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What is 6 - 2?

Not reporting is bourgeois

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What is this franchise about?
Can anyone recommend a good analysis?
I have tried a few but games are pretty intellectually stunted. I have a hunch that Simulation and Simulacra (and maybe Society of the Spectacle in some ways) was some kind of inspiration especially in MGS2 on the themes about truth and perception, but i have never seen anything related making this connection (having said that modern google and DDG are stunted in depth as search engines. google-fu is dead)
In MGSV how much of the game was real and how much of it was perceived? Was it essentially a subtler reenactment of MGS2 in which you are nothing but a weapon directed by others?
Is MGSV What happens to then Venom Snake a foreshadowing of what happens to him as Grey Fox later in his life and the inevitable complete breakdown through loss of who he is, every identity implanted in him to make him nothing but the perfect soldier.
Did Huey really do all of those things, but most specifically, the betrayals of diamond dogs intentionally or were we presented information in a way that created his guilt? He was after all the only person questioning you were not the man everybody is reinforcing you to be, that would be reason enough for him to need to be gone, he directly states that you are not the snake he new and the nature of truth on mother base multiple times, humorously with the dog that is clearly a wolf. Also the same kind of anger in the soldiers is fomented against Quiet in the act before, which is shown as to be based in irrationality and in-group/outsider dynamics. Is what happens to Huey a copy of that?
1984 is heavily referenced in MGSV, in any analogy that can be made who is roughly analogous to who when it comes to characters?

These are just things worth exploring, I don't holds strongly to any of these suppositions. So don't debate-mode come at me plz.




FDPDFDPDFDPD

the only explanation you'll ever need

>>40240
The entire series (including rising revengance) is dedicated the authors stroking themselves off to their philosophy about militaries and their endless sympathies towards soldiers. The glorification of violence is somehow worse in MGS than it is in starship troopers.

Mgsv had the worst metal gear in it. Its supposed to be 84 but they got a full bipedal robot with arms and hands?
Also the characters were lame. Not a single one was memorable except for the lady that got her feet scanned

psued bullshit. MGS has as much depth as James Bond or your average anime. The ending of MGS2 being sort of prophetic was an accident

>>40275
It sounds like you've never touched the series. I mean it's one of the few games where you can play as a complete non-lethal pacifist, and you're encouraged to. I've come to hate gamified violence and I've always appreciated how MGS basically mocks you by blurring the line between being a "gamer" and a "soldier". A huge plot point in MGS2 was literally about how the rational administration of virtual violence creates mindless killing machines from a young age.



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Every fantasy game their in almost makes these creatures as needlessly posh and obnoxious as possible. Only some elf tribes in wow and tes allow elves to bare any semblance of originality. All the other elves exist as greenskin knock offs like in the Harry Potter series or the Victorian ideal of what British people are supposed to be like.

Elf weapons are always the most disgustingly parsimonious and needlessly elegant tools ever. You can tell the concept authors just had to tell the players “oh yeah, these guys are just so much better than everyone else for using knives and slim bows instead of massive clubs and blades like all the other races.” That garbage comes off as so overly sanitizing that it can feel insulting to all the other cool factions.

Also the thalmor were not persecuted enough.
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>>40270
>if it is not a product its not canon
Radlib cuck mentality.

>>40264
Thalmor aren't indigenous, the snow elves were.
Skyrim belongs to the Falmer!

Arknights has one Elf but does her well I think
- likes science
- likes plants
- hates teal snake lady but in a sorta fruity kinda way
- you don't know if you're talking to her or some water
- is water

>>40274
>booba and thighs
SEXO!

>>40260
>>40264
>nords as zionists
Wouldn't the dark elves fit the bill a little closer?
Anyway, reminds me I want a game in Atmora, I love frozen shitholes.



 

Kitten Space Agency is a space flight simulator in development meant to be the spiritual successor to Kerbal Space Program. KSP was meant have a sequel but Take-Two Interactive fudged it: KSP 2 is controversially still in early access on steam as its studio is all but shut down.

I have high hopes for KSA as it is being made by experienced developers, notably Dean Hall (creator of DayZ) and his studio RocketWerkz (Stationeer, Icarus) who are creating a custom engine with veteran KSP modders being part of the team.

In an interesting and quite controversial move, they are aiming to make the game free, relying on donations and grants from space agencies, and are refusing to release the game on steam (among other things because steam is pushing gambling on gamers).

Their development process is quite transparent trough their disc0rd and they routinely share their advancements: in vidrel you can see a flyby of mars.
2 posts omitted.

>>40432
Does that mean that we can fully explore planets? I hope it does and that these worlds are detailed

>>40429
>Dean Hall
NO REFUNDS
THANKS 4 DA MONEY SUCKAAS

>>40434
Yes, like in KSP you will be able to explore all of the planets in the solar system, it will be reasonably detailed, probably ugly if you look too close, but entire planets yo.

>>40430
It is made by the people who made KSP one and it's about kittens because the first letter had to be K.

>>40429
if it has full n-body simulation so i can actually use lagrange points and stuff ill cum



 

Huh, there’s absolutely no difference between heavily modded Skyrim and the recent assassins creed games….



 

It's one of the best rhythm games on PC, with great artstyle and music. It's FLOSS so it's blessed by St. iGNUsius and has an amazing modding support as well. What are you waiting for?

I also wanted to recommend the Funkadelix mod which features real vocals and a cool aesthetic but unfortunately it's proprietary. Maybe the devs will release the source code when the full version comes out? At least keep an eye on it. If you have a Twitter acc you can ask the devs directly.

Also recommend other FLOSS rhythm games such as Osu! and Stepmania.
3 posts omitted.

Play BMS you silly zoomers.

>>39415
>Play BMS you silly zoomers.
Is it FLOSS tho?

I like stepmania

>>39418
I think beatoraja is, but I don't actually know forsure.

>It's one of the best rhythm games on PC
lmao you can't be serious

>>39418
depends on client but there are open source ones, and the file format is open so you could make your own if you wanted to



 

the staircase I am in goes on for 467 blocks deep or almost half a kilometer down. It takes minutes to get to the surface from bedrock level.
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>>41218
Probably. Besides, my design isn’t that great. A better one would be to just dig out a little bunker in a mountain and create the same slit to shoot out of like what arab fighters living in mountainous places tend to do.

>>41197
Great minds think alike, I built a tower to the height limit as an extension in mine

I was playing a desert run. Ocean level at 1 with desert set as the only biome. It was fucking brutal and I was scared of losing everything when I die. After several days, I came across a village that had saplings and well…

proof of concept: it is possible to turn an entire village into a single building using walls

>>41398
I liked this concept so much that I expanded on it. Here is the finished build



 

It's a shame this series is less popular than CoD. It's both more realistic, more cinematic, more tactical and more immersive. It does a way better job of replicating Saving Private Ryan, CoD is just a glorified shooting gallery. CoD occupies such a weird spot within the FPS genre: it's not arcadey enough to give you a power fantasy but it's not realistic enough to give you immersion. It just ends up trying to sit on both chairs and not doing both realism and power fantasy particularly well.
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>>41322
Never played them but my impression is that they are okay. Russian-style rts games, they are so old downloading is fast enough to justify trying them out yourself in a passing.

>>41329
>my impression is that they are okay
Well then. What's the best realistic WWII RTS?

>>40174
Synthesis: battlefield

>>41332
>Synthesis: battlefield
Damn, that's not what I meant… I meant nobody wants a fusion of the two.

>>40156
>It's both more realistic,
I remember quitting this series very early on once I realized the game was asking me to shoot around the enemy to lower their morale instead of just shooting them in the face. It was too gay.



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I support indie developers.
How do I use humble bundle?
How do I use itch . io?
How do I use steam?

How do we cultivate a community of games without advertising?
Everything coming out is monopolized, corporate, bloat, ingame purchase, pay to win, subscription-based, trash.

The game I play the most is not the game I enjoy the most.

All the games I used to enjoy became bloat after the indie developers introduced a bad actor developer insider.
5 posts omitted.

Continuing this interactive rant…
Organization for such passion projects seems like a distant memory…
Nobody truly wants to sit down to figure out how to do something…

If we cannot get the games we desire, then we will have to make them. Is this not true?

>>41393
>>41393
>There was a time where it was impossible to stop game cracking, but as consumer behaviors have changed through a media campaign on google with social media influencers saying they dislike pirates, we have seen the weakening of this community.
What the fuck are you talking about? The cracks are as available as they ever were. In fact more available now because they have to release 4 or 5 versions because every game is released half finished now so they have to keep releasing updated cracks for all the patches.

This is the real reason you have to buy games now is immediate access to patches since no game comes out anywhere closed to finished anymore. That and the fact that most mods are released exclusively through steam workshop now.

I have only paid for multiplayer games several years in a row now

I love itch io, like the issue is a lot of it is sifting through trash and garbage to find something enjoyable, but it is there, we live in a glorious age of art despite capitalism because of how nebulous the internet is, if you're okay with going through a whole bunch of mid to bad games it's the go to website, especially for free short experiences or porn



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>fighting game
>infinite projectile spam
Why do they do this? I just want to do some combos for God's sake.





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>>41076 (me)
Also, the idea that projectile-based zoning doesn't work in 3D is also not entirely true. It's just different: it's more aggressive and resembles zoning in boxing much better. You don't just stand in place like a fucking flagpost, you have to constantly retreat while dealing damage. You keep your distance more by running away rather than shooting at your opponent. Although the zoning of 2D fighting games can be replicated by a knockback effect on hit.

>>41077
no,there are no 3d fighters where you can actually do a 360 and constantly retreat back,you will just get stuck in the corner after moving to the sides like 5 times max because of how slow it is to move to the sides (or get fucked if you play soulcalibur),they're designed that way on purpose to disallow stalling.
also projectile based zoning does work in 3d,you just need the projectile to be homing (but you can still dodge them/jump them on a timing) in order to force a reaction that can then be punished,just like in 2D.

>>41077
Show me one example of projectile zoning being viable at a tournament level in a 3d fighter.

>>41083
>>41085
The examples you give are traditional 3D fighting games. The main issue with projectiles in 3D is that they have to be aimed or they need an autoaim. Therefore anime 3D fighting games are more viable for this. Afaik projectile zoning is the playstyle mages have in Guild Wars 2 for example.

i will never not hate guest characters in fighting games



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I love DE but fucking hate ZA/UM does anyone have a similar case where they hate the company but love the game. what they did to the devs was dirty and unfair, i wanna like the game again but the suits are making me hate it
1 post omitted.

Not only do you not separate art from the artist, you aren't separating art from publisher either.

The guys you hate aren't responsible for any part of DE that you like.

>>41311
It is not a game

>>41320
Looks pretty gamey.

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>>41320
they're called adventure games you ignorant zoomie



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