>>765094mmnhhh… no? not really, there's a huge step between them and their systems, specially when you consider Jagged Alliance 2 ballistics system exists in a 3D simulation.
this is improved by the JA 1.3 mod which actually afaik models the position of the muzzle as the gun recoils and incorporates seperate vertical/horizontal recoil values to simulate the spread patterns of particular guns, with stuff like weight, character fatigue, skill, strength etc being factored in to determine how your merc can control the recoil and keep his gun on target.
similar to how XCOM did it back in the day
https://www.ufopaedia.org/index.php?title=LOFTEMPS.DAT>>765096on it's own Wildfire it's pretty good but 1.13 it's like THE definitive version of JA2