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Not reporting is bourgeois


File: 1742167802683.jpg (392.04 KB, 1280x720, raid-farm.jpg)

 

What do you think Karl Marx would have to say about raid farms in Minecraft?

Context: In the 1.14 update, villages as a mechanic were overhauled. allong with the addition of tie in content for their new spin off game, Minecraft Dungeons: Pillagers, a halflife combine-like presence of fast moving grey villagers with crossbows, axes and familiar summoning, and witches but they were already in the game but they serve as healers during raids.
At random intervals, pillager patrols spawn near and attempt to kill players, and if the player kills a crossbowman wearing a flag, they recieve a Bad Omen effect (curable with milk, as of 1.21 it's a potion for ease of stacking for the later implemented trial chambers) that triggers a raid when a player comes close to a village, where pillagers attempt to massecre the player along with the villagers, forcing the player to fight waves. When the last wave is cleared the Bad Omen is replaced with Hero Of The Village, granting the player gifts from the villagers.
By keeping villagers in a hard to reach spot, raids can be repeatedly triggered, pillagers can be dropped in a kill chamber, and the player can farm these gifts, as well as drops exclusive to the pillagers. Thus: raid farm.

That one slime something youtuber made a video pointing out similarities between minecrafts villager mechanics and irl slavery/colonialism. I do not want to make any crazy statements, but I think there is certain kind of similarity in open world sandbox games and irl colonial romanticism, I think in both cases there is this idea of a virgin land that you can freely shape and explore.


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