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Not reporting is bourgeois


File: 1758656943994.jpg (1.05 MB, 2880x3200, G1Z_PtcasAACcbX.jpg)

 

What do we think of this series pilot, Leftypol?

https://www.youtube.com/watch?v=MCAdbUaMlAE&vl=en

I find the other Glitch studio shows (and a lot of indie Youtube animation, for that matter) to be good aesthetically, but their writing kind of juvenile and cringe in that "edgy teenager" way. But I thought Guinevere was nuanced and interesting in both its art an central thesis, with a fresh take on the "Fuck Disney/corporations" cyberpunk message:

>Knights of Guinevere is a show with tenderness and deep empathy in its heart for creative professionals (Andi) in a world where the most prestigious job they can aspire to—and that will let them make a living—is to work for a monolithic company that will extract their talent and energy and burn them up in order to fulfill its highest and only goal of asserting total market dominance even harder.


>Knights of Guinevere understands what it’s like to have the output of that monolithic corporation nonetheless inspire a lifetime of dreams and escapism, especially those dreams as a relief and refuge from a hard life (Frankie). This show loves the artists whose work’s beauty and essential humanity survive the crushing, grinding gears of corporate sensibilities and infuse the projects they’re a part of, that make it out into the world to touch other human hearts. It loves the dreamers who see that beauty and humanity in that art and are touched by it, who see the magic as children and carry that feeling with them all their lives.


>It’s a show with love for people, and righteous, radiant anger towards the corporation that would burn out, drain, and sicken those people, and kill their world and fill it with garbage, all in service to itself.

Pretty good so far, another banger on Glitch's belt.

It was good and I can't wait for the whole thing to be released. But it just made me think, why can't Western animation do spacial consistency. Like it feels like the world does not really have distance and the characters just bend the rules of reality to get places. Most western animation has this kind of consistency / pacing issue. But yeah it was great.

>>46659
I hadn't the words for this until you said it, but I think you're right. With anime you sometimes get a lot more liminal / en-route scenes, like stuff is still happening but they aren't teleporting just to The Place Where The Next Thing Happens as often.

>>46659
>But it just made me think, why can't Western animation do spacial consistency. Like it feels like the world does not really have distance and the characters just bend the rules of reality to get places.
I've noticed that a lot, especially in GoT. Like in the 5th season one character makes a trip of thousands of miles in a sailing ship in a matter of days. Recently in alien earth similar disregard is shown for the time it takes to travel. The general tendency just seems to be "whatever the plot needs."

Imo it's part of a much larger writing problem that seems to be effecting media where little or no thought is paid to how things actually work or why. The only consideration seems to be how spectacular or melodramatic a particular scene might be in the moment.


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