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/draw/ - Original Art

"The strength of art is greater than that of a nuclear bomb" - Kim Jong-Un
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 No.3208[Reply]

This is a beautiful high res picture of the coat of arms of the soviet union! does anybody have a picture with hammer and sickle (soviet union version, if possible with star above) where the hammer and sickle is high resolution (I mean with much drawings inside of the area, like old {preferebly} ancient russian symbols, and some stuff around it like the text "Proletarians of all countries, unite!" and some other deco around it? which fits well on a human body?

 No.3403




File: 1646790644769.png (110.76 KB, 424x553, R (2).png)

 No.2174[Reply][Last 50 Posts]

MAKE UKRAINE MATERIAL MEMES NOW OR THE NKVD WILL COME TO YOUR DOOR
173 posts and 301 image replies omitted. Click reply to view.

 No.3264

File: 1678929763991-0.png (369.15 KB, 607x608, 765456765.png)

File: 1678929763991-1.mp4 (930.17 KB, 576x480, 487d4b48f0fa61a9.mp4)


 No.3265

File: 1678983716010.png (305.12 KB, 1500x1200, hohol down.png)


 No.3268

>>2287
this actually is mostly retarded right wing propaganda
also
>thunderfoot
>le bad BLM
>le bad LGBT
he's a right wing "skeptic" "opposed" to both of those things, like the creator of this meme. Who's making these stupid fucking pics anyways?

 No.3270

>>3268
>Muh BLM
Liberals are not our friends
>muh LGBT alphabet soup agency
Idpol is not socialist, it's liberalism see the /leftypol/ Manifesto
>mostly retarded right wing propaganda
Nah, you're just flake

Also
>replying to a post almost exactly a year old only to start whining again
Get thicker skin my brother in christ.

 No.3348




File: 1681504486404.webm (3.43 MB, 824x620, KOTH_rules.webm)

 No.3301[Reply]

draw various leftists in the style of KOTH. vid related is a style guide.

this is how we will do propaganda for socialism with american characteristics
2 posts and 2 image replies omitted. Click reply to view.

 No.3308

File: 1681707294179.png (997.38 KB, 640x954, ClipboardImage.png)

>>3307
>3 arrows
one of these things is not like the other

 No.3309

>>3308
oh yeah I noticed that after posting. it's been sitting on my HDD for a while

 No.3337

File: 1684026123733.webm (2.16 MB, 572x360, commie_koth..webm)


 No.3338


 No.3340

>>3337
it still bothers me that Dale is the only one not smoking



File: 1680842138247.png (Spoiler Image, 8.82 KB, 500x250, Oekaki.png)

 No.3291[Reply]

draw a penis
2 posts and 2 image replies omitted. Click reply to view.

 No.3328

File: 1682704820198.png (14.08 KB, 500x250, Oekaki.png)


 No.3330

File: 1682799299699.png (6.11 KB, 500x250, Oekaki.png)

aw fuck, i'm so happy ppl are drawing penises in my fred!!!!

>>3326 gorgeous, séxy pp
>>3327 lovely hyper-realistic, grotesque pp
>>3328 girthy pp
what is written there, "the fall of men"?

 No.3331

>>3330
the folly of man

 No.3332

File: 1682799729585.png (13.55 KB, 500x250, Oekaki.png)


 No.3336




File: 1672454170099.png (7.84 KB, 398x346, Oekaki.png)

 No.3107[Reply]

draw mogus
3 posts and 3 image replies omitted. Click reply to view.

 No.3170

File: 1674190908223.png (22.01 KB, 848x822, tankiemogus.png)

tankiemogus

 No.3171

File: 1674235046667.png (22.7 KB, 477x522, Oekaki.png)

mogus if he real

 No.3245

File: 1678035545203.png (24.2 KB, 500x250, Oekaki.png)


 No.3266

File: 1679052342992.png (1.35 MB, 1080x540, Oekaki.png)


 No.3267

File: 1679054398452-0.png (8.54 KB, 412x415, susmogus template.png)

File: 1679054398452-1.png (7.83 KB, 412x415, susmogus.png)

File: 1679054398452-2.mp4 (143.57 KB, 1920x1080, sus.mp4)

susmogus



File: 1642860693047.png (8.09 KB, 500x250, Oekaki.png)

 No.1942[Reply]

The first reply to leave a spoilered topic must be drawn by anon that makes said post while other anons guess what it is
example: dinosaur
27 posts and 8 image replies omitted. Click reply to view.

 No.2014

Okay draw/guess mine
Mao's mangos

 No.2016

File: 1644242943804.png (38.03 KB, 582x701, Oekaki.png)


 No.2017


 No.2021

>>2016
lmao this is really good

 No.3247

>>2016
maos lemons
very nice



File: 1647123589745.png (382.19 KB, 598x536, 1647123236913.png)

 No.2205[Reply]

Attention all drawfags of /leftypol/.
I need someone to draw me a comic about this greentext for comedic effect. It doesn't need to be elaborate, in fact if it's crude or stick figures it will serve good enough
Once the comid is drawn, I'll edit it, put some TTS voices over it, some background music, and have our first greentext comic/video ever.

The greentext is taken straigh out of the Ukraine thread, regarding feds:
The daily fed grind.
>Be me.
>Work at FBI/CIA/NSA
>Get into my cubicle at the glowy office in Langley.
>Put my vpn on.
>Enter leftypol.
>"Actually russia le bad".
>4 hours pass, gonna go eat some sandwich.
>Come back to cubicle.
>"Actually Ukraine's not nazi but Russia is, look at russia blazzers bald nazi guy".
Post too long. Click here to view the full text.
2 posts and 1 image reply omitted. Click reply to view.

 No.2209

>>2207
Fucking kek

 No.2211

>>2207
It's done now.

 No.3101

File: 1672385331844.png (448.59 KB, 1050x702, ClipboardImage_(7)..png)

>>2207
Gigabased

 No.3102

>>2211
can't believe I missed this one
great effortpost anon

 No.3184

File: 1674691094090.png (70.35 KB, 715x962, cyborg uighers.png)

>>2207 (note: >>>/leftypol_archive/557221 )
I didn't realize it came from /draw/, thank you drawanon.



File: 1672623300489-0.jpg (83.73 KB, 579x604, old adfsadfsadfas.jpg)

File: 1672623300489-1.jpg (83.39 KB, 579x604, new asdfdsadfsafdsa.jpg)

 No.3116[Reply]

Before I start texturing, I need to know: Do you think the proportions look okay, or do you think it looks weird? Thanks in advance! ❤

Details: I'm thinking about remaking the character models from my game because ppl thought they look too "robloxy", so I started making this prototype model, based on one of the models from the game. Anyway, I can't change the proportions too much or it could make the rigging process a pain, and the animations I already made won't work right. So I need to know if the proportions look weird, because if that's the case, then I might want to give up on the idea of remaking all of the character models right there.
22 posts and 15 image replies omitted. Click reply to view.

 No.3161

File: 1673931500605-0.jpg (72.42 KB, 1009x473, untitled.jpg)

File: 1673931500605-1.jpeg (260.71 KB, 1762x2048, Fl3svq6aMAA2wmL.jpeg)

File: 1673931500605-2.jpeg (377.36 KB, 1622x2048, Fklw6qEVEAADLU0.jpeg)

File: 1673931500605-3.jpeg (306.71 KB, 1830x2048, Fian--mVUAAjjMz.jpeg)

>>3159
Not sure what the lore of the game is–i bought a copy but haven't gotten around to playing it–but here's some ideas:
Since there's a Chihuahua picture collection mechanic, perhaps they could have a Chihuahua skull with anatomically incorrect bone ears, like the Halloween decorations? Might take adding ears to the rig and adding ear flaps to the animations, or just have them flop around with physics (could be glitchy)
If you give him a scar or something and a cigarette (with purple flame) you might appeal to the people who find William Afton FNAF hot. Though the color purple may make people find the similarities too close.
Sauce: https://nitter.slipfox.xyz/p0nyplanet/

 No.3162

>>3158 thx for the feedback ❤
You're right, I should make the texture less muddy.

>>3159 thx for the feedback ❤
Your reference images are very inspiring, thank you! My original thing with Kimo (the skelly) is that his skull is on pink fire. Not shown in the two images because it's a particle effect in the game. But I guess the clothing on my new texture is a little boring and generic. Kimo is an impatient and angry character, to encourage the player to not feel bad about being a maniac, since it's partially a city mayhem type game. So I wanted to give him punk clothes.

❤❤❤❤❤
>>3161
❤❤❤❤❤
Aw, thank you, that's very nice of you! Your idea is really cool(!), but for story reasons, I think this could make things confusing, because there's already an important character that's a chihuahua, and he's the reason why there are so many chihuahua pictures around. All of the dialogue and cutscenes are done, and I still have lots of work to do, so I'll not have time to make any big story changes. That said, I want to make collectible clothes for Kimo in the future, and I think that there the chihuahua skull and ears wouldn't be an issue on the story. And I like the physics ears idea, I think it'd look cool, and it's not hard to do on Unity.

Thank you again for the references, the feedback, and for the purchase! ❤

 No.3163

File: 1673992677837.png (153.82 KB, 1000x763, ClipboardImage.png)

>>3162
>My original thing with Kimo (the skelly) is that his skull is on pink fire.
That's pretty good tbh.
>Kimo is an impatient and angry character, to encourage the player to not feel bad about being a maniac, since it's partially a city mayhem type game. So I wanted to give him punk clothes.
Maybe adjust the silhouette a bit. That's a pretty big way to do characterization. Sharper edges, more angular, more triangular shapes can make a character look more aggressive.

 No.3165

>>3163
I hadn't thought of that, that's a good idea! A triangular shape would probably make him look more intimidating too.

 No.3226

b



File: 1670333142269.gif (1.42 MB, 1024x1024, porkyscream sketch.gif)

 No.3077[Reply]

ITT Post animations, WIPs, and so on.

Professional animation is usually collaborative, with different people drawing the parts of the animations, doing lines vs color or keyframes vs in-betweens, etc.
3 posts and 1 image reply omitted. Click reply to view.

 No.3081

File: 1670339015338.gif (147.29 KB, 512x512, 2022 porkyscream.gif)

>>3077
>>3079
For reference, here's the same animation with just the original keyframes (poses) before adding inbetweens and build-up or follow-through. I used several of these animation principles to make the animation look better. How many can you see?

 No.3082

>>3081
>How many can you see?
6 or 7?
also a challenge: animate it at 50 fps :^)

 No.3083

>>3082
It's actually not always ideal to animate things at higher frame rates. That's one of the techniques used (#9 in the video). The frame rate you animate with can convey different things.

The whole animation is 24fps (as in film), but parts of the animation are animated "on twos" i.e. with each step taking 2 of those frames. The early movement of the mouth and eyes are animated this way to make them smoother. A higher frame rate would probably look too jittery because the movement is small enough that variation in the lines would stand out. The beginning of the jerk backwards is also animated on twos so each step stays on screen a bit longer to be easier to see. On the other hand, the windup (leaning forward and squinting) and follow-through animate on ones to draw the eyes and cause anticipation to make the larger movement more legible, and to compress the time it takes to go through those more minor movements.

 No.3084

File: 1670341960135.gif (380.45 KB, 359x450, up booba.gif)

>>3083
oh yeah good point. the mind is really good at filling in blanks anyway

 No.3086

>>3077
smooth



File: 1667085620214.png (8.07 MB, 1900x2533, ClipboardImage.png)

 No.2929[Reply]

Done a shit ton of posters and stupid edits and wanted to shere them whit you: https://drive.google.com/drive/u/4/folders/1mT4cadpJsDWmS6hy99xBVZn7Ega-ckqX?usp=sharing

They are mainly in spanish.

 No.2930

dayum

 No.3065

Thank you, anon! Althrough I'd prefer english, these looks great, more anime posters is preferred too :3

 No.3067

File: 1670097792111.png (130.16 KB, 709x702, marx_drip.png)

Dam these are amazing

Also, nice inclusion of drip Karl Marx



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