>>46422You know sprinting out of combat is infinite. You don’t have to ride past everything if you don’t want to like in breath of the wild. Besides, kitbashed dungeons aren’t new to soulsborne series. Blood borne had the chalice dungeons and they were some of the best levels from soft has put out in a while.
>>46429If you want the details, apparently the game had the same issues as anthem where there was a problem with toxic positivity and yes men everywhere in staff. More people were managers than developers and when considering that the studio isn’t as mature as BioWare, you can guaruntee that the studio would overlook important gameplay foundations like world design, level design, and replay-ability.
To resolve the fact that the game was hollow, the devs ended up tacking on as many features to the game to keep it interesting instead of fixing the games design foundations. That’s why the game plays like a combination of assassins creed, breath of the wild, read dead redemption, Sekiro, diablo, and Skyrim all in the same game even if none of the features implemented together actually work well in combination