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what are some games that you think that insist upon themselves?

>>47376
Soulslikes

What does that mean?

>>47376
Anything by Jonathan Blow.

>>47378
It means pretentious.
No idea what "pretentious" gameplay/interactivity (as opposed to movies/book) would be looking like tho, outside of david cage style "realism"

>>47380
>No idea what "pretentious" gameplay/interactivity (as opposed to movies/book) would be looking like tho

I think read dead redemption 2 is an example of "pretentious" gameplay. What with absolutely every action being animated and with everything being very slow and intentionally boring while at the same time being very impressive. And the souls likes as well, with tons of content being hidden by obscure choices, and with the cryptic story and all.

half life 2 and deus ex

>>47381
>And the souls likes as well, with tons of content being hidden by obscure choices
Thats not pretentious though, thats trying to make use of its multiplayer system. Its hidden only if you play single player (in itself a bad design choice imho, but thats a different conversation).
I would say pretentious games are the ones who are pretending to be something they are not (duh). Like already mentioned David Cage games want to be a though provoking experiences with innovative gameplay, but instead end up a video game versions of Neil Breen movie. Or FPS games which advetise themselves hardcore old school boomer shooters, but have very superficial understanding of those games, and instead you get generic Painkiller clone with not enough pixels.

>>47376
Undertale and (Almost) every game Sony published since The Last of Us.

Portal 2.

Portal had an ominous atmosphere with Aperture Science largely being a mystery, with it being uncertain whether they were as unethical as the test chambers would suggest or whether it's a result of GlaDOS taking over.
Portal 2 completely destroys that mystery by repeatedly insisting upon itself that Aperture Science was extremely unethical.. but only out of stupidity, then Valve makes Aperture Science a self-insert for their 9001 VR tech demos.

I get they weren't going to get through a much longer game without some kind of story that elaborates on Aperture Science, but the writers made every single aspect of Aperture Science goofy and wacky and lol robots ftw.

And then they had the barefaced cheek, the fucking bollocks, to complain that "the cake is a lie" was overdone, unfunny and had to be excluded from their wackiness.

>>47382
half life 2 no, but definitely the episodes and alyx

All Final Fantasy games. I haven't played a single one which ddn't have a totally ridiculous story. All Persona games too for that matter. 200 fucking hours of high school cringe dialogue simulaton stuffed with the most boring combat system ever made by any human being.
I demand total jap game dev death NOW

>>47378
>What does that mean?

VA-11HALLA, Logic Bombs, Underrail, Colony Ship, Age of decadence, anything made by a /v/irgin.


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