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File: 1647123589745.png (382.19 KB, 598x536, 1647123236913.png)

 

Attention all drawfags of /leftypol/.
I need someone to draw me a comic about this greentext for comedic effect. It doesn't need to be elaborate, in fact if it's crude or stick figures it will serve good enough
Once the comid is drawn, I'll edit it, put some TTS voices over it, some background music, and have our first greentext comic/video ever.

The greentext is taken straigh out of the Ukraine thread, regarding feds:
The daily fed grind.
>Be me.
>Work at FBI/CIA/NSA
>Get into my cubicle at the glowy office in Langley.
>Put my vpn on.
>Enter leftypol.
>"Actually russia le bad".
>4 hours pass, gonna go eat some sandwich.
>Come back to cubicle.
>"Actually Ukraine's not nazi but Russia is, look at russia blazzers bald nazi guy".
Post too long. Click here to view the full text.
2 posts and 1 image reply omitted.

>>2207
Fucking kek

>>2207
It's done now.

File: 1672385331844.png (448.59 KB, 1050x702, ClipboardImage_(7)..png)

>>2207
Gigabased

>>2211
can't believe I missed this one
great effortpost anon

File: 1674691094090.png (70.35 KB, 715x962, cyborg uighers.png)

>>2207 (note: >>>/leftypol_archive/557221 )
I didn't realize it came from /draw/, thank you drawanon.



File: 1672623300489-0.jpg (83.73 KB, 579x604, old adfsadfsadfas.jpg)

File: 1672623300489-1.jpg (83.39 KB, 579x604, new asdfdsadfsafdsa.jpg)

 

Before I start texturing, I need to know: Do you think the proportions look okay, or do you think it looks weird? Thanks in advance! ❤

Details: I'm thinking about remaking the character models from my game because ppl thought they look too "robloxy", so I started making this prototype model, based on one of the models from the game. Anyway, I can't change the proportions too much or it could make the rigging process a pain, and the animations I already made won't work right. So I need to know if the proportions look weird, because if that's the case, then I might want to give up on the idea of remaking all of the character models right there.
22 posts and 15 image replies omitted.

File: 1673931500605-0.jpg (72.42 KB, 1009x473, untitled.jpg)

File: 1673931500605-1.jpeg (260.71 KB, 1762x2048, Fl3svq6aMAA2wmL.jpeg)

File: 1673931500605-2.jpeg (377.36 KB, 1622x2048, Fklw6qEVEAADLU0.jpeg)

File: 1673931500605-3.jpeg (306.71 KB, 1830x2048, Fian--mVUAAjjMz.jpeg)

>>3159
Not sure what the lore of the game is–i bought a copy but haven't gotten around to playing it–but here's some ideas:
Since there's a Chihuahua picture collection mechanic, perhaps they could have a Chihuahua skull with anatomically incorrect bone ears, like the Halloween decorations? Might take adding ears to the rig and adding ear flaps to the animations, or just have them flop around with physics (could be glitchy)
If you give him a scar or something and a cigarette (with purple flame) you might appeal to the people who find William Afton FNAF hot. Though the color purple may make people find the similarities too close.
Sauce: https://nitter.slipfox.xyz/p0nyplanet/

>>3158 thx for the feedback ❤
You're right, I should make the texture less muddy.

>>3159 thx for the feedback ❤
Your reference images are very inspiring, thank you! My original thing with Kimo (the skelly) is that his skull is on pink fire. Not shown in the two images because it's a particle effect in the game. But I guess the clothing on my new texture is a little boring and generic. Kimo is an impatient and angry character, to encourage the player to not feel bad about being a maniac, since it's partially a city mayhem type game. So I wanted to give him punk clothes.

❤❤❤❤❤
>>3161
❤❤❤❤❤
Aw, thank you, that's very nice of you! Your idea is really cool(!), but for story reasons, I think this could make things confusing, because there's already an important character that's a chihuahua, and he's the reason why there are so many chihuahua pictures around. All of the dialogue and cutscenes are done, and I still have lots of work to do, so I'll not have time to make any big story changes. That said, I want to make collectible clothes for Kimo in the future, and I think that there the chihuahua skull and ears wouldn't be an issue on the story. And I like the physics ears idea, I think it'd look cool, and it's not hard to do on Unity.

Thank you again for the references, the feedback, and for the purchase! ❤

File: 1673992677837.png (153.82 KB, 1000x763, ClipboardImage.png)

>>3162
>My original thing with Kimo (the skelly) is that his skull is on pink fire.
That's pretty good tbh.
>Kimo is an impatient and angry character, to encourage the player to not feel bad about being a maniac, since it's partially a city mayhem type game. So I wanted to give him punk clothes.
Maybe adjust the silhouette a bit. That's a pretty big way to do characterization. Sharper edges, more angular, more triangular shapes can make a character look more aggressive.

>>3163
I hadn't thought of that, that's a good idea! A triangular shape would probably make him look more intimidating too.

b



File: 1667085620214.png (8.07 MB, 1900x2533, ClipboardImage.png)

 

Done a shit ton of posters and stupid edits and wanted to shere them whit you: https://drive.google.com/drive/u/4/folders/1mT4cadpJsDWmS6hy99xBVZn7Ega-ckqX?usp=sharing

They are mainly in spanish.

dayum

Thank you, anon! Althrough I'd prefer english, these looks great, more anime posters is preferred too :3

File: 1670097792111.png (130.16 KB, 709x702, marx_drip.png)

Dam these are amazing

Also, nice inclusion of drip Karl Marx



File: 1662799603219.jpg (81.64 KB, 618x857, black book.jpg)

 

calling all drawfriends! the English translation we're working on for the Black Book of Capitalism ( >>>/leftypol/1122230 ) could use a nice cover ( >>>/leftypol/1164715 ). post ideas, sketches etc here
I have a Makefile the builds the pdf of the book, and it could be adapted to convert one or two images (front + back) into pdfs and then those pdfs using pdfunite (found in the pdfjam package)
there are many ways to go about this, see https://tex.stackexchange.com/questions/17579/how-can-i-design-a-book-cover
t. LaTeX anon
58 posts and 36 image replies omitted.

>>3027
if anyone wants to use ai generation for the cover there is this website i found pixai.art

Why no mention of image dimensions?

>>3032
I went with A4 for now: >>>/leftypol/1271943

>>3031
>pixai.art
:O

File: 1669637533390-0.jpg (319.42 KB, 2396x1112, commie uwu =3.jpg)

File: 1669637533390-1.jpg (1.24 MB, 3840x5665, PabloJan - Lonliness.jpg)

>>2866
>>2867
So proud elements of my ideas made it onto the front cover :3



File: 1638032743891-0.png (45.19 KB, 1339x129, ClipboardImage.png)

File: 1638032743891-1.jpg (177.13 KB, 629x797, Pushkin_doodle.jpg)

 

>tfw your school notebooks full of doodles will never be considered works of art in their own right
13 posts and 9 image replies omitted.

>>2745
Engels would be proud.

>>2745
>tiddies are bigger
awesome

>>2745
that's literally amazing, did you draw it?

>>2745
>>1656
Does anyone know who this topless woman is? Was it someone Engels admired? Or just a random nobody?

>>3024
Mary Burns



 

This is a thread for discussing, designing and creating zines, pamphlets, brochures, leaflets - anything that involves putting information on paper in a cheap and easy way. You can also discuss writing zines, but this thread will be largely dedicated to the design aspect.

Here are some resources:
https://mymodernmet.com/how-to-make-a-zine/
https://en.wikibooks.org/wiki/Zine_Making/Putting_pages_together
http://www.zinebook.com/resource/zinetips.html
https://zinewiki.com/


Programs that you can use to make zines/pamphlets/leaflets and so on:
https://www.canva.com/en_gb/
https://www.gimp.org/
https://inkscape.org/
12 posts and 8 image replies omitted.

>>2843
Sleepyhead socialism

>>2910
thepiratebay.org

>>2910
Adobe literally assumes you will pirate their stuff. It's part of their business model to assume students will pirate it to learn the skillset that they can then use when they get hired by a business who pays for the software or they buy a personal license.

>>2917
Try 1337x.to
PirateBay's cucked.

>>2910
apt-get install inkscape



File: 1666811936693-0.png (49.48 KB, 442x524, gritty.png)

File: 1666811936693-1.png (30.96 KB, 324x306, gritty2.png)

 

Let's make Gritty memes to use on 4chan and other imageboards.

this is some 2017 chapo reddit shit

>Gritty
Isn't that the dance from roblox?



File: 1659823109630.png (1.89 MB, 1200x917, ClipboardImage.png)

 

How do they do it? How do they get away with making careers out of such bad art and commentary? Is it possible to make actually good political cartoons? What would that even look like?

post some or make some too I guess
15 posts and 10 image replies omitted.

>>2706
What was old Karl's drink of choice?

>>2707
Not sure personally, but a quick skim on a google search suggests he liked beer ; particularly Viennese beer

File: 1660572666206.jpg (22.83 KB, 500x425, bait yourself.jpg)

>>2709
>everyone I don't like is /pol/
>spacing and formatting is "grammar"
>N-no u
Who are you even responding to? Nobody said any of the things you're seething about. Go back to /GET/

>>2672
He's never wrong. Such a good filter for shitlibs.

>>2677
memes are just info-viruses
you need a simple kindergarten tier message and convey it with the least amount of effort possible



File: 1633251070822.mp4 (1017.21 KB, 850x720, 1630079508465.mp4)

 

How are videos like this made?
38 posts and 9 image replies omitted.

>>1579
Considering her fanbase is ultra-horny adolescents I am not surprised by this.

>>1581
Telepurte is much better IMO.

>>1588
i agree

>>1273
noice

>>1273
it's beautiful



File: 1664602507498.png (46.79 KB, 496x485, count porky.png)

 

It is October my dudes.
Time to draw some spooky porkies.
8 posts and 6 image replies omitted.

File: 1664973394350.mp4 (4.75 MB, 668x540, Choose Your Fighter.mp4)

>>2868
>23.6 mb video of a still image
bruh

>>2869
How did you reduce the filesize that much without touching the video resolution? Audio sounds a bit more dull, so is it due to better video compression? I want to learn how to be better at video editing.

>>2874
Bitrate is more important than resolution.
Lowered the frame rate and video bit rate as much as possible in the editing software without ruining the quality (software more suited to a still image could do even better). It's a still image so you could have below 1 fps, although Vegas kept crashing during the render if I didn't give it at least 4 fps.
The audio uses a lower sample rate, because it doesn't really affect it that much and you don't need high quality audio to get the joke.
>is it due to better video compression?
I could convert to webm and it would probably be better but no this is an mp4 just using a lower bitrate and frame rate. Most frames in typical video codecs are only concerned with the pixels that changed since the previous frame, so on a still image you should be able to get a low bitrate without ruining the quality. IDK how to adjust how often the keyframe is rendered, but you could reduce that as well. I think there are even video codecs that just use a static image instead of rendering it as a video at all.

>>2875
Thank you for explaining. So you used Vegas? I'm using Shotcut for now. It's pretty gud and simple to use.

>>2875
>Bitrate is more important than resolution.
Holy shit I've never thought of this before.
Fuck I'm dumb…



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