>>40759I think I already talked about this one of your previous threads, but I always wanted a knockdown/tripping mechanic in shooters. Like if you shoot someone in the leg, that should make them at least trip and fall. I always hate in shooters that you're at 1% of health, like a light breeze could kill you, but still you can run around and jump like you were in perfect health. Makes it feel like the bullets are doing nothing to the enemy until some numeric threshold is reached and then they're dead, because that's literally how it works. Applies for fighting games as well.
The problem is that this might make it so it's practically like the gun is a 1 shot ko, because you'll get knocked down and then, they'll be able to get an easy follow up shot on you.
Actually the only game I've ever seen that has anything like this is ARMA. You can get shot in the leg or whatever and then you'll be crippled, so you can only crawl, not walk anymore. I don't remember if they had an inbetween where you can still walk, but just limp. Actually that reminds me, the Getaway, had a mechanic like that, when you're really low health, you can only limp. When I played the game when I was young, I had no idea the game had a healing mechanic, where you could walk next to a wall and he would lean on it and restore your health, because I don't think the game ever explained that, but it made the game a lot more hardcore, and I always like the feeling after I just finished raiding the gangs headquarters, and then I have to make my "getaway," I'd be limping out half dead to my car. Made it feel like you were actually in a gunfight.