We have a HoI4 thread but why not just have a Grand Strategy general thread? I'm pretty sure there are plenty of people here who play the other grand stratgy games/think hoi4 is too dumbed down shit. Plus /gsg/ on 4chan is infected with /pol/yps and I really want an alternative place to discuss the games. So what's everyone been playing? Here's the results of my recent Serbia to Yugoslavia campaign.
>>598Does Dominions count as grand strategy? You play as a god trying to knock off all the other gods and become the big guy at the top. The game mostly focuses on building and arranging armies and giving your spellcasters orders.
It also has some fun memes
https://www.youtube.com/watch?v=dLyWKkAZn2w >>1535Play CWE, it adds enough shit to make a commie run good (including Market Communism à la Deng).
Granted that sometimes it might get weird, like having a Jingoist Market Communist Albania that's a member of the EU, NATO, OECD, etc that goes around declaring wars all over Africa to get that sweet pop ideology boost event.
>>3606Hell yeah comrade
I've been thinking about trying my hand at modding DH again, now if only I had graphical skills
>>3606I still play it, it's the right amount of autism and has actually in war events unlike hoi4
hoi3 straddles the line too much between fun and autism and at that point I'm just gonna fire up War in the East/West instead
War in the East 2 soon >>3625WitE isn't that bad honestly, they have a ton of small scale scenarios for you to dip your toes into
the full scale 41-45 war where you control the entire front literally takes years to play through tho
>>5759You box select units.
You use the "draw front line" tool on a border.
You draw a "plan" of attack.
You declare war and watch as your dudes automatically carry out the plan while you afk and watch national foci complete.
You modify the crap basic division to be 7 inf and 2 arty
If you have industry and doods you make it like a 14 inf and 4 arty, and eventually toss in a tank destroyer. This makes you invincible last I tried.
You enable NATO logotypes to feel like you are a real general and not just a larper with a broken game.
You invade Japan and kill yourself from the pain that is to actuly do it.
You decide that vanila is not worth it and play mods.
You, just maybe, finally have something that can be called fun.
Ok. Half way through that I realized that I was starting to spill too much bile but fuck it. The game isn't hard to get into really. I imagine you'll try vanila either way, but my advice is just don't and go for Kaiserreich as the first experiance. I think playing something like the Bengal Commune might be a good starter experiance, as it gives you a nice early medium-scale personal war with mostly equal sides to dip the feet in. Perhaps Central States of America are also good in that, but the war is smaller and might be more fiddly.
Anyway, to get mods for your cracked version, go to
https://steamworkshopdownloader.io or
http://steamworkshop.download then find the mod you want on steam page, copy url, download, find your cracked files and using the launcher menu create a mod folder to store the files. Currently on mobile, but there was a proper explanation for this in the bumplpcked thread.
>>5781When it comes to planes just do 1:1 fighters and CAS, less fighters if you already have enough for air superiority.
Also check
https://steamcommunity.com/sharedfiles/filedetails/?id=1944416524 for proper templates stuff. I'm not sure if the "add 1 Tank Destroyer" to the 40 width division trick still works, so use it at your own risk.
Also, perhaps it changed now, the best doctrine group was the Superior Firepower one.
>>5846
My review of battle for the bosphorous (also kinda a longplay so I'll just post it here too)
I'm not going to go too far into the stuff about how the price is the same as other DLCs that have actually had new mechanics in them, but even with the stuff that is there, I had a shitty time.
The Ottoman empire tree: you don't achieve your goals until well after 1939, so the entire world is at war and you can't claim any territory without waging war against the Allies/Axis/etc. So, if you want to reclaim any of your territory, you have to settle in for a long, miserable war that stretches across the whole globe. I only finished 'Hardly Anything Sevres' in 1950, which as you can imagine was fucking miserable, as vanilla becomes borderline unplayable due to unit spam after 1944. Also, it was absurd that the Ottomans could instantly core territory as far afield as Romania and Algeria without even needing to build compliance.
The Bulgarian communist tree: This tree barely even worked. The mechanics for building support with internal factions were okay, but by the time you managed to get your country to communist, you couldn't intervene in the Spanish civil war (which locks off one of your focusses and best army leaders), but the bigger problem is that the mechanics that are supposed to allow you to flip your neighbours to communism to create the Balkans federation do not work. Yugoslavia will join your faction regardless, but the decisions to grow their communist popularity do not work past 55%, and they never flip to communist aligned. For other nations, it takes far too long to build their communist support and they too do not flip before the world war starts. For example, Greece did not flip to communist until after Italy declared war on them and they had joined the allies. Romania flipped in 1941 finally, but would not join my faction because it preferred to join the Comintern. Then, their focus tree led them to join the Axis anyway. I raised Turkey's communism support to 90% for gods sake and they didn't flip to communist ever. It would have been faster and easier if I had simply invaded my neighbours one by one but in that case why even include focusses which are supposed to allow you to build the federation? I even tried this playthrough twice, once on non-historical, and once on historical, and neither time did I manage to get anyone to join my faction.
Just don't buy this, it sucks.
anon from >>5841 here
>>5849
Its true that most of the mods i listed aren't completely finished, but i tried to give playable overhauls, because mods like Godspeed or Long and Happy life are still not available. The anon i responded pretty much cited the most important mods in the HOI4 community. I can recommend a mod, not a overhaul but still a great one, called "New Ways" it adds multiple focus trees, releasable nations and you can play as an anarchist nation (from Ancom to Ancap, with mutualism and egoism) with unique mechanics.
So, what mods are you hyped for ? Mine are Millenium Dusk (the GFX is fucking awesome), Bring the War home, Red Alert Last Dawn and Mushroom Wars (a crack mod in the Mario universe, unironically looks great)
Ok, so I have just spent a good few hours trying to get all info available about Godspeed and damn, it seems like possibly the best mod yet. TNO is cool and all, but it is way too, ehh… how do I say it… self serious, too auteur? Don't quite know how to describe it, but the feeling it leaves behind is that it is a piggyback vechicle for the lead dev to show off his epic story ideas, which kinda steps on the cool creative shit you could explore in an alternate cold war. Meanwhile Godspeed seems to be like Kaiserreich when it was still cool, but even more creative and wonderous in all the stuff it could house inside, with the added effect of a wider story of a global crisis that isn't a predetermined "Burgundy is the final boss" shit, which hopefully means the end result of the mod will be a good synthesis of the strongest parts of KR and TNO.
Ust'-Bumfuckinsk has three paths that are unlocked at the regional stage after an abrupt "hey, let's change the government, boiz!" moment (be it due to a sudden election, a first one in more than 20 years; or a coup).
Gena Cid's wacky radical path (AuthSoc/Fascist)
Features:
<- A focus dedicated to training Ust'-Bumfuckinsk ragtag army into space marines + an event where a poor conscript called Petrovich Korazov is yelled at by a drill instructor straight out of an American movie;
<- "Purge Blessenniy's Faction" focus and associated events with graphic descriptions (someone certainly will post one of these events in discord saying it gave them nightmares);
<- Forcing people to make rifles for the state, shooting these people with the same rifles when they slack off because of starvation;
<- Even though the leader is almost caricaturely antagonistic, still will have some unironic ironic unironic fans in the community.
Democritus Blessenniy's wholesome path (AuthDem/LibDem/SocDem)
Features:
<- Event marking Blessenniy's rise to power with the title "New Dawn of Spring Hope" or some other combination of these words;
<- An obligatory event where a dung farmer called Old Man Vasily sheds a manly tear of joy, because he knows that somewhere out there in the capital a congressman cares and thinks about him while voting for acts and bills in the gilded marble halls of power;
<- A single "fly in the ointment" event about a poor person still being poor, that was added so that this path wouldn't be criticized as "too perfect" or "unrealistically wholesome".
Unbekannt Strenggeheimov's wildcard E S O T E R I C path
Features:
<- Unbekannt will win only because the player made conscious effort to bring a nutjob into power;
<- Either establishes sweet wholesome peace and equality for everyone, with smiling babies and rainbows; or is just as insane as Cid, but with a focus on an absurd fringe ideology/conspiracy theory that would get anyone on a 24/7 watchlist in a single Google search. Either way creates a failed state.
<- Policies that are vaguely defined in focus descriptions (interpretation of these policies will lead to several major flamewars in the community);
<- The path was kept secret by the devs, but immediately spread all over the community and memed to death in mere hours after release.
Miscellaneous notes:
1)Every character in events awkwardly adresses other people by their surname (even their family, friends and colleauges). Because patronymics are hard.
2) Regional stage features a power struggle mechanic in the form of a two-side progress bar, a competition of whoever has the highest number or a full-on election survey. You can never guess whether you will spend 100 pp and forget about it or you will have to savescum it to death.
3) "Chasing the Sun".
4) Foreign policy tree will always include a focus with an event to a foreign nation which the player will never get to read.
5) Reunified Russia does not use the classic Russian tricolor. What it does use is fancy adjectives in the state's name to differentiate it from other unifiers.
I imagine myself in Transjordania, leading my Platoon. Our mission is to stop it*Lian dogs from advancing. We mow down it*Lian dogs but they keep coming. I shoot it*Lian dogs but I run out of ammo so I draw my sword and begin slaughtering it*Lians, since it*Lian are way more psychially inferior to me, I slay them by dozens. Then I get shot, but I didn't fall, I kept fighting. Then shot again and again. it*Lian were shooting me from a distance like the cowards they are. I lie down, facing up to sky and I see KARA BOĞA (Tengri) smiling at me, I smile back… Then I woke up, in Turkiye, my homeland. My TURK brethen gave me a warm welcome to heaven. I finally made it, I finally made it into heaven..
I found this mod by complete accident, but it seems really cool. It‘s called bringing the war home, and it‘s about a US civil war in the 60s, it seems pretty based
Subreddit (I don’t like reddit but it‘s one of the only spots to talk about it):
https://www.reddit.com/r/BTWHmod/Discord:
https://discord.com/invite/5Z2mGqAxXhApparently they‘re looking for devs, so we can make it more based
Apply here:
https://docs.google.com/forms/d/e/1FAIpQLSf33TMQWIWmzl9_S8nXxUej5Op6M2dJyHUUjOhk-Tl0eDfBlA/viewform>>6876DSR, monarcho-communist Italy, Iberian collapse and French resistance are the only way out for Europe. The DSR gonna suck at first but it will get better. The stain of fascism must be wipe clean anyway you look at it. A bourgeois democracy built on corpses will inevitably revert to full fascism when push come to shove like what we have now in Chile.
>>6880Too radlib for me. The HOI4 alt-Islamic mod sounds and looks much more promising.
>Bayt al-Hikmah is a Hearts of Iron 4 total conversion modification that explores an universe where the Umayyads won in the battle of Toulouse, and subsequently Charlemagne never established himself as Holy Roman Emperor, which led to the Islamic world to dominate World Affairs.https://cdn.discordapp.com/attachments/446052330711023618/745234677895266365/bah_ideologies.png>Orthodox Azadism, or just Azadism as it is referred to in-game, is derived from the Persian word azad, and holds as fact that history is determined by material struggles between classes, and that true freedom can only be achieved through the destruction of the class system. Azadist societies have a variety of internal structures, but are generally focused around equal distribution of wealth and resources. 'Orthodox' Azadists generally have more centralised governments than Confederal Azadists, but unlike Nationalist Azadists, do not see the nation as a necessary and integral organ of the revolution.<Orthodox Marxism
>Confederal Azadism are marked by an extreme distrust of state institutions and centralisation. Confederal azadist 'states' thusly have most of their power rested in local councils and cooperatives, elected via horizontal direct democracy. Local and minority identity and power are also often times highly valued. However, critics of confederal azadism state that this relative lack of unified state vision could create weakness on the reactionary global stage<syndicalism
>Azadist Nationalism, on the other hand, differs from the conventional azadist position of a united international proletariat being necessary for social revolution, instead arguing such a unified international order would erode the cultural foundation of the world's nations in a similar fashion to industrial capitalism. Hence, nationalist azadists favour a strong socialistic patriotism, and to bolster individual worker’s nations, aimed to protect them both from economic alienation and cultural degradation.<left nationalism
>Orthodox Shukism (called just Shukism in game) believes that continued economic growth, industrialisation and financialisation are the catalysts for a prosperous and meritocratic society. Shukists generally favour lax state regulation upon business, and view the role of the state as the safeguarding of trade. Shukist states generally favour liberal democracy as a form of government.<neoliberalism
>Traditional Shukism aligns generally with its orthodox cousin on principles of free trade and liberal democracy. However, traditional shukist parties are generally formed from the interests of rural, landed interests rather than urban industrialists and financiers. Hence, traditional shukists find in the expansion of urban capitalism both dehumanisation and the erosion of traditional values, and thusly while more socially conservative than regular shukists, are also more in favour of social welfare and protectionist economies, particularly regarding agriculture.<libertarianism
>Zakat Shukism is now an ideology widely espoused far beyond the Islamic world, and largely divorced from religious identity, but was initially developed as a departure from the Islamic principle of zakat, that of the wealthy individual being morally required to share his wealth with the less fortunate, to the governance of the state. Hence, Zakat Shukists attempt to create a just and prosperous society through social welfare programs, state investment in industry and infrastructure to spur economic growth. However, zakatists differ from azadists in that they do not oppose the capitalist system fundamentally, and simply seek to shelter the poor from its worst excesses.<social democrat
>Dustur Oligarchies are governmental systems where power is largely concentrated within an entrenched ruling elite -whether it be nobles, the military, or some other group-, but is also shared with a nominally democratic civilian branch of governance, such as a parliament or in local administrations. Thusly, Dustur oligarchs have clear, and constitutionally codified limits upon their power. Dustur oligarchic states generally state order and harmony as national values, and will generally oppose reform from left or right as 'populism' or 'agitation'.Oligarchies are ruled by a single entrenched group, such as the aristocracy or military, and differ from their dusturist cousins by having no civilian or constitutional counterweight to this group's power. While generally antipopulist, different oligarchies may use a variety of different economic systems, based upon the particular leading group.
>Absolutist governments concentrate power into the hands of a single indvidual or small group of individuals, and is typically associated with absolute monarchism, but may apply to certain military juntas, or even authoritarian republics. Absolutist states tend to heavily favour protectionist and monopolistic trade policies.<despotism
>Nahdaism is an ideology that depicts its subject culture as a noble and virtuous people, eternally under threat of both external and subversive internal threats. Thusly, they favour the creation of a strong state and military to drive back the nation's enemies. Nahdaist countries typically forge strong connections between state and heavy industry, in order to maximise military capacity.<fascist corporatism
>Fida’ism is a right-wing authoritarian ideology which is often compared to nahdaism. However, while nahdaists view the problems of their nation as outside subversion against a noble people, fida'ists blame 'degeneracy' upon the wickedness and moral bankruptcy of the average citizen. As such, fida'ists attempt to transform the citizen into a model of traditional or modern values through authoritarian state measures, and heavily corporatist economics, both of which seek to instill the values of station and hierarchy. While more internally authoritarian, fida'ists are generally less expansionist and aggressive than nahdaists.<essentially natsoys
>>19317Ebin
We should make one of our own lmao
>>19313>>19314LET'S GO GO GO GO GOAlso, I forgot to mention Red Flood
finally updated.
>>19322Don't know about best, but you can get pretty much any mod that's on steam on
https://hearts-of-iron-4.smods.ru/and
https://top-mods.com/mods/hoi-4 to our surprise the Chosen One of Fallout 2 fame had lead their people to conquer further north and form a Cascadian Republic, facing down a Northern Warlord using salvaged American and Chinese tech from the war in Alaska to secure a vast empire. as could be expected of the Chosen One, they dunked on the opposition so hard I forgot the guy who was leading them.
naturally the Chosen One was none to pleased to hear of the Enclave's return so they joined up on our war against the Enclave and opened a front from the North.
To the East, Joshua called upon all the faithful of Utah to take up arms, and so they did: an army numbering in the hundreds of thousand congregated with bibles in one hand and a 1911 in the other. before long the Cananites fielded the largest army the world had likely ever seen since the Great War.
Baja, for its part, lead a major invasion across sea and air into Enclave territory, their few stolen vertibirds fighting a hard battle against the Enclave's numerous fleets as Baja's finest advanced under constant bombardment to liberate the people of California, the Texan forces following close behind and filling in any pockets that Baja left in its hard blitz to liberate the NCR capital.
The BoS quietly fed all opposing the Enclave with enough weapons and tech to just counter the Enclave's but not enough to be a threat to them in the future - probably hoping they would just wipe each other out most likely.
as the Enclave buckled on all fronts, all of the countries they had subjucated began to rise against them and join the oncoming forces to fight for their own liberation. before long what was left of the Enclave fled east on their vertibird fleets, not to be seen again. Baja restored the government of the NCR and the Canannites returned to their traditional home, and found an entire new swathe of wasteland to spread the good word to.
New Red Flood update just came out. The fully reworked Japan and Korea are nice but the rest is just more “lol randumb quirky” retardation. Accelerationism in that mod now just covers everything weird and esoteric to the point of not making any sense anymore.
>>19332How much /pol/ are we talking about here? Full retard or semi retard?
>>19317Based.
posadasPosadasdoes this really need to be a TNO/HOI4 thread? the board is slow enough as it is, the Vicky2 thread died almost immediately
how about a prompt:
>if you could give a framework and design philosophy for any new paradox/similar gsg, what would it be? can be a sequel or totally original
i would go for a game set in the cold war, lets say 1947 to 2020 just so theres a good late-game for alternate scenarios. you dont play as a nation-state, but as a non-state organization, broadly split into Intelligence Agencies, Corporations, and Insurgencies (maybe also something like the UN or a trade bloc or something but seems harder to catch under the net)
Intel agencies, Corps and Insurgents all engage similarly in kinds of diplomacy, trade, base-building, resource extraction & trade, etc, but their focuses and strategies operate in very different ways. they also interact with eachother extensively, so that nation-states themselves more take on the role of terrain/pops/etc as seen in other gsg.
in general the base of gameplay would be something like vicky2 as far as relevance of pops and terrain, but politics would mostly be AI interaction. you would effectively have nation-states and other competing non-state orgs as very complex AI with varying degrees of power and influence over politics (national and international) and, at the most basic level, influence over pops.
not sure how this could be fleshed out or actually implemented but i would really love to see something like this, where you can expand your network of contacts, design an ideology and attempt to spread it among the population, try to control key resources, try to balance military actions with approval from the population, etc. playable non-state orgs could be like the CIA, the KGB, UNITA, the ANC, Shell, the Shining Path, the CCP (gets a little weird there as far as leading towards effective state power), the RAF, mexican cartels, if they were willing to court some controversy the KKK and al-Qaeda would be obvious inclusions.
>>19351Anything non nazi focused?
Also please someone design a focus tree for this lol (the mod is the Red World one)
sandinistaSandinista >>19352Well, there is a submod in the works about that little nation of Vorkuta ran by Vasily Blokhin
>That pic>Also please someone design a focus tree for this lol (the mod is the Red World one)lel, someone should show Caleb that he's in that lmao
Also, wait until you see who's the RevSoc leader lmao
>>19356Zhdanovs experiments go horribly wrong (or right) and the USSRs of two timelines switch places.
Massive confusion occurs when Germany suddenly loses contact with the RKs and USSR suddenly loses contact with the Warsaw Pact.
>>19371that's not a grand strategy game though
get your own RTS thread
>>1937540K mod where you have to unify the entire planet in the 30th millennium C.E..
>>19374Good, i was just thinking about playing that mod.
>>19078To sadly bring up TNO again; I heard that they're getting rid of the 'authoritarian socialist' and 'libertarian socialist' categories and replacing them with 'Socialist' and 'Communist', with communist actually Leninists and socialist meaning all non-Leninists which apparently even includes people like Zhdanov. So Harold Wilson, Ultravisionary Zhdanov, and the Siberian Black Army are all going to be in the same ideology category. Truly genius.
I hear they were triggered by people treating Libertarian Socialism as an automatic 'blessed' category so instead of having 'good guy socialists' and 'bad guy socialists' they're instead going to muddy the waters by putting tyrants in both categories, so there no such thing as a blessed socialist category.
>>19389>TNOOh yeah, the degens over at KiwiFarms have leaked screenshots about shit old devs have done, as if they actually give a shit about who was affected by it
Also
>mfw someone does a get banned from TNO discord speedrun any % >>19349I would also add Cults and other such orgs like Scientology as they had done some shady stuff too during the Cold War
Plus mad science orgs and so on
>>19394Well, Panzer was a braindead Vaushite who literally made the entire Hall tree as his autistic strawman against le ebil dankies. Meanwhile Pacifica seemed to be your average baizuo. Its deffinetly good to see them gone, as theybwere replaced from the left, at least it seems so for now.
However the autism with Zhdanov etc doesn't seem to be ideological in my opinion. Remember that Panzer was a Fallout oc writer who cited GoT as his main inspiration. Its less anti-communism and more "woah doood, what if we like make the wholesome 100 candidate secretly a tyrant?". Same with Heydrich redemption (despite it going against the very essance of the mod), Kovner cringe, Burgundy etc. Btw, the new lead devs are already in my good books, since they are going to make Burgundy into an incompetant SS failstate that can hardly succeed in the James Bond shit Himler plans.
So we finally got some leaks about the people "leading" Russia post-funni murder man in TNO and their ideologies etc.
https://www.youtube.com/watch?v=Y3ib5MjsYtg&feature=emb_titleSuper events and music are fan made but the portraits and where they supposedly spawn is real.
zapatistaZapatista>>19402So you have AN ENTIRE SUBGAME after Taboritskiy?
There are 22 (!!) warlords in that video, how do they think to be able to pull it off while having to do focus trees for USSR/Germany/Usa/Japan in the next game?
sandinistaSandinista >>19408He literally kills 75% of people that live in Russia in this timeline by the time he dies (He gets a special national idea that gives -75% MONTHLY REGIONAL POPULATION) With a fair few more voluntarily choosing to become indentured servants to boorman in Moscow in order to escape him.
+ The video / portraits / leaks obviously show entire sections of the country are still under the control of his schizo fanatics.
zapatistaZapatista >>19415DSR being some weird german Juche shit actually got dropped around the time when they disabled the second phase GCW to begin with apparently.
Current germany teams claim is there will be multiple paths depending on who ends up leading the country from SocDem to LibSoc to classic-tankie to NatBol.
zapatistaZapatista >>19418The idea of both Hall and Yockey is that they only get into power because their
opponents have failed so much. NPP-C and NPP-FR are their more moderate compatriots and if they are successful, there's no reason for them to radicalise outwards.
>>19429Bold of you guys to assume this means socialism is going to be doing better rather than that the devs are now supporting more authdems and 'moderate fascists'.
Remember this post >7830
>>19433a shame, it was a cool idea with very shit execution
hopefully they keep the idea of trying to rediscover what it means to be communist after years of repression of any kind of class consciousness or communist thought rather than just turn them into bread-and-butter socialists
>>19443Have you seen the trailers for the new American Civil War show? Was excited for it but then it turned out to be another "GoMmIeS bAd BeCaUsE tHeY aRe EbUl An ShEeEiT"
Just wait until Krasnacht or Bring the War Home comes out.
>>19445This.
Not really a show, but an animatic.
Tbh the worst part is that they turn the SOE into the cheka. Not only is this fucking silly from a nomative perspective, but it completely misses the themes of the UoB.
The UoB is not a revolutionary state, it is a state that had a revolution. The point is that not only is its politics pluralist, but in some ways nothing has changed since before the revolution. The elite of britain left because A) they could and B) they had somewhere safe to run to and retain power (think of how during the German revolution the elites left the liberals to later attack them). The fact they left meant there was no need for revolutionary terror, instead the UoB is very hodge-podge: syndicates are formed off the back of old unions, there are home guard militias that are basically autonomous, some places just run themselves. You see no looting of say churches or the like (sidepoint but catholics would have been a major element of the revolution, being the working class base of cities like Liverpool, London, and Glasgow), no revolutionary terror, sure people died and there would have been violence but it would have been far more mobish than organised: and most certainly not a terror.
What does this mean thematically for the UoB? Well it's a more moderate state. It's starting leader was someone IRL who hated the concept of nationalisation ffs. It is a country where a "Second Revolution" is not only reasonable, but for some parts of the population is an active demand: hence why the rise of Mosley can work from a narrative standpoint. It's not just "Oh he's Stalin" it's "this is what a radical nationalist populist would look like in a socialist system", and it makes him compelling, it makes it dynamic, he is trying to launch a cultural revolution in effect, something to stop the union ossifying. But nah teh UoB actually had a civil war and a secret police and a terror also french commandos doing fucking daring raids on Plymouth???
>>19443Bruh apparently they're reworking the lore lmao:
>Note on episode numbering: We are releasing out of chronological order because some areas of the lore are still under rework. We are now writing E02 which will release after this one - the end of the weltkrieg and Commune of France reworks are nearly completed, so we waited for final lore and went on with the UoB first. We may release future episodes out of order aswell.Also, this comment was liked
>Wow. The Navy mutiny in Plymouth is probably inspired by the Kronstadt Rebellion. AHAHAHAHAHAHAHAHAHAHA
nazbolNazbol >>19466I stopped playing this mod as soon as I read that.
>>19467Iron curtain, it's a cold war mod, and it was actually pretty good, first mod to utilize dynamic focus trees if I remember right.
brocialismBrocialism >>19469"The deportation of the entire Jewish population of the Soviet Union to the Gulag would have followed."
seems legit
brocialismBrocialism >>19473Did you read the rest of the focus tree? It's full of the same caliber of nonsense, mention it sure, but it doesn't make sense to include so heavily.
Also, "The anti-Jewish campaign was presumably set in motion by Stalin as a pretext to dismiss and replace Lavrentiy Beria, prosecute other Soviet leaders, to launch a massive purge of the Communist Party, and, according to Edvard Radzinsky, even to consolidate the country for a future World War III"
I ain't gonna deny the doctor's plot was a real conspiracy, but I don't think Stalin was as worried about it as compared to everything else.
brocialismBrocialism >>19475I mean it basically is, but let's say it wasn't, how relevant was it to Stalin's distrust of the west? I'm not denying anything I simply said it absolutely wasn't on Stalin's mind as much as everything else. Stalin also persecuted christian writers, the Soviet government at the time was also fighting with Sharia councils at the time. Not a great example.
My point is that this didn't deserve it's own path in the tree.
>>19476I've been told that since it's in amur it's more of a containment zone than an actually ethnic oblast.
brocialismBrocialism >>19477With the same line of reasoning Israel is a shitty ass box of sand.
Also
<36000 km2<Trade with China on the borderI'm not saying its paradise but is surely isn't like Vorkuta or stuff
sandinistaSandinista >>19446I dont play Kaiserreich and dont know much about the lore.
I know that the "Syndicates" are just like generic commies and basically every real-world US leftist from the period rolled into one statelet.
I know the "America First" is Huey Long and MacArthur overthrows the federal government.
But whose the guy surrounded by crosses saying he's going to "purify" America is he like a christcom or this games version of taboritsky? He seems spoppy.
zapatistaZapatista >>19491The Pokrychev path is pretty wholesome though. He basically turned the USSR into a larger version of Cuba, with the submod it’s perfect. Or sometimes the Toronto Accord AI just go full retard and attack one of my allies and sealed their fates.
Still annoyed that there’s no option to return China to communism though. That bit is dumb since the lore explicitly stated that the CPC escaped the country largely intact and is helping Vietnam against the KMT.
>>19486That "Tambow" faction that is basically just a corporate city state made me think.
What are the most r/NeoLiberal countries / Outcomes for countries in TNO?
zapatistaZapatista >>19497Can't deny that, but nothing wrong with a nice feel-good route sometimes
>>19496I'm sure people can come up with some, but remember that neoliberalism didn't come about until the late 70s/ early 80s in OTL. Arguably, it would take even longer to develop in TNO because the world is more devastated by WW2 and the continuing Nazi order which keeps many parts of the world from being fully developed/exploited.
>>19503Holy fuck the number of votes for Wallace
>muuuuuuh American "democracy">muuuuuh Gus hates the gays (totally not made up lore to make Hall less appealing in a desperate attempt to equate MLs with Nazis)>NOOOOO you can't purge the CIA and the criminal right wing rogue intelligence agencies you're destroying Amerikkka noooooooI hate the TNO fanbase so much
>>19506Would the idea be to limit the map solely to Europe? Because the way I see it, the only real way to nail this is by making it region locked with a severely railroaded event path for the rest of the world. Because the main grabber for this scenario would be the Russian civil war, followed by the German defeat and the victory of Eastern European nationalists, followed by German civil war and Baltic wars against West Russian Volunteers, followed by Soviet (or the White since this can go both ways in game) invasion of former Czarist territory, culminating in some sort of Polish-Russian war. I guess if you are ambitious you can add on a WW2 that is Russia vs League of Nations in case they beat Poland.
If I had to imagine, the game would start with most of the map locked, and states only getting story events until they get their part of the action. Because at the very least you'd want to railroad in Germany loosing and the Kerensky government collapsing.
>>19509My main problem with it is the god hideous focus trees.
Also the fact they spam "accelerationism" everywhere.
sandinistaSandinista >>19510Yep. This is so fucking stupid that accelerationism lies everywhere from ultra capitalism with esoteric nationalism to anprim crazed nationalists to ultra planned economy with hive mind characteristics. Like what the hell does rebuilding Finno-Egyptian empire have anything to do with accelerationism? Or why the fuck is nationalist revivalism not in the same camp as reactionary?
What annoys me the most is that even with the reworks, the left wing of the futurists are still gone, pushed into irrelevancy in the Caribbean.
>>19512It bothers me more that you can't even get Libertarian Marxists and Vanguardists to team up on the left
>>19515Are rightoids going to create something original for once?
>>19517Admin upped it to 5mb
I went on a hunt and found the full size version of this image that was posted there, and apparently the extremist mod removed was… Red Flood lmao
>>19523I haven't, and you're going to hate me for this, but
did you try the HOI4 Cold War: Iron Curtain mod? It looks pretty fucking baller at this point. Not got round to playing it yet as I only saw how good it looks at this point yesterday. It looked kinda crappy when I first heard about it.
>>19528I went and looked this up because I'm a dramawhore, and I was like oh I guess Starfoth is swf, since he's the sub creator, not posted and gone, then I noticed leftwinglow, because left wing glow lol, then I saw this in his history.
Then after doing this I notice SWF is not Starfoth and is actually on the mod list, so maybe all the autistic writing was removed? Is this the sort of thing you were talking about?
>>19534So, Cold War: Iron Curtain confirmed Good, Actually™?
I'm glad you got it mixed up, I saw a Woodcuck video on it and it looked like it was much better history wise when he played it, not being sure when the rewrites happened. Good to find out he was playing it after the coup because it looked cool and pretty accurate and impartial.
>>19535Isn't Stuffi the guy that made the cringe though? Are you some kind of cringe hunter?
>>19538Found this off google
<Sergey Vladimirovich Taboritsky was a White emigre reactionary monarchist and one of the most eager supporters of Nazis from the Berlin emigres. During his exile, he became aligned with various ultramonarchist organizations, such as Aufbau Vereingung and was a deputy to Vasily Biskupsky, who headed a Nazi government body dealing with the Russian émigré community. Hiding his Jewish heritage and fabricating his origin as a descendant of Baltic German noble dynasty, he became a member of NSDAP in 1942. He founded a SS-controlled organization that indoctrinated Russian youth into becoming SS sabouters.
<His most famous feat was assassination of Vladimir Nabokov's father, who was a Kadet emigre in Berlin, when he fell as a collateral victim in Shabelsky-Bork and Taboritsky's murder attempt against Pavel Milyukov (there are also records of Taboritsky attempting to assassinate other Russian liberal politician, Alexander Guchkov, by unsuccessfully trying to beat him to death with an umbrella).
<Despite his Jewish lineage from mother (which he was painfully aware of, trying to plea the Church to remove the "seal of Cain" from him), he was a virtulent anti-Semite who took an enormous pride that he made The Protocols of Zion prominent in Germany. Despite being a monarchist, he lost faith in the possibility of the Imperial restoration in near future and believed that if Russia is to be fully purified out of Bolshevism, the German Fuhrer had to conquer and govern it for 25 years.
<His insanity is purely fictional liberty in TNO, as well as probably his belief in that Alexey survived his death (there weren't any sources indicating his preferred candidate in my research attempts), but it is known that his partner-in-crime, Pyotr Shabelsky-Bork, being incredible naive as he was, sincerely believed that Nicholas II's family survived the murder and claimed that his several publications were written with permission of the "Tsar Autocrat". >>19523>>19078fuck it i'll just post it here anyway. it's 1977 and i shrugged off the sino-soviet split and reallied with the chinese, theyre the 3rd superpower but still well behind me, and i'm tailing the US closely. was right behind them in industry for a while but the immigration restrictions mean that my population of employable workers couldnt keep up with theirs. still we're toe to toe on prestige, my sphere is huge and includes a bunch of africa and the middle east as well as peru, chile, and pakistan, and i'm right behind them in terms of military rank. i vetoed spains entrance to a few international bodies i was a part of on the grounds that they're fascist, which meant that later on i was able to invade them without WW3 starting and liberate catalonia into the USSR sphere. i wanted to completely balkanize spain into my sphere but my infamy was already catastrophic so i settled for catalonia and did a bunch of pacifist posturing for a few years until my infamy was gone and then i just remilitarized and reinstated our right to declare offensive wars, lol
have:
>all the way up to date on techs>full social services, all fully funded>full pollution controls, already widely utilizing solar power >relatively lax political laws (state censorship of media, quota immigration, political meetings subject to regulation, 3 years obligatory military service) but there's no much wiggle room or nuance with these in the game, your ruling ideology keeps them pretty firmoh also Yugoslavia and Greece are both communist, in my sphere, and Yugoslavia is YUGEoslavia because i encouraged them to include Albania and Bulgaria instead of sperging out about it
>>19543Look at Turkey, the defiant little shit.
>American GermanySo true!!
>>19538Jewish Nazi Tsarist who tried to kill the guy that wrote Lolita but failed because he got drunk and walked on the stage singing and waving his gun around and proceeded to shoot the wrong guy before getting tackled.
But no he wasn't Russian Miguel Serrano / Savitri Devi irl.
>>19553Played it, and honestly, it's shit.
Germany just fucking dies 3 years into the game and thats about it. Literally. There is nothing else to do, and Soviet Tree is shit
>>19557true and fair enough, its definitely too easy for brazil, india, italy, and japan to become superpowers, you see it happen for at least part of every game. latin america is particularly barren in terms of events and interesting gameplay.
i have really enjoyed my playthroughs as the USSR and thruout africa, however. the sim economy and pops aspects of vicky2 just keep me coming back
>>19582I honestly could not design a worse UI for the game if you asked me to'
also why the fuck do they always add these realistic-ass looking maps, nobody ever fucking uses them and they just make the map look hideous when they try to make the political map mode be half-transparent to show it off more
just make it fucking flat and give it color
>>19576 (me)
https://www.reddit.com/r/victoria3/comments/nhzt1w/victoria_3_everything_we_know_so_far/So if this is legit, honestly the political and class system sounds pretty based. It is using a lot of marxism groups (gentry, peasants, petit-bourgeois, organised labour, labour aristocrats, PMC). the political system itself is based in Liberal Pluralist theory, but it appears to be based around class. Seems kinda neat ngl.
>>19595Fair enough, though I'd like to make a mod that isn't liberal and portrays socialism in a more positive light
>>19596There's always Vicky 2 and HOI3/4, and, of course, Darkest Hour
>>19598idk for Italy but France is completely fucked no matter what.
If France goes Escadron, it becomes a really fucking weird totalitarian regime, where Artaud claims he deleted reality and only him matters. It something like Brave New World but even worse without the clones shit.
For Acephale, hard drugs, cannibalism and rape are now legal and women are treated like sexual objects. To put in perspective of how much its fucked, there is even an event that show how a woman sells his pre-born baby as meat and there is whole controversy about that. also something something homo-erotism.
And for Gaul, there is two paths actually :
The first one is just some weird pagan celtic france where nature plays a big role i think. Didn't played it so can't tell exactly.
And the second is pretty much extreme anarcho-primitivism : Cities are burned, there is a massive breeding program, infrastructure is fucked and in, the end, Gaul decide to ""liberate"" Europe by fucking everyone else. Its hard as shit since your industry is pummeled but you can do cool stuff with your large manpower since half of your pop is militarised due to men becoming hunters or something.
I think Escadron is the least worst, bc atleast there is a stable governement that hasn't gone completely batshit crazy, even if its still weird as fuck.
tankieTankie >>19598>FranceExtreme Anprim Gauls for sure. Only because I enjoy mowing down millions of Crossed-tier crazy people with communist Germany’s machine guns and artillery.
>ItalyOf course Shimoi. Simply because Spaghetti Weeaboos rushing at modern military lines with shitty katanas is hilarious.
It’s so annoying that there’s basically no fun path at all for the UK though, it’s just different flavors of imperialist liberals trying to take back their colonies.
>>19604>No Beria coming to power>No intelligentsia coup>Not even a military government Terrible level of creativity. There could even be more mechanics for the Soviet like diverting industries in the war or a tree for dealing with Japan and China.
>>19622And now it’s gone! It’s hilarious how much mental gymnastics the devs have to go through to say that futurists is above left/right axis.
https://old.reddit.com/r/RedFloodMod/comments/nne582/progress_report_27_france_rework/>The French state that Artaud rules over is not in any way comparable to the empires of the Interwar, whether they be German, Soviet, Italian, or American. While certain aspects of France may be borrowed from other systems, both in lore or in meta-development, this is not a sort of allegorical storytelling, and France is by no means a stand-in for the Third Reich in the Red Flood timeline, in any way, shape, or form. It is completely separate and unique, self-contained in its motivations, and quite frankly, simply making France into Germany and Germany into Soviet Russia would be such an extremely lazy and boring game design choice it’s almost insulting to be accused of such.<we’re not like the other mods we promise! Also we will try to portray their beliefs correctly this time!>Fascism. What is fascism? From the crisp uniforms of devoted speech-givers, to the weight and gravity of totalitarian systems, to the values and ideals that shape men into warriors, and warriors into tombstones. At the end of the day, fascism is a word. A word misused, much to the chagrin of myself and many others, as we have seen the Druidist and Escadron paths referred to as simply green and fast fascism respectively. I can certainly say that was not the goal when designing them originally, and it absolutely is not the goal in the rework. While the systems imposed by these groups may be similar to what can be called fascism, and their leaders might have partaken in such ideologies in real life, in no way do we intend to simply give the Brownshirts a new wardrobe and transplant them in Red Flood. The ideas represented in Red Flood are not in any sense an unadjusted surgical placement of real world ideological values, geopolitical aims, and cultural mores Frankenstein’d together into some grotesque amalgamation that could be called “(adjective) fascism.” We do not aim to simply vomit up Wikipedia articles, we aim to build a world, and in Red Flood, fascism is just a bit too 1920’s for our taste.<even though most of the leaders have real fascist beliefs, we won’t be doing it accurately now.How the hell does one write a paragraph that is immediately contradictory to the next one? The level cognitive dissonance by these people are both pathetic and sad.
>>19628Because they don’t want accelerationism to be fascism and the insinuation that they themselves are fascists for constantly wanking over it. So they just put some random technocratic elements in there to muddy the water. Plus the technocrat path for the US is just futuristic imperialism.
>>19629It hardly a political ideology at all. That’s the true reason why fascism overtook them so quickly in real life. They have no actual economic policies at all and if they ever had any it’s always hampered by some insane paganistic nationalism like the Polish ones. That’s no way to build a political movement.
>>19659They are renaming LibSoc to socialism and AuthSoc to Communism, while also doing some shuffling between the two (Nasseresque authsocs are now socialists, Sablin is communist etc). The idea is that Communism is Leninist and socialism is non-Leninist and sometimes non-Marxist.
They are also adding a crap ton of sub-ideologies to fill in further gaps. For instance we just saw a reveal that showed the Palestinians being MZT (Maoists).
>>19665I got you fam
l'Ordre Nouveau
Here's the subreddit: https://www.reddit.com/r/leOrdreNouveau/ >>19670The most sketchy part is how the entire subreddit got redone. Most of the original moderators and regional lore people like mentalomega and sheev are gone. Now it’s only felina_bukharina left after the purging.
>>19673At least Red Night has the balls to stick to its own version of Kaiserreich canon and doesn’t have to do everything exactly like the retarded retcons.
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