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So, with Bioware officially dead, which of the two "spiritual sequels" do you think is more likely to carry its torch?

The Expanse: Osiris Reborn, which is being made by the independent "Cypriot" (Russian) RPG developer Owlcat Games (the same guys who made the Pathfinder and Rogue Trader games) and is based in the Expanse universe, which is a relatively near-future harder sci-fi setting.

or

Exodus, which is being made by Archetype Entertainment, an American development studio which was founded by three former Bioware devs and is a division of Wizards of the Coast (itself a subsidiary of Hasbro), based on an original setting which looks like its more far-future and soft sci-fi.

Exodus because
>soft sci-fi
Imagine that whenever you come up with a game mechanic you have to answer the question whether it is realistic.

The expanse has a much more interesting setting featuring imperialism, capitalism and stuff being written by leftists while exodus is from a creepy dude who is a turbo neolib where the billionaire superhero genius sex with the underage woman and saves the day in the end in most of his books. That said what we saw of osiris was pretty cringe in a joss whedon kind of way so who knows

File: 1793146593486-0.png (1.62 MB, 1200x711, exodus romance.png)

Oh my god this fucking shit again.

What if (and maybe this sounds like a crazy idea) romance options were based on the character in question. Like some characters are straight, some are gay and some are bisexual and whatever else instead of them all being equally player-sexual. I'm beginning to think that games would be better off without romance mechanics at all. It's rapidly becoming the place where any sense of your companions being actual characters goes to die.

>>48502
>I'm beginning to think that games would be better off without romance mechanics at all.
>any sense of your companions being actual characters goes to die.
you have developed zoomer anti-sex tastes from first principles. it's crazy that the same people that make fun of wish-fulfillment harem anime seem to love things like these, which are just the western equivalent

>>48502
>equally player-sexual
ur mom is equally player-sexual

>>48502
>Oh my god this fucking shit again.
>but what about romance
I'm tired, the writers are tired, even the woke execs are tired, who cares, just find a girlfriend

>>48502
>What if (and maybe this sounds like a crazy idea) romance options were based on the character in question
Why? If sexuality is not some integral part of their personal story, then making them playersexual is the best option.

>>48502
You sound exactly like the people who want more gay trans POC in media, except you want also straight people for diversity
This only matters if the worldbuilding touches on sexual and genders norms, if everyone is ok with gay and bi people, it has no impact

>>48506
>>48508
I don't think you understood my complaint. My complaint is that the only purpose for these romances existing is to deepen the idea of the characters in game being like real people. This was certainly the pitch with BG2.

There shouldn't be porn game mechanics in an RPG. Romance shouldn't exist purely for titillation. And when you do this, when you blatantly reduce romance to a fanservice mechanic, you obliterate any illusion you were trying to create that these characters you have created are something like real people instead of little soulless dolls created purely for the player's amusement.

Also, I'm not trying to do a culture war with this. I'm don't care about the ratio of gay to straight to whatever. What I care about is immersion and the artistic integrity of the RPG. If you're getting ready to be a culture warrior and support the dumb player-sexuality thing because you think not liking player-sexuality is some kind of chud opinion, consider that player-sexuality has also meant that gay characters are actually very, very rare in RPGs now. A romance-able character who is outright gay is downright anomalous.

>>48507
>Why? If sexuality is not some integral part of their personal story, then making them playersexual is the best option.
No, if sexuality is not some integral part of their personal story, then not having a romance at all is the best option. It should either be a part of their personal story, or it should not exist. None of this porn game fanservice nonsense. Shit like that is precisely what dissipates the whole illusion you were trying to set up to begin with with these personal quests. You might as well go back to the old system of companions having recruitment quests and then saying and doing nothing for the rest of the game after you've recruited them and basically just being an additional unit during combat.

>>48509
Out of curiosity, are you a guy who had a meltdown over romance in GTA6 thread?

>>48514
No. I have literally never played a GTA game in my life and have no interest in GTA6.

>>48515
PS: Don't you play as a criminal doing crimes in GTA games? Why would it even have romance?

>>48516
>criminals never have romances

>>48517
When I think of active career criminals, I definitely don't think of romance.

>>48509
Plenty of people have sex and even brief relationship just for the fun of it though. Ideally, it would be up to the player to figure out if it's just titillation or there's a real relationship between these tow hypothetical characters.


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