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/draw/ - Original Art

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File: 1647123589745.png (382.19 KB, 598x536, 1647123236913.png)


Attention all drawfags of /leftypol/.
I need someone to draw me a comic about this greentext for comedic effect. It doesn't need to be elaborate, in fact if it's crude or stick figures it will serve good enough
Once the comid is drawn, I'll edit it, put some TTS voices over it, some background music, and have our first greentext comic/video ever.

The greentext is taken straigh out of the Ukraine thread, regarding feds:
The daily fed grind.
>Be me.
>Work at FBI/CIA/NSA
>Get into my cubicle at the glowy office in Langley.
>Put my vpn on.
>Enter leftypol.
>"Actually russia le bad".
>4 hours pass, gonna go eat some sandwich.
>Come back to cubicle.
>"Actually Ukraine's not nazi but Russia is, look at russia blazzers bald nazi guy".
Post too long. Click here to view the full text.
2 posts and 1 image reply omitted. Click reply to view.


Fucking kek


It's done now.


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can't believe I missed this one
great effortpost anon


File: 1674691094090.png (70.35 KB, 715x962, cyborg uighers.png)

>>2207 (note: >>>/leftypol_archive/557221 )
I didn't realize it came from /draw/, thank you drawanon.

File: 1672623300489-0.jpg (83.73 KB, 579x604, old adfsadfsadfas.jpg)

File: 1672623300489-1.jpg (83.39 KB, 579x604, new asdfdsadfsafdsa.jpg)


Before I start texturing, I need to know: Do you think the proportions look okay, or do you think it looks weird? Thanks in advance! ❤

Details: I'm thinking about remaking the character models from my game because ppl thought they look too "robloxy", so I started making this prototype model, based on one of the models from the game. Anyway, I can't change the proportions too much or it could make the rigging process a pain, and the animations I already made won't work right. So I need to know if the proportions look weird, because if that's the case, then I might want to give up on the idea of remaking all of the character models right there.
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File: 1673931500605-0.jpg (72.42 KB, 1009x473, untitled.jpg)

File: 1673931500605-1.jpeg (260.71 KB, 1762x2048, Fl3svq6aMAA2wmL.jpeg)

File: 1673931500605-2.jpeg (377.36 KB, 1622x2048, Fklw6qEVEAADLU0.jpeg)

File: 1673931500605-3.jpeg (306.71 KB, 1830x2048, Fian--mVUAAjjMz.jpeg)

Not sure what the lore of the game is–i bought a copy but haven't gotten around to playing it–but here's some ideas:
Since there's a Chihuahua picture collection mechanic, perhaps they could have a Chihuahua skull with anatomically incorrect bone ears, like the Halloween decorations? Might take adding ears to the rig and adding ear flaps to the animations, or just have them flop around with physics (could be glitchy)
If you give him a scar or something and a cigarette (with purple flame) you might appeal to the people who find William Afton FNAF hot. Though the color purple may make people find the similarities too close.
Sauce: https://nitter.slipfox.xyz/p0nyplanet/


>>3158 thx for the feedback ❤
You're right, I should make the texture less muddy.

>>3159 thx for the feedback ❤
Your reference images are very inspiring, thank you! My original thing with Kimo (the skelly) is that his skull is on pink fire. Not shown in the two images because it's a particle effect in the game. But I guess the clothing on my new texture is a little boring and generic. Kimo is an impatient and angry character, to encourage the player to not feel bad about being a maniac, since it's partially a city mayhem type game. So I wanted to give him punk clothes.

Aw, thank you, that's very nice of you! Your idea is really cool(!), but for story reasons, I think this could make things confusing, because there's already an important character that's a chihuahua, and he's the reason why there are so many chihuahua pictures around. All of the dialogue and cutscenes are done, and I still have lots of work to do, so I'll not have time to make any big story changes. That said, I want to make collectible clothes for Kimo in the future, and I think that there the chihuahua skull and ears wouldn't be an issue on the story. And I like the physics ears idea, I think it'd look cool, and it's not hard to do on Unity.

Thank you again for the references, the feedback, and for the purchase! ❤


File: 1673992677837.png (153.82 KB, 1000x763, ClipboardImage.png)

>My original thing with Kimo (the skelly) is that his skull is on pink fire.
That's pretty good tbh.
>Kimo is an impatient and angry character, to encourage the player to not feel bad about being a maniac, since it's partially a city mayhem type game. So I wanted to give him punk clothes.
Maybe adjust the silhouette a bit. That's a pretty big way to do characterization. Sharper edges, more angular, more triangular shapes can make a character look more aggressive.


I hadn't thought of that, that's a good idea! A triangular shape would probably make him look more intimidating too.



File: 1670333142269.gif (1.42 MB, 1024x1024, porkyscream sketch.gif)


ITT Post animations, WIPs, and so on.

Professional animation is usually collaborative, with different people drawing the parts of the animations, doing lines vs color or keyframes vs in-betweens, etc.
3 posts and 1 image reply omitted. Click reply to view.


File: 1670339015338.gif (147.29 KB, 512x512, 2022 porkyscream.gif)

For reference, here's the same animation with just the original keyframes (poses) before adding inbetweens and build-up or follow-through. I used several of these animation principles to make the animation look better. How many can you see?


>How many can you see?
6 or 7?
also a challenge: animate it at 50 fps :^)


It's actually not always ideal to animate things at higher frame rates. That's one of the techniques used (#9 in the video). The frame rate you animate with can convey different things.

The whole animation is 24fps (as in film), but parts of the animation are animated "on twos" i.e. with each step taking 2 of those frames. The early movement of the mouth and eyes are animated this way to make them smoother. A higher frame rate would probably look too jittery because the movement is small enough that variation in the lines would stand out. The beginning of the jerk backwards is also animated on twos so each step stays on screen a bit longer to be easier to see. On the other hand, the windup (leaning forward and squinting) and follow-through animate on ones to draw the eyes and cause anticipation to make the larger movement more legible, and to compress the time it takes to go through those more minor movements.


File: 1670341960135.gif (380.45 KB, 359x450, up booba.gif)

oh yeah good point. the mind is really good at filling in blanks anyway



File: 1667085620214.png (8.07 MB, 1900x2533, ClipboardImage.png)


Done a shit ton of posters and stupid edits and wanted to shere them whit you: https://drive.google.com/drive/u/4/folders/1mT4cadpJsDWmS6hy99xBVZn7Ega-ckqX?usp=sharing

They are mainly in spanish.




Thank you, anon! Althrough I'd prefer english, these looks great, more anime posters is preferred too :3


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Dam these are amazing

Also, nice inclusion of drip Karl Marx

File: 1662799603219.jpg (81.64 KB, 618x857, black book.jpg)


calling all drawfriends! the English translation we're working on for the Black Book of Capitalism ( >>>/leftypol/1122230 ) could use a nice cover ( >>>/leftypol/1164715 ). post ideas, sketches etc here
I have a Makefile the builds the pdf of the book, and it could be adapted to convert one or two images (front + back) into pdfs and then those pdfs using pdfunite (found in the pdfjam package)
there are many ways to go about this, see https://tex.stackexchange.com/questions/17579/how-can-i-design-a-book-cover
t. LaTeX anon
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if anyone wants to use ai generation for the cover there is this website i found pixai.art


Why no mention of image dimensions?


I went with A4 for now: >>>/leftypol/1271943




File: 1669637533390-0.jpg (319.42 KB, 2396x1112, commie uwu =3.jpg)

File: 1669637533390-1.jpg (1.24 MB, 3840x5665, PabloJan - Lonliness.jpg)

So proud elements of my ideas made it onto the front cover :3

File: 1638032743891-0.png (45.19 KB, 1339x129, ClipboardImage.png)

File: 1638032743891-1.jpg (177.13 KB, 629x797, Pushkin_doodle.jpg)


>tfw your school notebooks full of doodles will never be considered works of art in their own right
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Engels would be proud.


>tiddies are bigger


that's literally amazing, did you draw it?


Does anyone know who this topless woman is? Was it someone Engels admired? Or just a random nobody?


Mary Burns


This is a thread for discussing, designing and creating zines, pamphlets, brochures, leaflets - anything that involves putting information on paper in a cheap and easy way. You can also discuss writing zines, but this thread will be largely dedicated to the design aspect.

Here are some resources:

Programs that you can use to make zines/pamphlets/leaflets and so on:
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Sleepyhead socialism




Adobe literally assumes you will pirate their stuff. It's part of their business model to assume students will pirate it to learn the skillset that they can then use when they get hired by a business who pays for the software or they buy a personal license.


Try 1337x.to
PirateBay's cucked.


apt-get install inkscape


Flag and Banner Thread
Design your best or worst ideas for flags and their representations or repost cool flags that you like.
also Banners for the board and real life. Symbolism and poster logotypes are also welcome
21 posts and 11 image replies omitted. Click reply to view.


Vi jubbar pau de.


What's there to cope about? The creative output and quality of discussion here is dogshit by comparison.


File: 1663299624389.png (175.35 KB, 1920x1280, tsardom flag.png)

heres a flag i had made for the big villain of a D&D campaign I wanted to run but never could

tl;dr the russian tsardom but with even more imperialism


that looks pretty tight actually


File: 1667191703890.png (1.75 MB, 1912x1072, Work_Order_Title.png)

File: 1666811936693-0.png (49.48 KB, 442x524, gritty.png)

File: 1666811936693-1.png (30.96 KB, 324x306, gritty2.png)


Let's make Gritty memes to use on 4chan and other imageboards.


this is some 2017 chapo reddit shit


Isn't that the dance from roblox?

File: 1666496096066.jpg (2.34 MB, 3000x3000, 20221023_113414.jpg)


I wanna learn how to draw. But where do I even start? What's my study plan? Is it even worth it considering I'm in my very early 20s?


File: 1666507647704.jpg (47.51 KB, 379x500, roberthale.jpg)

Hey anon I just started learning to draw in my early 30s, so you can't be worse off than me.

I suggest going over to 4chan ic and download their torrent - you really just want the Glenn Vilppu lectures - and then never go back that place its a shithole, but the torrent is legit. Then buy the picrel book, a used artists anatomy book (Rubens, Richer or Goldfinger) and Bridgman. Start Vilppu's drawing manual which should get you comfortable enough to do the master studies in the Hale book. After getting more comfortable with anatomy draw Bridgman twice:


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