IS A MAN NOT ENTITLED TO THE SWEAT OF HIS BROW
>What if Ayn Rand was Howard Hughes
Idgi
sploicers
>>832711the atlas reveal is one of the worst plot twists in game history the game literally stops being interesting after the reveal its literally the SHODAN twist but with all the weight taken away
bitch the fuck am i gonna do with sweat?
>>833314I mean technically if you collected enough quanteties of it, you could drink it like water right? I mean i dont know why you would do that, cant imagine it being healthy either, but thats like at least one thing you could do with it
>>833311The shodan twist shouldn't have been spoiled on the box tbh. Bioshock ending was rushed as fuck and it shows. Product of deadline driven shit era of gaming.
>>833319why does this keep happening to ken levine it also happened to system shock 2 with the nah ending
no she licks it right off me and calls me a bad toy if I flinch
>>833457I'm being dominated by a 9 year old send help
>>833470Being a nonce is one thing, but being a pathetic nonce? now that is just pathetic
>>832711i wanna fuck atlas so bad
>>833564How the hell are you on leftypol, and yet dosent know who ayn rand is?
that game sucked so bad. i think bioshock was like my first major disappointment with videogames as well as just an overall harsh dose of adult reality, 60 bucks down the drain for a disneyland peoplemover ride with a disembodied voice yelling at you what to do every 5 seconds and busywork fetch quests and pointless ineffectual halfassed rpg mechanics, it just smacked of contempt for the player. the main thing that made system shock 2 good (as well thief 1 and 2) was the engine, the programmers designed an engine that allowed for gigantic continuous levels and used an entity component system that made every random object interactable in some way, and they had enough faith in their own work to actually let it succeed on its own merits rather than hold the player's hand and jingle a set of keys in their face constantly to keep them entertained. bioshock couldn't do that because the creators knew that beneath the fancy graphics and neat aesthetic there was nothing there. egotistical do-nothing "ideas guy" design document writers becoming the dictators of videogame development teams instead of actual developers was the worst thing that ever happened to videogames, there was a reason why everything john romero did after leaving id software was garbage.
>>833566by not reading a single work of hers, i only know she's a libertarian icon.