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File: 1783437460930-6-0.png (292.1 KB, 720x480, blade runner.png)

File: 1783437460930-3-1.jpg (93.66 KB, 1934x794, blade runner2.jpg)

File: 1783437460930-3-2.png (124.87 KB, 1920x1080, beneath a steel sky.png)

File: 1783437460930-2-3.png (3.41 MB, 1920x1040, ghost in the shell.png)

File: 1783437460930-1-4.jpg (966.67 KB, 1500x1785, concept art.jpg)

 

Are there any modern games that actually get the cyberpunk aesthetic right?

Cyberpunk 2077 looks pretty great during the night cycle, but during the day it becomes clear and sunny and looks more like gritty Futurama than cyberpunk.

Deus Ex

I think Cyberpunk 2077 looks better at day than it does at night

there's a LUT mod for cyberpunk 2077 or whatever that lets you tone down saturation which makes it look a lot like your third image and less like los angeles. in fact cyberpunk 2077 is hands down the best rendering of a cyberpunk city ever made for a video game, too bad the game itself is so fucking shit.

File: 1783468852424-2-2.jpg (295.2 KB, 1920x1080, cloudpunk.jpg)

Cloudpunk is really the only game i've seen capture cyberpunk urban sprawl/arcology at anywhere near the correct scale. The sequel is going to be a lifesim, and largely ditch the voxel graphics, so it could either turn out great or completely disappointing in that aspect.

>>47361
pure kino

low bit depth retro colour palette in this game, very grey and concrete levels but they also had these sunny dirty grassy areas in syndicate (1993), doesn't have the neon design and 3d lighting aesthetic of cloudpunk.

>>47361
this is how Bukharin's USSR would look like right now if stalinoids had not ruined everything

File: 1787710587400-5.jpeg (743.26 KB, 1920x1080, IMG_1925.jpeg)

its more cruelty squad esque, although the game creator themselves came up with the term cyberpuke, which encompasses all the cruelty squad-likes that have been made, which i think is pretty genius.
anyways ur a fleshbag automaton/slave that can only repeat what other people have said to you. pretty unique gimmick that i wish the game did morw with but pretty fun game. approx 2ish hours.

called how 2 kill a fly or h2kaf

>>47813
one flaw is in this screenshot. for example none of the saved dialogue besides FILL SUCKZ is valid dialogue. non-valid dialogue drops your "health" and characters respond as if youre talking crazy. it would be fucking amazing if every character could respond to most stuff like this but i also know it would be a ton of work. decent effort for 5-6 person team even though it is pretty barebones. 6/10 but would recommend at least one playthrough

>>47814
mainly bc id like to see more work put into the game. its fun but the dialogue only lets you say so much it might as well be linear.

>>47814
>but i also know it would be a ton of work
seems like the ideal use case for an LLM, like just match an NPC with a dialogue and sent it to an LLM to pre-generate all lines lol, like they're meant to be throwaway lines for invalid options, who cares if they're a bit shitty

>>47835
couldnt you make an infinite loop of saved dialogue tho? although that could be a game over conditional where you get filled with so much ai slop you blue screen and cum and die

>>47889
>couldnt you make an infinite loop
why would it be infinite? the wrong dialogue options don't need to branch, you're launching what's effectively a non-sequitur, and it seems the characters already understand that you are an automaton unable of conversation, so a single refusal answer is kind of enough, just personalized enough for the situation where it seems organic. You don't even need to embed the LLM, just generate them beforehand.


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