>>41077no,there are no 3d fighters where you can actually do a 360 and constantly retreat back,you will just get stuck in the corner after moving to the sides like 5 times max because of how slow it is to move to the sides (or get fucked if you play soulcalibur),they're designed that way on purpose to disallow stalling.
also projectile based zoning does work in 3d,you just need the projectile to be homing (but you can still dodge them/jump them on a timing) in order to force a reaction that can then be punished,just like in 2D.