Nicaragua and Angola until very late. I really wish my earlier bid to end the Sino-Soviet split didn't fail or that the civil wars wrapped up faster so I could help out the Chinese military coup.
It's a good game and I appreciate that they made it more legible than Ostalgie or the original (I did not play the latter).
Since Bloodlines 2 ended up a massive dissapointment (beating the odds as nobody was expecting anything positive), I tried Vampyr to scratch that itch. Uninstalled after like an hour, because the game is fucking soulslike. At this point I legitimely resent Dark Souls for popularising that fucking dodgeroll combat.
i'm trying out dispatch. so far i like the premise but don't like the dialogue writing.
>>44727 (me)
both love interests in the game are bad ideas because they're both coworkers. one is your boss and the other is your subordinate. but w/e it's not real. i like the dynamic with invisigal better. although if irl (as a cis man) you
had to choose between dating your boss or your subordinate, i'd say date your boss. better the power imbalance not be in your favor.
>>44727Thanks for recommendation, I just played through all the four episodes out yet. Its fun. I have thoughts about it.
Is this the first game that does episodic format on weekly basis? Usually it takes years for all episodes to come out, so I never play those until they are fully finished, but having it every week like a TV show is fine.
Concerning writing, one thing that came to my mind is reading some quote about how many modern writers lack real world experience, and so the basis of their writing is in other writings. Like there is this omnipresent meta element to it, lack of originality, the world constructed out of reshuffled tropes. Maybe its justified by the fact the novelty here lies in introducing interactive element into otherwise clique superhero story, but I would prefer something different, not a fan of supehero genre.
I have to commemorate the voice actor for main character. When I saw his uninteresting design, and then his generic heroman personality, I was afraid I am going to hate him, but the line delivery adds a lot charisma to what is otherwise uninteresting self-insert MC.
Speaking of self-insert, I am very much not a fan of how romance is handled. You have two female characters as potential love interests, and in both cases they develop crush on you unprompted. You have the busty superpowered girlboss who seems to fall in love with you the moment she first saw you, even though you are just some fucking loser, and the second woman who randomly has a wet dream about you (the only sexual scene in the game so far, and I think the only time we leave main character POV), and then starts aggressively flirting with you. It flattens the characters, like they are accessories to the protagonist who cease to exist the moment they leave the scene, rather than people who actually occupy this world.
And while I dont know how many episodes there are going to be, I am fairly sure no more love interests are going to be introduced, and I cant help but begrudge the game for having a tall muscular demon lady in their dating sim and not letting me date her.
Trying to figure out what it is about The Outer Worlds 2'd dialogue that's so fucking bad. Really verbose, I guess?
>>44728>Bully Online is just around the cornerhuh?
>gather some money
OP if the game is offline aka no online mechanics just pirate it
>>44744i mean it should be, iirc we should be able to play it on December
>>44745MISERY is the only game that is like coop so i do need the original
BLOOD WEST and Vampire Survivors are indie games which are usually harder to find at times; except Vampire Survivors i'm sure i can find the Balatro DLC in a couple weeks from FitGIrl orso but honeslty it's just cheap enough that i think it's worth having just for free updates and whatever it may come
BLOOD WEST i'm waiting for a DLC/update is coming and it's not that expensive for an open world cowboy game, so i feel like it's good to reward the dev for making a good cowboy game.
even tho they seem to be polish… i mean despite that NEW BLOOD is probably worth supporting anyway considering they're the underdog of boomer shooter style game publishers i mean, they're not getting as much funding as 3D Realms or NightDive just overall getting hired to remake old ass games over and over.
>>44747I think bully online is gonna flop hard tbh
>>44747>like coop so I do need the originalonline-fix.me
>>44727>>44742To me this seems like the worst premise for a game imaginable. Like they can do anything as long as the corpos are fine with it, and they make like the most banal and mundane thing imagineable?
>>44787never underestimate the lack of self awareness of a "job simulator" player
>>44787>>44789The premise is "normie loser
just like you gets to hang out with cool characters who want to fuck him". Its a social simulator, not a job simulator. Mundanity is part of the appeal, makes it more relatable.
Anyway, episodes 5 and 6 came out, only one more week to go. I was wrong about release schedule, they release 2 episodes every week, which is weird, but whatever.
I have hard time finding places where to talk about Dispatch. I checked its subreddit, and while I enjoy the game, the level of dicksucking people there display is too much.
One thing that I found amusing in new episode is the cast hanging out at the "villain bar", which in look was designed as a dingy punk/metal bar, but insode which they played some indie rock song. Again I suspect it relates to writers writing not from personal experience, but from other media. Like they sort of know how seedy bar should look like, but not sound.
>>44793i didn't say you're not allowed to enjoy them.
you just gotta keep your head leveled.
for example i enjoy VotV but i understand that the premise is about a stupid student sent to a death camp to do mundane chores or some shit i could go to sleep playing this shit.
but i like going out at dusk so i feel scared of night
So, anyone else playing Arc Raiders?
+99999999 billion points for the trotskyist who made Duskpunk, could have been harder, lasted only four hours maybe, but very much enjoyed it regardless. Hopium levels completely replenished from building class consciousness, killing the emperor, dissolving parliament and spitting on the corpse of the priest who helped you in the beginning but thinks you are too radical in the end so he tries to off you with the help of a drug dealer, ending up getting double-crossed himself. Strong 4/5.
>>44787I liked the game. I have big problems with telltale games but this one felt better. Probably the actual game aspect and the social sim affection points actually changing the story beyond "you see this cutscenes with x character instead of y character".
I thought the voice acting was good, besides the youtuber characters.
Just finished RDR2 along with its epilogue. It's really good. I was thinking about how at the end John and Arthur seem to think how Dutch was 'showing his true colors' in relation to what he was all along, but I don't think it's true. It's a partial picture painted by the group coping with the gang's tragedy, which is great in an in-universe perspective.
But really they were always criminals with loose morals. Yeah, Dutch lost his morals even more and became too focused on surviving, getting money and living this dying lifestyle of an outlaw, which made Molly and Grimshaw get shot and him abandoning Arthur and John to death.
The issue is, they were a successful gang for many years, who scored lucky and minors hits, managed to get good money and cared for one another. This ends with Blackwater, as they're sending running up north, collecting one enemy after the other. Even without Micah it would not go that well. In reality, they didn't really need that much money to get off to Canada and then stepping on a boat to Tahiti. The outlaw life was too dear for Dutch, Arthur and Hosea to simply put it off for 'honest' jobs, they were never escaping as RDR1 serves as example.
>>45055id play this game but so few pixels
>>44742I have to reflect that, it was terrible for me to be basically forced into a relationship with a girl that threw herself at me. Also you need to choose between your manager or a worker under you and the game knows it's problematic because at the end if you pick invisibitch your manager says "it will be a problem with HR" and I was like "yeah" just after forgiving Coupé, a psychopathic serial killer (because I'm a good guy), but then she's like "no I'm just kidding". Very toxic workplace.
>>45062the 2 women are terrible romantic partners, sex assault gal double² agent vs i'm too confused for kissing you even though i caressed your face during a covert business trip but later want a relationship as soon as i dump phenomaman
>>38141Sorry everyone I haven't been using my own topic!
Currently playing:
Call to Arms: Gates of Hell Ostfront
Decent game, pirated it so I can't play online which I think would be fun. I keep losing men/tanks to stupid things in conquest but I feel like that's probably my fault. 8/10
Ghost Recon Breakpoint
Playing this with my friends online when we're free, it's deeply mediocre and repetitive in terms of playing alone but I have got the bug for gaming with the boys and eagerly awaiting when we can play. 6/10
Catherine
Holy shit, this game is miserable, I can see why people say the story is so good because the gameplay is terrible. 4/10
Endoparasitic
Kind of a one trick pony, I kind of expected more variety in gameplay. Alright though. 6/10
Beat 5 games recently
>House of Necrosis
Resident Evil if it was a mystery dungeon/roguelike. I liked it overall but felt it could get boring at times once you got good equipment and knew how to deal with enemies. Thankfully there's post game dungeons that shake things up. I still need to beat the 99 floor dungeon but apparently there's some secret you get from beating it that you can only access from getting all the spells which you have to grind for and I don't feel like that.
>Kill Knight
"Twinstick Doom Eternal" if I wanted to pitch it to someone else. Fast paced game where the player character's kit is tuned for specific enemies and how well you do is knowing when to use X on Y and making sure you have the resources ready for it. Killer aesthetic and music. Pretty difficult. I still want to clear the game on sufferance difficulty and then try and complete sever mode. Sufferance mode doesn't seem too bad but having to do all the stages in one go (they can get pretty long) and being like 2 mistakes from death makes sever mode sound daunting.
>Tormentor X Punisher
Can't really "beat" this game since it's endless but you can loop it once you kill all the bosses. Has a weird learning curve figuring out how to get certain upgrades and beat bosses. I find it fun to play for like 20 minutes to see if I can beat someone else's score for the day. My biggest complaint is that there's no pause button and if you try to press what would be the pause button in any other game it boots you back to the title screen.
>Resident Evil DC
Always wanted to play the 1st RE after beating REmake around 3 times. Overall I found this game to be way easier despite the lack of stuff like quick turn and defense items. The only time I felt things were getting difficult is when hunters show up after you come back from the mansion. Want to play it again as Jill.
>Final Fantasy Legend 2 (or SaGa 2)
I feel mixed on this. I liked FFL1 but FFL2 makes good changes to the combat and classes but the overall experience of the game doesn't feel as fun. The first 2/3s of the game there wasn't any challenging fights, and there's more worlds than in the first game but most of the feel samey and insignificant beyond collecting the magi there and dipping. The last 1/3 of it is what I wish the rest of the game was like. The worlds had a unique aesthetic to them and story+bosses that actually kept my interest. I was expecting Apollo to be the final boss of the game only for them to effectively be a joke fight, not even sure if it's possible to beat them before the fight ends. The final boss is lame and is laughably easier than the random encounters in the final stretch of the game. Overall, it's a game I want to replay since I did end up kneecapping my characters due to lack of knowledge. My human was mediocre since I just uses str and dex weapons with them and they never got good at either to do serious damage. My robot could shit out a ton of damage with xcalibur and gungir but I neglected equipment that gave agi so they always went last and many enemies late game toss out magic which robots don't have much defense for. My mutant never learned a good ability and just spammed flare and heals end game. I lucked out that my monster turned into titania despite being mid the entire game. I decided to look stuff up on gamefaqs and apparently with mutants you can just forsake gambling with them getting god abilities and can just give them equipment early on in the 2 slots they use for abilities, wish I knew that at the start. Don't know when I'll play FFL3 but apparently it's more of a traditional jrpg than 1 and 2 which sounds disappointing.
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