>>47351>"Lost sales" is not a real thing. It's just wish castingNo, "wish casting" is when I imagine that Taylor Swift will personally break into my window in the middle of the night and say
<let's get out of here, loser. I'm here to save your lifeWhat the corporations are doing are setting expectations for the "performance" of their product. You can argue that their desire to see 500 million copies sold, or whatever arbitrary number, is wishful thinking, and I'd agree. You can argue that they're not entitled to a profit if they've made a subpar product and no one wants to buy it, with which I'd agree. However, you can't say they aren't entitled to compensation for their work. Money is a resource, and some amount of money went into the production of the software in question; Labor paid to the proles who wrote the software; Licensing for third party software like physics engines and whatnot to be used in development, alongside physical hardware like computer components; Money put into whatever the advertising campaign cooked up, and post launch quality assurance, etc. The point being, there was an investment made with the expectation of some amount of return. They're not offering their product for free, and really, if you think you're entitled to anything for free, that's wishful thinking on your part, as long as we live in a capitalist system.
>Piracy does not take anything away from the producer or seller that simply refusing to buy would not also "take away" from themGenerally, when you pirate a product, you are not contributing to the recouping of those costs, nor are you contributing to any profit the product may have made. Again, I support piracy, because I believe the publishers and online distribution platforms are greedy scumfucks who will abuse the consumer at every opportunity, as long as it generates more revenue, because they don't care about integrity or art or anything else but the profit motive. That is a good enough reason to abstain from their shitty products all together, rather than waste time acquiring an unauthorized copy, but if you're so inclined, then fucking go for it.
However, piracy itself can never be a solution, because it's illegal, it will never will be legal (at least in the USA), and these corporations are working day and night to eradicate it. It's not a feasible solution that fits into the market. Piracy is opting to go outside of the market, for your own benefit. So, I ask you; What happens when they get rid of piracy for good? Then what? That's why you have to explore alternatives that fit into the market, like a second-hand digital marketplace. By all means, if you can come up with something better than that, then do it, but you're high on the fumes of revolution if you think that piracy is going to 1) destroy the video game industry 2) make meaningful change within the video game industry. Piracy is a crack in the wall, and something that they can deal with given enough time. You can't take piracy for granted as something that will always be available.
>Digital licensed software has the capability to mechanically stop you from doing what you want with itThen lobby against DRM, because digital licensed software can also exist without such limitations.
>freemium games-as-a-service>pay-what-you-want donationwareBoth of those already exist within the current paradigm, and neither one is going to supersede the typical one-time-payment style of transaction in exchange for a license.
Anyway, all of this to say, here are some real responses to the current state of the market:
- Do not consume, it's just that simple. If you don't support the products being made, then why would you want an unauthorized copy of such a product?
- Pirate while you can. Piracy has been around for as long as the internet has been around, but who knows when that might change. Get your goods while the getting's good
- Advocate for pro-consumer interests in varous forms, including solutions like a second-hand digital marketplace, the abolition of DRM, and punishment of anti-consumer practices (i.e. Steam's de facto monoploy is bad for the online distribution environment)