>>42855I mean to be fair, it stopped in the mainstream audio device and streaming industry. Streaming quality kinda stopped at 256 kbps or 320 kbps because that's just good enough, and you can buy a $30 Chinese earphones that sounds amazing and is good enough for the next 10 years.
I'm just wondering when that "market maturity" will be achieved in the gaming market. Like I just want to buy a console or gaming PC for $500 and be able to comfortably play anything for the next 10 years on it. Right now im struggling in games with mandatory RT because of my shit tier laptop GPU with 4GB VRAM