>>47986>Did you miss the part where the mission opens with the us military rolling in in an overwhelming show of technological military force, where it effortlessly brushes aside all resistance and thewhich can be seen as building up the foundations for later deconstruction. The beginning is meant to build up all the common tropes of america might and technological domination.
Then later missions of the campaign deconstruct it by having such military might be wiped away to a pointless nothing. To become ash. (nuke)
>The reason you get nuked in the first place is because you voluntarily stay behind on some retarded "No one gets left behind" suicide mission.Which is the game deconstructing the america saves the day trope. With your player character doing america military "hero" shit and then shortly after getting punished for that. (NUKED)
>You getting nuked isn't meant to show the consequences of us military hubris, it's an example of the barbaric brutality of America's enemies,But the main reason why the enemy does the nuke is because the invasion happened. The only reason why things escalated to that point was because of the invasion.
>that bullshit with you wandering around after initially surviving a nuclear blast is only underscores thatI disagree. I think that scene was meant to show that despite how powerful the usa is, in the end the usa still achieves nothing. That despite how much miltiary strength the usa brought in the beginning of the campaign, in the end all there was is just ash. With your player character being a witness to it as he crawls out of the destroyed helicopter and sees not usa glory but just destruction