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File: 1787700555958-1.jpg (49.22 KB, 460x215, Afterworld_logo.JPG)

 

https://youtu.be/9PU1e7kfkfs?is=pg2tYVlqczFkaQH_
What is the general consensus on this piece of interactive media that takes the form of a post apocalyptic grand strategy game? Hopes? Dreams? Thoughts?

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>>47808
I'll probably play and enjoy it but it's so lame they decided to go for the super fucking played out mad max/fallout raider aesthetic and set it in America. Looks generic as shit, no faction is gonna have any cultural connection to anything.

But it has produced some very funny reactions from Canadians (bro try living in the middle east)

>>47817
What a fucking pussy

>>47817
This sounds like a very annoyingly polite version of those Eastern Europeans that get butthurt about Kislev.

But the whole point of these more fantastical or speculative settings is to be "played out." The point is, at least on the surface level, less about doing something new and more about letting players play as their favorite character or faction from a related medium. Warhammer 40k is bigger than its ever been, and it's basically just an amalgamation of different popular sci-fi franchises. The same goes with Warhammer Fantasy and Warcraft, they're basically big amalgamations of popular fantasy. Stellaris was this too, being designed (at least initially) to play your favorite sci-fi civilization from your favorite sci-fi setting, and a bunch of the DLC is literally just shoving in popular sci-fi references. The Leviathans DLC pack literally has Babylon 5 in it while Overlord is rather blatantly a Dune space feudalism DLC.

So, it doesn't really surprise me that this is the direction that they're going with the post-apocalyptic game. If anything, the surprising thing is that we now have enough post-apocalyptic media for it to have its own "kitchen sink" setting.

>>47820
I mean I don't agree that the setting of "space empires" is anywhere near as specific as "post apocalyptic America where people cover themselves in jagged metal for no apparent reason and people still live surrounded by garbage and in destroyed ruins because apparently nobody thought to actually build new structures that aren't made out of garbage or even just pick up the trash around their living area and put it in a hole or just in a pile somewhere else".

I understand that this is an intentional strategy because they think it will appeal to the mainstream and get the most sales, well maybe they're right but it's still lame and creatively bankrupt. There's been a lot of negative feedback about these aspects of the game specifically. Even if they absolutely have to set it in the USA, they could at least have come up with their own visual style and tone instead of just going straight mad max. It's also really silly because the actual game footage is like 80% dense forests, not scorched desert, so they're not even actually committing to the mad max everything is ruins aesthetic, so why did they make it their cover art?

I just wish that the game was kind of a bit more mature and grounded, and dare I say even realistic. Also that there were actual regional cultures, like there should be Nu Afrika tribes and New Confederacy tribes and so on, actually reflect the culture of America, but no, instead it's either generic "we must rebuild America exactly as it was before" or "lol lmao we're just crazy raiders that wanna eat people, somehow we're not just going up immediately collapse in on ourselves"

>>47817
What a baby
>>47821
>Nu Afrika tribes
>New Confederacy tribes
Wtf?

>>47833
Just saying if there was an American apocalypse, there would be southern pride tribes and black power tribes, and that dichotomy would be interesting, but instead we just have generic raiders

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I think it looks interesting. Think it'll be more RP focused, stripping it down to bands and tribes is a very bold choice. A strategy game from a more anthropological lense. Implementation will probably shit, but it'll be interesting to see regardless, hopefully strong modding, it's on Clausewitz so i suspect so.
They did a lore dump yesterday: https://forum.paradoxplaza.com/forum/developer-diary/afterworld-dev-diary-2-the-afterworld.1940048/
I liked picrel2 its cute.

>>47821
>At the start of Afterworld, the world is on the brink of sudden change. An age of wandering bands is drawing to a close, and an age of clashing empires is about to dawn. Now plants are sprouting in once-barren soil. Scribes are copying out manuals to ancient weaponry. The operational lifespan of generation shelters is drawing to an end, and their seals are unbolting.

<Like 1800s America, Afterworld depicts a period of intense religious revival, where the dominant forms of Christianity are facing challenges from a variety of new faiths. Those faiths may seem strange to modern eyes, but we want them to feel pulpy not goofy. We embrace classic genre tropes with full sincerity. Why would a thoughtful, intelligent person trying to understand the world leave religious offerings at a Rocky Balboa statue? Well, Pop-Cultists aren’t deluded or dumb, they’re practicing a form of ancestor veneration that helps them understand the minds of the Ancients. Several forms of motor cult share a belief in a pantheistic mechanical world-spirit, the Great Motor Turning the Earth, whose gift of combustion teaches humans to be fast and free. They don’t misunderstand what an engine is, they just attribute spiritual significance to it that most of us wouldn’t. And don’t count the Abrahamic faiths out just yet: Baptists, Methodists, Mormons, and other mostly-familiar faiths remain strong in the areas you’d expect, while sects like Solar Christianity and the Revolutionary Catholics seek new paths to God.
I actually think this is potentially an interesting takae on an overwise stale genre, and a decent place from which to critique the lazier aspects of the genre whilst still enjoying them.

>>47959
I bet socialism and communism are going to be entirely absent from any of this of course

I will not play the vanilla game at all and will possibly only get it when it gets some mods

>>47961
>I bet socialism and communism are going to be entirely absent from any of this of course
Probably but i am sure I read that they said this game will have their most advanced modding support yet, I bet some very interesting mods could come for this game, as someone who enjoys modding myself i am looking forward to it.
HOpe somebody does Europe, which i'd rather play in as a setting, but i'm not looking forward to a paradox-brained Europe mod, with the expected allusions to the Holy Roman Empire and a bunch of meme shit.


>>48037
anon that is a different game

>>47961
Maybe it will be like "christian socialism" since the game wants to do le epic schizo religious ideologies


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