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File: 1742952389354.webp (841.47 KB, 1200x1200, piracy.webp)

 

So i dont have much money just the minimum wage, i gotta buy food, meds for both me and my sister and theres a lot of expenses. i like to achievment hunt on steam hence why i buy these games but they're getting more expensive each year. should i just start pirating ? i was thinking of buying red dead redemption remastered but its costly as fuck.

and i kinda wanted to know you guys opinions, is it worthless to 100% (platinum) games on pc since most people just use the achievment unlocker thing?

All the devs were already paid, it's actively harmful to buy it after that.
That being said, keep in mind piracy acts as a form of marketing, so by torrenting Red Dead you are benifiting Rockstar somewhat.
Burn it to some DVD's, stamp them with "red dead redemption," don't handwrite it and leave those around for people to find. Physical piracy is the most effective form.

>>40876
Piracy is literally one of the least harmful things out there

You should pirate. I would even go as far as saying, given the state of the industry, you have the moral obligation to pirate almost everything.

I buy around half of the indie games I pirate, the ones I end up liking and feeling were really done. Big studios don't get anything no matter how much I like the games. I refuse to help the clueless suit-driven AAA slop (see every big publisher) and reward bad behaviour (DRM)

>>40887
I only buy shit because of online multiplayer or because steam workshop has the monopoly on mods.

>is it moral (lol) to copy data when i cannot purchase it legitimately (lol)
zoomers are so tech illiterate these days jesus

>>40880
>>40881
>>40887
>>40892
>mfw even the piracyfags of today have to bring moralfaggotry into the question
i pirate because its free :)

>>40894
How did my response have anything to do with morals?

>>40895
misclick :(

File: 1743018936785.mp4 (61.68 KB, 640x360, no.mp4)

>is it bad to pirate

>>40898
It's funny that gamers™ are the only ones who discuss the morality of piracy in an industry where 80% of video games are abandonware. You never see anime/manga fans complain about this; they literally don't care, they've been doing it forever. What makes video games such a medium filled with corporate bootlickers?

>>40900
probably because reading or watching stuff can be done on even the cheapest phone while gamers are usually suburban kids or professionals with $2000 rigs

>>40900
>You never see anime/manga fans complain about this
I've seen it more in recent years with streaming sites becoming more viable and torrenting becoming dying knowledge.

>>40900
Lots of people are addicted to gacha and live service slop and take an antagonistic position to anything other than walled gardens.

Funny you mention abandonware btw because game preservation is a controversy for this reason. Vid related. Ironically the Stop Killing Games initiative caught a lot of flak thanks to a guy calling himself "Pirate Software." (Former Blizzard employee with the kind of mentality you would expect)

>>40876
>i was thinking of buying red dead redemption remastered but its costly as fuck.
You should absolutely pirate any Rockstar games you want to play. They have terrible business practices, including the pricing models.

>>40895
>>40897
Mine didn't have anything to do with morals either

>>40880
>>40881
>>40887
>muh harm
youre clearly another moralfaggot

>>40905
>morals is when harm
If you're unable to tell the difference between unformalized morals and ethics then take that to /DAG/

>>40876
every netflix/game dev turned youtuber persona has taken an antagonistic stance against that game preservation initiative and constantly defend anti-consumer practices
They're not industry plants, just nepobabies whos interests allign with megacorporations and just use their YouTube channels for passive income independent of their viewers

Im tired of the whole grift

>>40906
If you're bringing up harm at all when the topic of piracy comes up then your opinion can be safely disregarded.

Jesus am I glad I was born in a poverty peripheral country where piracy was the norm. Can't fathom feeling bad for piracy, especially if you're poor.

>>40876
The remaster is literally the same game from 15 years ago bugs and all, they didn't even change the UI to better fit for the PC port. Not worth store price especially since it's fast as hell to pirate with the small filesize and all. Not having achievements to complete does not matter since the game has it's own internal 0-100% completion meter challenges included.

>>41492
>The remaster is literally the same game from 15 years ago bugs and all, they didn't even change the UI to better fit for the PC port.
For some reason people call ports remakes today.

>>40876
most corporations would be a-ok with murdering you if it made their quarterly earnings go up by .1 and you should feel zero remorse for stealing from them

try to support indies you like if you can, but don't get too torn up if you're too poor for that too

>>42529
Pirate indies even if you have money and look them directly in the eyes when you do it.

>>41490
me too, for every 200 or so kid in america or europe who pirated games to the point companies and communities start considering how harmful or morally bad it is to do it, a 20.000 kids and internet cafés in india or mena have already pirated more games than you can count on your hand and nobody really cares, in fact, it's considered the most straight forward way to gain access to a game and might think you're an uppity if you actually pay for your games with a steam account and bank account

>>42530
Thank you, the same people shitting on small businesses then suck the dicks of indie developers.

File: 1747336898949.jpg (132.69 KB, 1000x592, GY_T4Q_WoAA43kG.jpg)

>>42532
maybe they consider all "indies studios" to be all similar to the cuphead guys who took 8 years drawing their game frame by frame, they see that and think "damn, i don't wanna rob em, maybe gib them money to keep doing the hard work" this is probably the source of all the romanticizing of the smaller independent game developer over bigger more openly greedier devs

>>42533
>Someone makes a thing I like
>I want them to keep making things
>I pay them for the labor they put into further projects
Simple as. If I can't afford to do so, then I simply don't. No morals needed.

Pirating preserves media even the old Rockstar games on Steam are old pirated cracked versions of the games that still have the old cracking teams header in them.

Cracked versions are still the best version of many game, giving you better frame rates and allowing you to run the game off-line and on any hardware you want without the stupid machine limit where you have to call tech support if you go over your install limit.

File: 1747547445538.jpeg (297.51 KB, 2518x1024, 0i9edpzzqrge1.jpeg)

I don't think I've paid for a game in 10 years. Indie or AAA, I don't give a shit. Paying for media you can get for free is cuck shit.

File: 1747692614386.png (320.69 KB, 1280x720, ClipboardImage.png)

>>42565
>pirates even free games
>no credit card
he just like me frfrfr

>>42597
>monobloc
lmao


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