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Where find ? I have a dedicated slackware gaming sewtup.

please be nice 2 me

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>>47492
If you want undetected atleast for matchmaking you'll need paid probably try aimware or inuria

how about you learn to play the fucking game like anyone who isn't a waste of oxygen?

idk but probably you will find it on cs.rin.ru

>>47494
don't be mean and anyway hacking is cool in cs since it ruins competitiveness which is good.

In all seriousness, what is the point? If you dont enjoy the game, why bother playing? Or if you want to dominate with odds heavily stacked in your favour, play against bots.

>>47495

GIVE ME A COUNTER-STRIKE WITH NO COUNTER-STRIKE!

>>47495
>hacking is cool in cs since it ruins competitiveness which is good.
all cheaters do in cs is force casual players to buy the shitty premier so they can avoid these subhumans, you are porky owned for doing apologism for them

File: 1785985017094-8.jpg (219.07 KB, 900x1200, longa.jpg)

>>47492
>plz i want to cheat
Degenerates like you deserve to be put on a cross. t. old cs 1.6 admin

File: 1786064654895-3.png (344.24 KB, 1185x669, youre an uyghur.png)

you're an uyghur

probably on some edgelord private forum that u can only access if u by chance happened to make friends w said hacker in a match

File: 1786141544546-8.png (863.02 KB, 843x1000, ClipboardImage.png)

pay for it like the subhuman goy that you are

>>47495
This.
All competitive sweats should be sewn into a human centipede

The only parts of like tf2 worth playing are where everyone screws around in heavily modified servers or voice mic spams

>>47584

TF2 =/= CS

also TF2 friendly servers are a whole different ecosystem that just devolves into hugboxing circlejerks

which always end with someone being outed as a literal predator

TF2 at it's core is a movement competitive shooter

>>47585
>TF2
>Competitive
Uyghur half the classes in the game are retarded meme characters and the premier competitive format (6v6) gets rid of 70% of the game including alternate weapons. TF2 has always been a casual party game.

>>47615
Unlock that are removed are because at optimal play they make the game boring to watch/play, it slows down everything.
The problem inherent to casual party play is that the more people get good at it, the less enjoyable it becomes.

>>47616
You say that but the casual games of every genre dominate the shit out of the "hardcore" examples.

Call of Duty is more popular than Counter-Strike/Quake/Unreal Tournament/etc.
Tower Defense or "build a kingdom" mobile phone slop is more popular than actual RTS games.
Smash Bros draws in millions of fans while every hardcore fighter (Tekken/Mortal Kombat/Street Fighter/DOA/Guilty Gear/etc.) immediately dies after 1 month and has their playerbase stay under 1k players for the rest of its lifetime.

Casual games always win. Competitive game devs always get embarassed when they find out their 20 person fanbase on discord can't compensate for the millions of players casual gameplay draws in.

>>47617

Call of Duty is popular because it's more accesible, that's like saying FIFA it's a casual game because it's popular

Tower Defense games are popular because they're the only games pushed into the slop store

Smash Bros is still considerably behind most fighting games outside of the US
i say this as a Mexican who sucks at fighting games

>>47615

the "competitive format" it's managed by literal pedophiles and meta slave bots, and it's only considered official because they got a bunch of neckbeard sharks and trading bots behind them supplying the prizes despite the fact they're near if not completely unexistant in the west coast.

the only playable mode is Casual Matchmaking and it's still as competitive as any other pvp game outside of 2fort.

if you try to find an actual "casual" game outside of 2fort you'll be stuck in trading servers with retards trying to peddle shitty unusuals for a profit

>>47618
Accessibility = casual, correct. Low skill ceiling = casual. RNG = casual.

>>47621

>tf2

>low skill ceiling

this is beyond a skill issue, this is a skill disorder

>>47624
>Random critical hits baked into the default game that can mean the difference between a kill confirm or a survivor for each and every gunfight
I don't think you've ever played TF2 before. Nice LARP thobeit.

>>47627
yup,that's the same shit as smash bros brawl random slipping on the ground to force the game to be casual,or marvel rivals having intangibility on 3/4 of the roster on demand

>>47628
tf2fags are still trying to come up with a non delusional argument for why the game has random gambling critical 300% damage and the most versatile, powerful and third tankiest class doesn't have to aim (soldier), while smash players modded out slipping in Brawl over a decade ago


>>47627
>>47631

the short answer is because VALVe can't make games for shit

they can steall other people's games and add skins to them and that's it

Don't you know it's immoral to hack the casino

>>47632
Actually this is hilariously true. The only exception is the Half-Life series which was their own creation. Every other game Valve made was just done by hiring other people or modders, and throwing money at it until it was complete. Damn that's actually so sad. At least they made a banging storefront.

File: 1787067518169-9.png (270.06 KB, 492x512, gabe jewell.png)

>>47639

it's not even that much of an exception when you consider that HL1 was made by mostly developers that left pretty much afterwards, some moved to other studios or retired to a cushy administration role within VALVe where they did nothing but collect paychecks.

not to even mention the fact that HL1 is a glorified Quake mod which still has problems dating back to that engine such as the map rendering limits

HL2 was not even that good, the fact the project was going to be originally so much more and ended up being rushed into a nonsensical tech demo probably caused by the fact that good games like VTMB beat the engine owners to make a REAL game, and the fact they had next to no cybersecurity which caused for them to be "hacked" by a literal child in some europoor shithole which they had to trick into turning himself in with the promise of a job.

their storefront is boosted, backed and dragging years of disgusting practices, collosal fuckups and poor implementation held together by a parasocial cult of personality for an useless fat fuck who probably didn't do a single bit of work in his entire life; and a skin market that was known to be used as money laundering operations in Ukraine, Israel, Russia, Southeast Asia and such.

It's everything wrong with capitalism and it's protestant morality; the literal beast of babylon hid in the coat of the righteous.

>>47640
>the project was going to be originally so much more
like what?

>>47640
>their storefront is boosted, backed and dragging years of disgusting practices, collosal fuckups and poor implementation
No matter how much you hate Valve you should still be honest: every other storefront is complete dogshit. No other gaymer storefront has:
>Discussion Forums
>Guides
>Screenshots/Artwork sharing
>Mod Downloading
>Friends/social capability, friend group, and text and voice chat integration
>User Reviews
etc.
built in. If EA, Ubisoft, Microsoft, Amazon, GOG, and Epic Games could at least MATCH every one of those basic features then Steam's monopoly would collapse but the sad fact is the other storefronts are even greedier than Valve and have even less features. I mean for fuck's sake storefronts like EA Origin and Epic Games Store doesn't even have a basic user review system. What a fucking joke. All the whining about Gabe's greed and these companies still can't catch up with BASIC features that Valve put barely any thought into implementing. The vidya industry is a dictatorship of the mediocre and somehow Valve of all companies manages to win by sheer fact of being the least mediocre.

>>47642

a story that tied better to the black mesa incident, a much more darker atmosphere, iirc there was like a way bigger ravenholm section which has been bouncing around between remakes and episodes and idk if anyone's working on it atm, there was the whole Borealis section, a ton more weapons, you can see a lot of it on the 20th anniversary documentary but there were also a bunch of leaks around the time, concept art, scrapped content found around, alpha-beta footage from the Source 1.5 engine.

>>47643
>Discussion Forums
<hijacked circlejerking breeding grounds for corrupt moderators and scammers
>Guides
<we always had that, even before the internet
>Screenshots/Artwork sharing
<"Yay Facebook"
>Friends/social capability, friend group, and text and voice chat integration
<sure, whatever, it's like mid asf but whatever
>User Reviews
<which is usually mostly used by chinese players so whatever.

all of this anyone could do, Steam took ages to implement most of these, but they've had a stable userbase ever since TF2 and CSGO launched Steam into mainstream

they've been carried by other's work

>>47640
"Gabe jewell" real nice my dude

>>47643
For user reviews, I think it's more that they don't want them period, imagine having to pay for moderators, horrible

Just came back to say that i hope you get sexually assaulted

>>47681

with full penetration


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