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File: 1783437460930-6-0.png (292.1 KB, 720x480, blade runner.png)

File: 1783437460930-3-1.jpg (93.66 KB, 1934x794, blade runner2.jpg)

File: 1783437460930-3-2.png (124.87 KB, 1920x1080, beneath a steel sky.png)

File: 1783437460930-2-3.png (3.41 MB, 1920x1040, ghost in the shell.png)

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Are there any modern games that actually get the cyberpunk aesthetic right?

Cyberpunk 2077 looks pretty great during the night cycle, but during the day it becomes clear and sunny and looks more like gritty Futurama than cyberpunk.

Deus Ex

I think Cyberpunk 2077 looks better at day than it does at night

there's a LUT mod for cyberpunk 2077 or whatever that lets you tone down saturation which makes it look a lot like your third image and less like los angeles. in fact cyberpunk 2077 is hands down the best rendering of a cyberpunk city ever made for a video game, too bad the game itself is so fucking shit.

File: 1783468852424-2-2.jpg (295.2 KB, 1920x1080, cloudpunk.jpg)

Cloudpunk is really the only game i've seen capture cyberpunk urban sprawl/arcology at anywhere near the correct scale. The sequel is going to be a lifesim, and largely ditch the voxel graphics, so it could either turn out great or completely disappointing in that aspect.

>>47361
pure kino

low bit depth retro colour palette in this game, very grey and concrete levels but they also had these sunny dirty grassy areas in syndicate (1993), doesn't have the neon design and 3d lighting aesthetic of cloudpunk.


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