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File: 1617231551850.jpg (83.85 KB, 1200x544, astros-playroom.jpg)

 No.8445[Reply]

The PS5 pack in (Astro's Playroom) taps into PlayStation nostalgia while Sony didn't even give Vita developers advance warning in the closing of the Vita store this summer with some developers having to scrap their projects as they can't get it out in time.
It is like Sony hates its fans for still loving their old hardware, wanting them to only care about (and develop for) the PS5. Hell Sony's head of marketing (Jim Ryan) in 2017 basically said the PS2 was too old for anyone to really want to play anymore thus why Sony had no plans for backwards compatibility despite even the PS4 having the processing power to do PS2 software emulation at full speed with up scaling let alone the PS5.


File: 1615617998461.jpg (446.62 KB, 1200x600, starcraft 2.jpg)

 No.8129[Reply]

Real time strategy games are not as popular as they once were, but I still think they deserve their own thread. Do you guys still play them and which games?
59 posts and 5 image replies omitted. Click reply to view.
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 No.8375

>>8371
>>8372
MOBA's are a joke. I have no idea on why anyone would want to play them.
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 No.8380

>>8375
MOBAs unironically take more skill than Starcraft. First off even in the video the SC person is clicking and camera cycling unnecesarily. Besides hitting hotkeys for production all of that is wasted effort since he's not even in a fight but just trying to look cool by pumping APM. It's literally equivalent to the league player pulling a camp. but disguised with a lot of extra noise. Secondly one of the mottos of SC is macro beats everything. What this means is that you can overcome tactical and strategic mistakes simply by outputting more units than your opponent consistently because units die so fast in-game that micro decisions don't matter as much outside a few exceptions. This essentially means that you have to think much less. SC is known for following build orders and general gameplans but the combination of items and heroes in say DOTA is 1000x more difficult to adapt to and fight against because unlike in SC where you know the enemy race and already know 80% of what he will do with his builds people in MOBAs can sit on secret team compositions and item strats that remain undiscovered for MONTHS because of all the possibilities.
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 No.8391

>>8373
>>8375
Real niggas 👍👍
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 No.8392

>>8380
Sucking dick unironically takes more skill than ASSFAGGOTS. First off even in the video the MOBA person is clicking and camera cycling unnecesarily. Besides hitting hotkeys for production all of that is wasted effort since he's not even in a fight but just trying to look cool by pumping APM. It's literally equivalent to the anal fingering. but disguised with a lot of extra noise. Secondly one of the mottos of ASSFAGGOTS is macro beats everything. What this means is that you can overcome tactical and strategic mistakes simply by outputting more units than your opponent consistently because units die so fast in-game that micro decisions don't matter as much outside a few exceptions. This essentially means that you have to think much less. ASSFAGGOTS are known for following build orders and general gameplans but the combination of suction and hand movements in say anilingus is 1000x more difficult to adapt to and succeed in because unlike in ASSFAGGOTS where you know the enemy race and already know 80% of what he will do with his builds people in sucking dick can sit on each others faces and gobble schlong that remain undiscovered for MONTHS because of all the possibilities.
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 No.8393

>>8380
To talk about which "requires more skill" is a false proposition to begin with. The skill required is the skill necessary to beat your opponent.
In Starcraft you have the (theoretical) potential to micro every single unit, keep track of every piece of information on the map, keep every production facility working at maximum capacity and so on and so on, which is practically impossible, so you cut corners where you can to maximize your limited human reaction time and attention.
In a moba you can get close to perfect execution in a fight, but the macro and meta decisions here must not be underestimated - there is near unlimited room for improvement and experimentation.


File: 1615751647702.jpg (327.39 KB, 1920x1080, Nier.jpg)

 No.8212[Reply]

Nier
6 posts and 9 image replies omitted. Click reply to view.
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 No.8329

File: 1616200242785-0.mp4 (10.97 MB, 960x720, NIER OST Song of the Anci….mp4)

File: 1616200242785-1.mp4 (9.65 MB, 1440x1080, NIER OST Song of the Anci….mp4)

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 No.8330

File: 1616200821176-0.mp4 (6.59 MB, 640x360, NieR Automata OST - Pascal.mp4)

File: 1616200821176-1.mp4 (8.33 MB, 1280x720, NieR Automata OST - Copied….mp4)

File: 1616200821176-2.mp4 (10.8 MB, 1280x720, NieR Automata OST - Depend….mp4)

File: 1616200821176-3.jpg (22.62 KB, 800x400, 32-firsthalfending40.jpg)

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 No.8331

File: 1616227654317.jpg (120.03 KB, 1024x576, engels.jpg)

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 No.8365

>>8326
You can play any game as a standalone game, but if you're engrossed in the series you'll get more out of each game. Drakengard 3 in particular, and Automata to a (much) lesser extend.

As >>8327 points out, Drakengard isn't particularly enticing in the gameplay department. With the benefit video playthroughs, you can watch a cut of the games cutscenes (with relevant gameplay bits) on youtube:
https://www.youtube.com/watch?v=EkmtlWhn_20
However, the gameplay and its tedium is very much by design. If you want to fully grasp the experience of the game, I recommend you at least sit through a single encounter.
Nier departs, though not much. Drakengard 3 goes back to its roots but takes some hints from Nier. Automata's gameplay was provided by a different studio and so is the most different.

Nier 2 was made by a different team without (direct) involvement by Yoko Taro, and this is evident. You can safely cross this one out; it's entirely optional and provides almost no additional context.

By the way, my personal bracketing for these games is:
Drakengard 3 > Drakengard & Automata > Nier
All of them are good, and all of them are divisive even among Taro fans. But, man, if Drakengard 3 hits you, it hits like a freight train.
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 No.8369

File: 1616544295933-0.jpg (22.85 KB, 225x350, 48008.jpg)

File: 1616544295933-1.jpg (130.44 KB, 533x800, 405-1238890052.jpg)

File: 1616544295933-2.mp4 (7.44 MB, 1280x682, Drakengard 3 - Exhaustion ….mp4)

>namco had subpar composers


File: 1608528074904-0.png (1.09 MB, 600x900, defedi1.png)

File: 1608528074904-1.png (1.03 MB, 600x900, defedi2.png)

File: 1608528074904-2.png (909.52 KB, 600x900, defedi3.png)

 No.4404[Reply]

Rogan?
4 posts omitted. Click reply to view.
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 No.8089

Since it appears that multiple threads are now talking about remasters (or remakes), what do you guys think about the Definitive Editions compared to the originals?
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 No.8090

>>8089
Its great, but it also fucks up some of the unofficial xpac campaigns. They used to have a lot of focus on being akin to the StarCraft "dungeon" missions and were a blast to play, especially since they would take a while (the Bari campaign was awsome, literally presenting in it a few year long campaign with various battles in a single "dungeon" mission). Now if I load in to Bari its just a nomad start where the logic is just "build base, beat foe" instead of the micro adventures of the past. Same with other Forgotten campaigns. Hell, they cut the Amazonian conquistador campaign which was 100% dungeon all way through.
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 No.8219

>>8090
I don't even understand why they need to change it. It seemed entirely pointless. Those campaigns were a unique twist and a well-made spin on the original game.
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 No.8220

>>8219
I guess they might have found them to be overdesigned and too complex. That, or maybe they found them to be cringe, like the first Sforza mission where your dipshit father drowns himself and his army.
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 No.8227

>>8220
They were probably just being lazy. We've all seen how successive strategy/RPG remakes have failed to even retain the same features of the original game, because apparently skill of game designers has devolved so much.


File: 1615680409530.jpeg (609.96 KB, 1000x1431, CA1623C2-B5FC-441A-98BA-7….jpeg)

 No.8163[Reply]

Death Stranding thread
1 post omitted. Click reply to view.
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 No.8171

File: 1615700363150.jpg (203.44 KB, 500x458, cee38f68fc423447715ba18264….jpg)

>>8164
Agreed. It's one thing to be masturbatory like artsy film directors, because it's usually more about capturing an image or feeling. It's another thing to include tons of lines of psychobabble that pretend to make perfect sense. There are also pacing issues with a large chunk in the middle of the game with no story development.

Overall I enjoyed the game a ton and I'm glad some teams still risk big budgets on crazy ideas. But I still felt disappointed because someone to reign in kojimbo's insanity would have greatly improved the game.
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 No.8173

>>8171
>But I still felt disappointed because someone to reign in kojimbo's insanity would have
greatly improved the game.

I always have the feeling that a good movie/game has to have the right balance of auteur director whims and studio mandate. Too much of either is bad.

Too much studio mandate: mass market trash with no soul, i.e. capeshit, Ubisoft games

Too much director control: incomprehensible self-masturbatory trash that doesn't try to appeal to anyone, i.e. Kojima games, or movies that are four hours long like Heaven's Gate

The perfect blend is a mostly-equal struggle between director and studio where they are forced to compromise. This gives you a product that has a good central concept and heart behind it, yet is constrained and tightly wound to actually be palatable to the audience.
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 No.8202

I'm sure there's a Marxist analysis in the game somewhere.
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 No.8205

>>8163
Razortits was right even though I hate that faggot: Kojima needs actual editors and people to tell him no for anything to be good. Sony giving him the carte blanche on every creative decision was naive and stupid.
The game is basically every shitty part of a Kojima game rolled into one boring package that was received like a wet fart days after release.
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 No.8208

>>8163
My issue with the game, gameplay wise, is that it's a half step between being arcadey and a simulation leaving anyone who'd like a full step in either direction unsatisfied.


File: 1608527519433.mp4 (1.61 MB, 1280x720, Nomura and Final Fantasy 7….mp4)

 No.103[Reply]

So, what do you think about the FF7 remake?
22 posts and 7 image replies omitted. Click reply to view.
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 No.8067

File: 1615395765829.jpg (27.13 KB, 391x500, average tetsuya nomura cha….jpg)

>>103
Fuck Nomura. He's the blight of Final Fantasy, and Kingdom Hearts fucking sucks.
XVI will probably be better
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 No.8074

>>106
>imagine getting angry because people don’t like a “console rpg” for weebs
Get over yourself. The only decent old FF game was VI and only because I love the art and Kefka. The gameplay was unbelievably shallow.
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 No.8092

I'm an Eastern Euro who has never seen a console or a controler IRL, so I have to ask, are the FF games actually great, or is it one big circlejerk by and for western Nintendo fanboys who want to nostalgiajerk over their okayish childhood games like ot is with Ocharina of Time or Banzo Kazooey?
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 No.8146

Appreciate the concept, iffy on the execution, big respect for actually doing it.
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 No.8148

>>8092
For a big part: yes. Though, the games that are respected are genuinely good, even if not nearly as good as fans make it out to be ( whenever is that not the case?)
Final Fantasy 6, 7 and 9 I can recommend to anyone. 9 being the best of them, despite the hilariously blunt ending. Final Fantasy 1 was a milestone, but unplayable by todays standards in its raw form, don't even bother.


File: 1613760948120-0.jpg (29.52 KB, 460x215, header.jpg)

File: 1613760948120-1.jpg (359.66 KB, 1920x1080, ss_d17109fbe930ee58c854aef….jpg)

File: 1613760948120-2.jpg (312.31 KB, 1920x1080, ss_c9ea4278bbe496806dcda47….jpg)

File: 1613760948120-3.jpg (474.13 KB, 1920x1080, ss_cec775dbaf1df8223c79cc1….jpg)

File: 1613760948120-4.jpg (274.58 KB, 1920x1080, ss_3e9d8ecff6abd9fff6e0e63….jpg)

 No.7733[Reply]

Made by our favorite game developers, Kremlingames, the game will have you take on managing your own fictional country (called "Republic") right after the aftermath of the collapse of the Soviet Union between 1992 and 2004. Diverting from the previous games' path, you will play not as the country's president, but as the leader of a party of your choosing. This means that you will be able to play as the opposition for the first time in a Kremlingames product.

You will get to shape the personality, sex and background of your party's leader as well as to be able to choose between seven different parties:
>the liberals
>the conservatives
>the social-democrats
>the "socialists"
>the communists
>the nazbols
>the fascists
Each of these parties are then divided between three different factions vying for power. You can go for a reformist or revolutionary path as the communists.
There are many other features, such as interactions with foreign powers, regional separatism, international integration, etc… I'm pretty intrigued by it tbh, I hope it won't be as hard and save-scummy as their previous games. It seems to be a better version of what Suzerain aims to be.


The game will release on tuesday the 23th.
45 posts and 9 image replies omitted. Click reply to view.
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 No.8003

>>7847
>>7843
>>7842
>7836

Theres one right here: >>7861
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 No.8005

>>8003
that was made after
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 No.8136

>CONFUSING UI THAT TELLS YOU NOTHING
check
>TERRIBLE ENGLISH TRANSLATIONS
check
>OBSCURE, INFURIATING GAMEPLAY THAT FORCES PLAYERS TO LITERALLY ASK DEVS ON STEAM FORUMS WTF IS AN ACTUAL VIABLE PATH BECAUSE IT IS IMPOSSIBLE TO PLAY NORMALLY OTHERWISE
check
yup, I'm thinking it's KREMLINGAMES time
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 No.8137

>>8136
Another masterpiece then!
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 No.8142

>>8136
Idk about the viability thing. I picked Nazbols, went down the most pro-independence choices during the pregame (it seems to really boost your popularity), easily won the first elections and then grabbed agronomy and industry ministers, which (especially the agronomy) helped me easily keep planners in charge. Kept winning bigger and bigger up to 2004 after which I got bored and didn't pick it up since. I guess I should try to end the run, but really can't be asked since gameplay is so dogshit.


File: 1608527851971-0.jpg (36.73 KB, 640x360, 1535993147_565241_15359933….jpg)

File: 1608527851971-1.jpg (290.76 KB, 900x1200, lmh4uvs7ciw31.jpg)

 No.2696[Reply]

Are the MGS games based and REDpilled and Kojima /ourguy/?I know Peace Walker placed Che and the Sandinistas in a positive light but 3 and 5 had some very red scare opinions on the USSR
82 posts and 13 image replies omitted. Click reply to view.
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 No.8073

>>8055
Worth noting that modern videogames are huge mass market commodities that require huge funding, unlike in the SNES era (or even the PS2 era to an extent), so there are lots more creative limitations nowadays and arguably ideological controls
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 No.8075

File: 1615424094731.jpg (51.87 KB, 656x456, giwtwm.jpg)

>>8073
There's also the fact that Big Boss became Kojima's husbando after MGS3, which might have played a part into wanting to redeem him a bit.
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 No.8081

Soviet Solid Snake (COD BOCW) more better. You can't change my mind.
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 No.8105

>>8051


He killed Stalin tho
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 No.8106

File: 1615529878603-0.png (146.34 KB, 540x960, Screenshot_2021-03-12-00-1….png)

File: 1615529878603-1.png (189.7 KB, 540x960, Screenshot_2021-03-12-00-1….png)

File: 1615529878603-2.png (187 KB, 540x960, Screenshot_2021-03-12-00-1….png)

>>8105
Fuck, that's right. It's hard to remember all the little details in this boring ass game.


File: 1608527511672.jpg (41.49 KB, 417x271, solidsnake.jpg)

 No.8[Reply]

Sup comrades. Who here is a fan of the Metal Gear games? It's got strong anti-imperialist and anti-war themes and one of the games (Peace Walker) pretty much has you playing as Che Guevara. Which game do you like best? My favourite would be MGS3.
8 posts and 4 image replies omitted. Click reply to view.
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 No.1520

File: 1608527697779.jpg (70 KB, 500x589, 37df3dea3cdc69ebf002319dbe….jpg)

1 = 2 = 3 >>> 4 = 5 = PW

the first three MGS game are DIMES, just perfect video games.

I'm currently trying to play the old MSX games, MG1 was shit honestly but I hear MG2 is better. Both old came have an awesome super late cold war vibe though as they were made RIGHT before the fall of USSR. The cover art for MG2 is so awesome I even got a poster of it.
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 No.1530

Redpill me on MGS4.
I sat through that awful shit and I cannot believe it has zero subtext or preachy Kojimmy shit, because it feels like a mush of fanservice and pandering that attempts to wrap up every single plot point in the most contrived and absurd way possible (and then shits up that in the ending too).
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 No.1537

>>1530
MGS4 is an odd beast. It has both the highest highs and lowest lows of the series. Piloting Rex, the final fight, most of the other boss fights, and chapter 1 and 2 are amazing.

But I never understood why people say it is fanservice. It is fandiservice if anything. Snake being an old man for no good reason instead of in his prime, Meryl marrying mr poopy pants, dumb shit like Mount Snakemoore.

MGS4 is weird.
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 No.1859

Solid Snake basically implies you are more than your genes
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 No.8057

>>8
Play with deez nuts comrade


 No.7886[Reply]

I recently became a gamer Anons, Oh no, i know it was a terrible plan, but fuck it.. What kind of music are best to listen to when gaming?
I have been mostly listening to trip-hop so far but lyrics can be to distraction unless I know them well..
6 posts omitted. Click reply to view.
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 No.7919

listen to the music in the game
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 No.7920

>>7918
>It depends on what you're playing. ("Gaming" is such a broad, vague verb.)
This
>>7919
>listen to the music in the game
If you're playing something like HOI import all the old HOI soundtracks
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 No.7921

>>7918 (me)
I should add that I only listened to other music while playing when I felt bored of the game's soundtrack. It really depends on how you're feeling in that moment.

>>7920
>If you're playing something like HOI import all the old HOI soundtracks
Sometimes this applies to other series as well, if you like an earlier game's soundtrack more than the music in the one you're playing (or even if they're different series but you feel that the other game's music fits).
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 No.7927

File: 1614831432287-0.webm (3.45 MB, 360x270, Hellsinker-way-of-all-fle….webm)

File: 1614831432287-1.webm (2.92 MB, 360x248, Metal-Slug-5-Intrigue.webm)

File: 1614831432287-2.webm (3.57 MB, 360x360, Descent-II-Vertigo-Pain.webm)

The music in the game obviously. Although admittedly when I get really, really good at certain games I tend to eventually turn the music off so I can focus on sound effects as audio cues.
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 No.7976

>>7886
The game's soundtrack, what sort of retarded question is this?
>gamer
Don't use that term. It was always shit and unironically calling yourself that is sad beyond reproach.


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